Player Matchup

Chronos
Chronos
Diamond V
DroopyManchot
Chronos
Diamond V
Level 148
God Stats
6W - 6L
1,837 SR
Queue Stats
416W - 386L
2,010 MMR
Solo
Nemesis
Nemesis
Platinum I
NARGH2
Nemesis
Platinum I
Level 160
God Stats
97W - 88L
1,697 SR
Queue Stats
684W - 666L
2,013 MMR
Solo
Hera
Hera
Platinum I
Swolax
Hera
Platinum I
Level 70
God Stats
10W - 8L
1,631 SR
Queue Stats
240W - 228L
2,017 MMR
Solo
Cerberus
Cerberus
Platinum I
caughtwithit
Cerberus
Platinum I
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 64L
1,996 MMR
Solo
Osiris
Osiris
Diamond V
juvenal189
Osiris
Diamond V
Level 111
God Stats
97W - 70L
1,707 SR
Queue Stats
572W - 547L
1,995 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,674 SR
2,006 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,728 SR
2,006 MMR
Mercury
Mercury
Diamond V
Drag0nstory01
Mercury
Diamond V
Level 104
God Stats
16W - 11L
1,713 SR
Queue Stats
232W - 205L
1,987 MMR
Solo
Nox
Nox
Platinum I
Force_killer54
Nox
Platinum I
Level 112
God Stats
1W - 1L
1,770 SR
Queue Stats
226W - 211L
2,003 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
MurderersRow33
Sun Wukong
Platinum I
Level 143
God Stats
2W - 1L
1,808 SR
Queue Stats
110W - 86L
1,941 MMR
Party 1
Sylvanus
Sylvanus
Diamond IV
SL FeaRz
Sylvanus
Diamond IV
Level 148
God Stats
5W - 3L
1,673 SR
Queue Stats
102W - 83L
2,076 MMR
Party 1
Chiron
Chiron
Diamond V
gustavorf_103
Chiron
Diamond V
Level 156
God Stats
5W - 3L
1,677 SR
Queue Stats
293W - 296L
2,024 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
17
1 / 5 / 4
10,192
485
5,203
17,047
6,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
NARGH2
Nemesis
14
4 / 4 / 9
9,538
454
9,827
16,493
7,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hera
Swolax
Hera
17
3 / 8 / 2
10,598
505
11,962
12,431
5,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
caughtwithit
Cerberus
15
3 / 4 / 10
9,935
473
11,398
23,163
20,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
juvenal189
Osiris
19
6 / 5 / 7
12,000
571
17,109
25,044
19,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetScyllaApolloCu ChulainnDanzaburou

VS

Bans
Guan YuGebNu WaKhepriTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
11 / 6 / 7
13,470
641
20,682
21,105
8,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 2 / 10
11,805
562
16,068
13,521
6,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
MurderersRow33
Sun Wukong
20
3 / 1 / 5
12,523
596
9,449
21,907
17,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
SL FeaRz
Sylvanus
15
3 / 4 / 9
10,618
506
10,318
15,858
15,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
2 / 4 / 9
11,301
538
15,386
16,439
6,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
66
17
Kills
26
26
Deaths
17
32
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Mercury
11
6
7
2.42
L
Chronos
1
5
4
0.6
W
7
2
10
6
W
Sun Wukong
MurderersRow33
Sun Wukong
3
1
5
5.5
L
Nemesis
NARGH2
Nemesis
4
4
9
2.13
W
Sylvanus
SL FeaRz
Sylvanus
3
4
9
1.88
L
Hera
Swolax
Hera
3
8
2
0.5
L
Cerberus
caughtwithit
Cerberus
3
4
10
2
W
2
4
9
1.63
L
Osiris
juvenal189
Osiris
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,499
Damage
71,903
94,178
Taken
88,830
59,745
Mitigated
53,883
26,167
Healing
41,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
20,682
15,726
0
9,707
21,105
8,600
1,870
6,672
14,341
0
117,519
L
Chronos
5,203
1,876
0
6,976
17,047
6,559
1,190
2,004
14,974
70,538
0
W
16,068
1,097
205
3,046
13,521
6,112
696
5,416
7,951
68,530
0
W
Sun Wukong
MurderersRow33
Sun Wukong
9,449
1,264
0
11,281
21,907
17,499
1,846
6,062
15,791
0
85,493
L
Nemesis
NARGH2
Nemesis
9,827
4,711
0
545
16,493
7,942
0
4,744
11,595
0
60,081
W
Sylvanus
SL FeaRz
Sylvanus
10,318
1,117
4,148
6,393
15,858
15,564
1,194
5,264
10,443
35,161
0
L
Hera
Swolax
Hera
11,962
3,242
0
498
12,431
5,364
0
3,663
8,670
79,451
0
L
Cerberus
caughtwithit
Cerberus
11,398
830
0
6,686
23,163
20,700
0
7,976
14,945
36,630
0
W
15,386
7,346
734
6,201
16,439
6,108
3,299
7,546
8,859
0
79,204
L
Osiris
juvenal189
Osiris
17,109
10,110
0
11,462
25,044
19,180
674
7,190
17,552
0
80,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,263
Gold Earned
59,717
586
Minions Killed
619
0
Camps Cleared
0
1,812,200
Distance Traveled
2,048,869
33
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,470
641
176
8
0
489,528
5
L
Chronos
10,192
485
146
7
0
321,512
2
W
Nox
11,805
562
102
5
0
389,294
7
W
Sun Wukong
12,523
596
170
8
0
418,072
4
L
Nemesis
9,538
454
94
4
0
386,516
9
W
Sylvanus
10,618
506
32
2
0
370,203
7
L
Hera
10,598
505
142
7
0
340,918
5
L
Cerberus
9,935
473
56
3
0
383,223
10
W
Chiron
11,301
538
139
7
0
381,772
3
L
Osiris
12,000
571
148
7
0
380,031
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role