Player Matchup

Janus
Janus
EbolaKiller62
Janus
Level 127
God Stats
0W - 1L
1,292 SR
Queue Stats
113W - 143L
1,553 Elo+
Party 1
Bacchus
Bacchus
PervasiveCoyote1
Bacchus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 132L
1,512 Elo+
Party 1
Guan Yu
Guan Yu
Vonlentine
Guan Yu
Level 128
God Stats
2W - 2L
1,766 SR
Queue Stats
123W - 141L
1,564 Elo+
Party 1
Team Averages
Level 113
1,520 SR
1,543 Elo+

VS

Team Averages
Level 142
1,729 SR
1,290 Elo+
Artio
Artio
PHIREPHOX_I4NI
Artio
Level 109
God Stats
2W - 0L
1,876 SR
Queue Stats
4W - 3L
1,285 Elo+
Party 2
Cupid
Cupid
TooBladez
Cupid
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,221 Elo+
Party 2
Scylla
Scylla
derbyloke
Scylla
Level 160
God Stats
1W - 0L
1,810 SR
Queue Stats
17W - 20L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,064
606
4,095
6,799
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 5 / 1
6,531
653
5,340
9,962
7,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Vonlentine
Guan Yu
8
1 / 4 / 1
6,350
635
5,483
10,290
6,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 8
8,294
829
4,767
9,100
5,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
TooBladez
Cupid
12
7 / 1 / 6
8,430
843
9,379
6,074
2,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
derbyloke
Scylla
11
3 / 0 / 7
7,542
754
6,065
5,624
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
13
13
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
3
1
8
7
L
1
5
1
0.3
W
Cupid
TooBladez
Cupid
7
1
6
10
L
Guan Yu
Vonlentine
Guan Yu
1
4
1
0.38
W
Scylla
derbyloke
Scylla
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,918
Damage
20,211
27,051
Taken
20,798
16,631
Mitigated
9,166
6,692
Healing
8,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,095
289
0
674
6,799
1,793
210
3,427
3,202
24,524
0
W
4,767
306
554
4,462
9,100
5,430
105
3,577
5,223
11,767
0
L
5,340
833
0
2,034
9,962
7,966
0
3,215
6,644
8,979
0
W
Cupid
TooBladez
Cupid
9,379
5,854
534
2,257
6,074
2,041
1,536
3,593
2,406
0
33,243
L
Guan Yu
Vonlentine
Guan Yu
5,483
713
1,038
2,946
10,290
6,872
105
3,727
6,347
0
16,954
W
Scylla
derbyloke
Scylla
6,065
1,474
0
925
5,624
1,695
195
2,297
3,277
23,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,945
Gold Earned
24,266
73
Minions Killed
105
0
Camps Cleared
0
512,463
Distance Traveled
571,517
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,064
606
40
4
0
163,406
2
W
Artio
8,294
829
20
2
0
200,089
0
L
Bacchus
6,531
653
13
1
0
165,310
0
W
Cupid
8,430
843
40
4
0
190,701
3
L
Guan Yu
6,350
635
20
2
0
183,747
2
W
Scylla
7,542
754
45
5
0
180,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role