Player Matchup

The Morrigan
The Morrigan
DOBAN
The Morrigan
Level 39
God Stats
25W - 33L
1,588 SR
Queue Stats
292W - 318L
1,556 Elo+
Party 2
Olorun
Olorun
Dopedrillbreak
Olorun
Level 16
God Stats
36W - 26L
1,633 SR
Queue Stats
312W - 317L
1,518 Elo+
Party 2
Danzaburou
Danzaburou
Tetrac
Danzaburou
Level 28
God Stats
9W - 10L
1,708 SR
Queue Stats
130W - 115L
1,641 Elo+
Party 2
Cthulhu
Cthulhu
antonioensis
Cthulhu
Level 14
God Stats
1W - 7L
1,093 SR
Queue Stats
258W - 304L
1,361 Elo+
Party 2
Tyr
Tyr
death4trump
Tyr
Level 46
God Stats
15W - 27L
1,617 SR
Queue Stats
453W - 468L
1,573 Elo+
Party 2
Team Averages
Level 29
1,528 SR
1,530 Elo+

VS

Team Averages
Level 21
1,449 SR
1,635 Elo+
Fenrir
Fenrir
DabsOnly
Fenrir
Level 11
God Stats
4W - 4L
1,420 SR
Queue Stats
187W - 125L
1,714 Elo+
Solo
Aphrodite
Aphrodite
PhillPanic
Aphrodite
Level 20
God Stats
1W - 4L
1,189 SR
Queue Stats
45W - 31L
1,631 Elo+
Solo
Bellona
Bellona
Ultimahawk6
Bellona
Level 23
God Stats
16W - 11L
1,603 SR
Queue Stats
421W - 397L
1,518 Elo+
Solo
Ymir
Ymir
YaBoiBigSexy69
Ymir
Level 21
God Stats
1W - 2L
1,273 SR
Queue Stats
50W - 35L
1,616 Elo+
Party 1
Jing Wei
Jing Wei
dornk
Jing Wei
Level 29
God Stats
8W - 3L
1,760 SR
Queue Stats
175W - 131L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DOBAN
The Morrigan
17
3 / 11 / 3
11,119
463
11,831
17,912
6,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 10 / 3
10,103
421
6,965
19,994
8,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Tetrac
Danzaburou
20
9 / 4 / 1
14,210
592
21,528
17,277
7,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
antonioensis
Cthulhu
15
0 / 6 / 7
10,390
433
6,927
19,904
19,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
4 / 5 / 1
11,785
491
16,440
21,367
23,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DabsOnly
Fenrir
20
13 / 4 / 16
14,485
604
20,194
24,468
14,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
PhillPanic
Aphrodite
20
7 / 2 / 8
14,814
617
13,574
15,677
7,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
Ultimahawk6
Bellona
17
0 / 4 / 13
10,653
444
7,621
17,308
8,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
10 / 5 / 13
13,525
564
17,272
22,820
26,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
dornk
Jing Wei
20
6 / 2 / 6
14,782
616
17,010
18,268
7,665
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
92
17
Kills
36
36
Deaths
17
15
Assists
56
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
DOBAN
The Morrigan
3
11
3
0.41
W
Fenrir
DabsOnly
Fenrir
13
4
16
5.25
L
1
10
3
0.25
W
Aphrodite
PhillPanic
Aphrodite
7
2
8
5.5
L
Danzaburou
Tetrac
Danzaburou
9
4
1
2.38
W
Bellona
Ultimahawk6
Bellona
0
4
13
1.63
W
10
5
13
3.3
L
Cthulhu
antonioensis
Cthulhu
0
6
7
0.58
L
4
5
1
0.9
W
Jing Wei
dornk
Jing Wei
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,691
Damage
75,671
96,454
Taken
98,541
65,698
Mitigated
65,064
19,799
Healing
42,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
DOBAN
The Morrigan
11,831
1,281
0
2,462
17,912
6,974
0
6,159
11,725
67,513
3,263
W
Fenrir
DabsOnly
Fenrir
20,194
6,552
0
10,308
24,468
14,194
0
5,831
18,637
0
100,003
L
6,965
3,109
170
3,750
19,994
8,454
400
5,779
14,215
61,037
0
W
Aphrodite
PhillPanic
Aphrodite
13,574
1,079
3,486
11,369
15,677
7,641
2,787
5,322
10,355
128,615
0
L
Danzaburou
Tetrac
Danzaburou
21,528
14,217
0
5,692
17,277
7,888
1,506
3,176
14,101
0
114,498
W
Bellona
Ultimahawk6
Bellona
7,621
1,324
0
4,296
17,308
8,833
102
3,215
14,093
0
40,880
W
17,272
3,499
0
3,624
22,820
26,731
269
6,203
16,617
58,975
0
L
Cthulhu
antonioensis
Cthulhu
6,927
164
330
1,033
19,904
19,055
0
8,060
11,844
35,744
0
L
16,440
1,635
0
6,362
21,367
23,327
1,612
7,672
13,695
0
74,681
W
Jing Wei
dornk
Jing Wei
17,010
13,803
0
9,240
18,268
7,665
3,224
2,261
16,007
0
120,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,607
Gold Earned
68,259
569
Minions Killed
693
0
Camps Cleared
0
2,114,180
Distance Traveled
2,259,210
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
11,119
463
106
4
0
459,489
1
W
Fenrir
14,485
604
144
6
0
450,831
7
L
Olorun
10,103
421
102
4
0
356,172
1
W
Aphrodite
14,814
617
215
9
0
463,024
4
L
Danzaburou
14,210
592
180
8
0
413,691
1
W
Bellona
10,653
444
70
3
0
456,810
7
W
Ymir
13,525
564
83
3
0
429,450
2
L
Cthulhu
10,390
433
48
2
0
425,643
0
L
Tyr
11,785
491
133
6
0
459,185
0
W
Jing Wei
14,782
616
181
8
0
459,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role