Player Matchup

Chaac
Chaac
EduSM
Chaac
Level 76
God Stats
1W - 2L
1,706 SR
Queue Stats
69W - 98L
1,412 Elo+
Party 1
Heimdallr
Heimdallr
HyroshBr
Heimdallr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 103L
1,471 Elo+
Solo
Anubis
Anubis
NicosGrays
Anubis
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
VRMMM
Cthulhu
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
547W - 586L
1,416 Elo+
Party 1
Kali
Kali
Veliz75
Kali
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,480 Elo+
Solo
Team Averages
Level 92
1,541 SR
1,456 Elo+

VS

Team Averages
Level 111
1,535 SR
1,507 Elo+
Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
FakeTap
Chiron
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Jhou
Mercury
Level 146
God Stats
2W - 1L
1,674 SR
Queue Stats
16W - 10L
1,512 Elo+
Party 2
Discordia
Discordia
PKFelipe
Discordia
Level 79
God Stats
12W - 3L
1,500 SR
Queue Stats
307W - 313L
1,525 Elo+
Party 2
Vamana
Vamana
deathmek
Vamana
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EduSM
Chaac
11
1 / 2 / 0
6,054
550
6,702
8,853
4,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
HyroshBr
Heimdallr
8
0 / 4 / 0
5,114
465
3,026
7,461
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
NicosGrays
Anubis
11
0 / 2 / 0
5,795
527
341
4,265
1,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
VRMMM
Cthulhu
7
1 / 4 / 0
5,163
469
3,469
7,704
5,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kali
Veliz75
Kali
8
0 / 1 / 0
5,010
455
1,204
8,059
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
2 / 0 / 3
5,531
503
1,305
5,635
3,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
FakeTap
Chiron
12
4 / 0 / 2
6,874
625
6,722
6,452
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Boots

Boots

+6%
Movement Speed

Mercury
Jhou
Mercury
12
6 / 1 / 2
6,980
635
6,189
6,467
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
PKFelipe
Discordia
11
1 / 0 / 3
6,188
563
4,276
1,490
378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Vamana
deathmek
Vamana
11
0 / 1 / 2
5,791
526
4,937
7,778
5,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
2
Kills
13
13
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
0
3
3.5
L
Chaac
EduSM
Chaac
1
2
0
0.5
W
Chiron
FakeTap
Chiron
4
0
2
5
L
Heimdallr
HyroshBr
Heimdallr
0
4
0
0
W
Mercury
Jhou
Mercury
6
1
2
7
L
Anubis
NicosGrays
Anubis
0
2
0
0
W
Discordia
PKFelipe
Discordia
1
0
3
2.5
L
Cthulhu
VRMMM
Cthulhu
1
4
0
0.25
L
Kali
Veliz75
Kali
0
1
0
0
W
Vamana
deathmek
Vamana
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,742
Damage
23,429
36,342
Taken
27,822
16,356
Mitigated
13,179
11,967
Healing
14,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,305
500
0
1,306
5,635
3,480
0
1,182
4,453
0
6,679
L
Chaac
EduSM
Chaac
6,702
1,701
0
4,281
8,853
4,730
0
0
8,853
0
33,404
W
Chiron
FakeTap
Chiron
6,722
3,128
267
5,098
6,452
1,987
0
1,040
5,412
0
52,583
L
Heimdallr
HyroshBr
Heimdallr
3,026
1,351
0
2,113
7,461
2,085
0
268
7,124
0
27,265
W
Mercury
Jhou
Mercury
6,189
3,369
0
2,530
6,467
1,950
74
851
5,616
0
36,142
L
Anubis
NicosGrays
Anubis
341
54
0
1,113
4,265
1,918
288
1,244
3,021
37,030
0
W
Discordia
PKFelipe
Discordia
4,276
433
0
910
1,490
378
456
427
1,063
40,939
0
L
Cthulhu
VRMMM
Cthulhu
3,469
358
58
1,221
7,704
5,137
0
1,562
6,142
14,403
0
L
Kali
Veliz75
Kali
1,204
511
0
3,181
8,059
2,486
0
1,202
6,857
0
22,020
W
Vamana
deathmek
Vamana
4,937
1,786
0
4,350
7,778
5,384
151
310
7,468
0
28,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,136
Gold Earned
31,364
270
Minions Killed
321
0
Camps Cleared
0
958,334
Distance Traveled
1,096,737
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,531
503
16
1
0
235,773
4
L
Chaac
6,054
550
62
6
0
198,117
2
W
Chiron
6,874
625
100
9
0
201,103
4
L
Heimdallr
5,114
465
58
5
0
156,075
2
W
Mercury
6,980
635
79
7
0
234,514
2
L
Anubis
5,795
527
76
7
0
187,467
4
W
Discordia
6,188
563
75
7
0
218,385
4
L
Cthulhu
5,163
469
22
2
0
198,210
4
L
Kali
5,010
455
52
5
0
218,465
0
W
Vamana
5,791
526
51
5
0
206,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role