Player Matchup

Cthulhu
Cthulhu
HARAMBE LeX6969
Cthulhu
Level 66
God Stats
2W - 3L
1,532 SR
Queue Stats
3W - 6L
1,501 Elo+
Party 2
Anhur
Anhur
Ignitedd
Anhur
Level 86
God Stats
2W - 2L
1,318 SR
Queue Stats
32W - 34L
1,538 Elo+
Party 2
Hera
Hera
NsMoodyPark3
Hera
Level 57
God Stats
21W - 25L
1,436 SR
Queue Stats
640W - 707L
1,348 Elo+
Party 1
Fenrir
Fenrir
Phoenix LeX
Fenrir
Level 69
God Stats
14W - 4L
1,895 SR
Queue Stats
36W - 27L
1,624 Elo+
Party 2
Jormungandr
Jormungandr
mojojojo713
Jormungandr
Level 157
God Stats
2W - 2L
1,716 SR
Queue Stats
422W - 415L
1,569 Elo+
Party 1
Team Averages
Level 87
1,579 SR
1,516 Elo+

VS

Team Averages
Level 109
1,614 SR
1,498 Elo+
Cupid
Cupid
DreamzAngels
Cupid
Level 115
God Stats
3W - 7L
1,857 SR
Queue Stats
460W - 459L
1,520 Elo+
Party 3
Baron Samedi
Baron Samedi
Mh92kc
Baron Samedi
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 114L
1,526 Elo+
Party 3
King Arthur
King Arthur
Mythic_Vanish
King Arthur
Level 87
God Stats
42W - 32L
1,581 SR
Queue Stats
264W - 234L
1,446 Elo+
Solo
Tsukuyomi
Tsukuyomi
bmac35
Tsukuyomi
Level 128
God Stats
2W - 2L
1,752 SR
Queue Stats
217W - 218L
1,538 Elo+
Party 3
Aphrodite
Aphrodite
joaquin2369
Aphrodite
Level 140
God Stats
25W - 36L
1,379 SR
Queue Stats
121W - 157L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 6
6,384
491
3,347
4,712
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Ignitedd
Anhur
10
4 / 3 / 2
6,321
486
6,372
7,145
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 2 / 0
7,705
593
4,700
4,993
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Fenrir
12
3 / 2 / 1
7,109
547
2,861
7,055
2,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
mojojojo713
Jormungandr
12
0 / 1 / 5
7,121
548
8,942
9,330
9,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 3
6,478
498
5,855
9,182
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Mh92kc
Baron Samedi
11
1 / 3 / 1
6,146
473
1,686
7,454
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
Mythic_Vanish
King Arthur
12
1 / 2 / 1
7,092
546
6,246
14,114
8,370
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
bmac35
Tsukuyomi
13
6 / 1 / 0
7,463
574
5,127
7,371
2,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
joaquin2369
Aphrodite
6
0 / 2 / 1
4,976
383
1,597
4,482
1,151
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
12
Kills
9
10
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
1
2
6
2
W
Anhur
Ignitedd
Anhur
4
3
2
1.67
L
Baron Samedi
Mh92kc
Baron Samedi
1
3
1
0.5
L
King Arthur
Mythic_Vanish
King Arthur
1
2
1
0.75
W
4
2
0
2
W
Fenrir
3
2
1
1.75
L
Tsukuyomi
bmac35
Tsukuyomi
6
1
0
6
L
Aphrodite
joaquin2369
Aphrodite
0
2
1
0.25
W
Jormungandr
mojojojo713
Jormungandr
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,222
Damage
20,511
33,235
Taken
42,603
17,464
Mitigated
16,042
7,234
Healing
15,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,855
3,044
248
2,235
9,182
1,616
1,126
2,269
6,913
0
30,061
W
3,347
276
118
881
4,712
1,976
296
792
3,920
23,973
0
W
Anhur
Ignitedd
Anhur
6,372
3,482
0
2,995
7,145
1,974
810
981
6,164
0
24,250
L
Baron Samedi
Mh92kc
Baron Samedi
1,686
388
132
2,516
7,454
2,477
0
2,261
5,193
32,451
0
L
King Arthur
Mythic_Vanish
King Arthur
6,246
402
0
4,382
14,114
8,370
0
9,779
4,335
0
43,971
W
4,700
1,522
0
678
4,993
1,478
748
347
4,646
47,665
0
W
Fenrir
2,861
1,283
0
1,187
7,055
2,483
0
935
6,120
0
32,209
L
Tsukuyomi
bmac35
Tsukuyomi
5,127
1,202
0
3,025
7,371
2,428
0
1,421
5,950
0
39,715
L
Aphrodite
joaquin2369
Aphrodite
1,597
418
1,196
2,047
4,482
1,151
0
1,259
3,223
12,900
0
W
Jormungandr
mojojojo713
Jormungandr
8,942
2,951
0
1,375
9,330
9,553
0
228
9,102
45,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,640
Gold Earned
32,155
350
Minions Killed
310
0
Camps Cleared
0
1,141,656
Distance Traveled
1,085,353
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,478
498
62
5
0
210,814
4
W
Cthulhu
6,384
491
54
4
0
253,553
4
W
Anhur
6,321
486
46
4
0
220,933
4
L
Baron Samedi
6,146
473
49
4
0
202,926
3
L
King Arthur
7,092
546
102
8
0
245,136
3
W
Hera
7,705
593
99
8
0
203,187
0
W
Fenrir
7,109
547
57
4
0
252,799
4
L
Tsukuyomi
7,463
574
84
6
0
296,566
4
L
Aphrodite
4,976
383
13
1
0
129,911
3
W
Jormungandr
7,121
548
94
7
0
211,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role