Player Matchup

Hercules
Hercules
BertsChili
Hercules
Level 78
God Stats
8W - 7L
1,500 SR
Queue Stats
376W - 461L
1,491 Elo+
Solo
He Bo
He Bo
Kanadianosaurus
He Bo
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 39L
1,453 Elo+
Party 1
Nemesis
Nemesis
OMOBLADE
Nemesis
Level 107
God Stats
6W - 2L
1,760 SR
Queue Stats
110W - 117L
1,453 Elo+
Party 1
Team Averages
Level 97
1,587 SR
1,465 Elo+

VS

Team Averages
Level 93
1,601 SR
1,498 Elo+
Odin
Odin
BTAY95
Odin
Level 86
God Stats
9W - 6L
1,691 SR
Queue Stats
646W - 659L
1,452 Elo+
Party 2
Mercury
Mercury
Midnightgamer55
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,560 Elo+
Solo
Tiamat
Tiamat
TiddyTerminator
Tiamat
Level 84
God Stats
4W - 4L
1,612 SR
Queue Stats
445W - 412L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BertsChili
Hercules
12
4 / 1 / 5
8,644
720
4,846
9,492
5,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 3 / 8
9,323
777
9,215
7,360
2,406
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
OMOBLADE
Nemesis
12
4 / 1 / 7
8,861
738
6,385
8,604
4,274
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
BTAY95
Odin
12
1 / 2 / 4
7,740
645
6,368
8,009
4,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

8
1 / 6 / 4
7,589
632
4,698
10,054
2,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 5 / 1
7,997
666
7,891
8,575
5,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
5
5
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Odin
BTAY95
Odin
1
2
4
1.5
W
Hercules
BertsChili
Hercules
4
1
5
6.5
W
5
3
8
3
L
1
6
4
0.5
W
Nemesis
OMOBLADE
Nemesis
4
1
7
7.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,446
Damage
18,957
25,456
Taken
26,638
12,509
Mitigated
13,053
11,113
Healing
2,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
BTAY95
Odin
6,368
1,127
0
490
8,009
4,948
0
3,064
4,870
4,252
19,794
W
Hercules
BertsChili
Hercules
4,846
1,138
658
3,489
9,492
5,829
952
3,960
5,532
0
16,923
W
9,215
296
0
3,316
7,360
2,406
904
2,180
5,180
41,829
0
L
4,698
1,147
0
307
10,054
2,925
0
3,463
6,452
0
11,664
W
Nemesis
OMOBLADE
Nemesis
6,385
1,242
0
3,650
8,604
4,274
1,157
3,033
5,571
0
24,943
L
7,891
349
0
1,852
8,575
5,180
0
2,738
5,787
28,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,828
Gold Earned
23,326
127
Minions Killed
88
0
Camps Cleared
0
678,197
Distance Traveled
613,611
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,740
645
38
3
0
219,626
3
W
Hercules
8,644
720
22
2
0
236,506
2
W
He Bo
9,323
777
63
5
0
214,074
1
L
Mercury
7,589
632
15
1
0
201,445
2
W
Nemesis
8,861
738
42
4
0
227,617
0
L
Tiamat
7,997
666
35
3
0
192,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role