Player Matchup

Serqet
Serqet
 
Serqet
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BiggleWigger
Ah Muzen Cab
Level 63
God Stats
1W - 2L
1,828 SR
Queue Stats
83W - 102L
1,417 Elo+
Solo
Jing Wei
Jing Wei
MSG907
Jing Wei
Level 68
God Stats
13W - 7L
1,648 SR
Queue Stats
56W - 53L
1,423 Elo+
Solo
Set
Set
Zetavicer
Set
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 21L
1,299 Elo+
Solo
Khepri
Khepri
llMkzRayll
Khepri
Level 70
God Stats
7W - 7L
1,500 SR
Queue Stats
390W - 340L
1,430 Elo+
Party 1
Team Averages
Level 74
1,595 SR
1,414 Elo+

VS

Team Averages
Level 61
1,563 SR
1,416 Elo+
Achilles
Achilles
CommanderChunky
Achilles
Level 48
God Stats
55W - 62L
1,456 SR
Queue Stats
560W - 641L
1,387 Elo+
Solo
Anubis
Anubis
DarkMoon0099
Anubis
Level 64
God Stats
1W - 1L
1,802 SR
Queue Stats
9W - 8L
1,405 Elo+
Solo
Athena
Athena
caro101202
Athena
Level 75
God Stats
24W - 21L
1,477 SR
Queue Stats
127W - 123L
1,456 Elo+
Solo
Kali
Kali
nightshadow98
Kali
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 197L
1,357 Elo+
Solo
Izanami
Izanami
stax30
Izanami
Level 48
God Stats
2W - 0L
1,579 SR
Queue Stats
35W - 44L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
2 / 2 / 1
5,372
537
2,255
6,477
1,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Muzen Cab
BiggleWigger
Ah Muzen Cab
9
1 / 0 / 0
4,937
494
4,318
3,879
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
MSG907
Jing Wei
10
0 / 2 / 1
5,329
533
1,949
5,899
1,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

7
1 / 2 / 0
4,963
496
2,921
3,671
1,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
llMkzRayll
Khepri
9
0 / 1 / 1
5,047
505
1,668
5,381
1,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
1 / 1 / 1
5,785
579
2,009
5,193
2,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
11
4 / 0 / 1
6,312
631
5,246
3,714
1,348
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
caro101202
Athena
8
1 / 1 / 1
5,356
536
1,824
6,411
2,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 1 / 1
5,225
523
2,170
4,211
2,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
stax30
Izanami
9
0 / 1 / 0
5,465
547
2,800
4,456
1,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
7
7
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
2
1
1.25
L
Ah Muzen Cab
BiggleWigger
Ah Muzen Cab
1
0
0
1
W
Achilles
1
1
1
1.5
W
Anubis
4
0
1
4.5
L
Jing Wei
MSG907
Jing Wei
0
2
1
0.25
L
1
2
0
0.5
W
Athena
caro101202
Athena
1
1
1
1.5
L
Khepri
llMkzRayll
Khepri
0
1
1
0.5
W
1
1
1
1.5
W
Izanami
stax30
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,111
Damage
14,049
25,307
Taken
23,985
8,255
Mitigated
10,426
9,065
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,255
418
0
2,616
6,477
1,896
20
1,428
5,049
0
25,021
L
Ah Muzen Cab
BiggleWigger
Ah Muzen Cab
4,318
946
0
2,435
3,879
1,058
0
394
3,485
0
25,965
W
Achilles
2,009
671
0
2,759
5,193
2,908
560
0
5,193
0
24,927
W
Anubis
5,246
349
0
2,627
3,714
1,348
64
400
3,146
31,490
0
L
Jing Wei
MSG907
Jing Wei
1,949
1,597
0
2,456
5,899
1,481
0
2,771
3,128
0
29,572
L
2,921
1,656
0
320
3,671
1,891
0
0
3,451
0
16,455
W
Athena
caro101202
Athena
1,824
1,029
0
1,236
6,411
2,799
0
1,188
5,067
10,681
0
L
Khepri
llMkzRayll
Khepri
1,668
438
0
1,238
5,381
1,929
0
2,477
2,904
20,242
0
W
2,170
926
0
515
4,211
2,204
0
0
4,039
0
26,773
W
Izanami
stax30
Izanami
2,800
1,931
99
2,085
4,456
1,167
123
80
4,376
0
34,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,648
Gold Earned
28,143
242
Minions Killed
272
0
Camps Cleared
0
904,954
Distance Traveled
895,466
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,372
537
59
6
0
188,313
0
L
Ah Muzen Cab
4,937
494
56
6
0
176,834
0
W
Achilles
5,785
579
58
6
0
182,437
8
W
Anubis
6,312
631
55
6
0
164,194
1
L
Jing Wei
5,329
533
64
6
0
193,628
1
L
Set
4,963
496
33
3
0
148,008
1
W
Athena
5,356
536
23
2
0
195,482
1
L
Khepri
5,047
505
30
3
0
198,171
1
W
Kali
5,225
523
49
5
0
191,091
3
W
Izanami
5,465
547
87
9
0
162,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role