Player Matchup

Achilles
Achilles
ATCHEOUM_QC
Achilles
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 66L
1,379 Elo+
Party 1
Ymir
Ymir
Kirland
Ymir
Level 109
God Stats
8W - 8L
1,280 SR
Queue Stats
410W - 375L
1,457 Elo+
Party 1
Odin
Odin
NewShores
Odin
Level 108
God Stats
2W - 6L
1,659 SR
Queue Stats
299W - 274L
1,613 Elo+
Party 1
Medusa
Medusa
SKULLKILL1999
Medusa
Level 3
God Stats
9W - 10L
1,253 SR
Queue Stats
11W - 11L
1,155 Elo+
Party 1
Anubis
Anubis
benjipelletier
Anubis
Level 25
God Stats
16W - 14L
1,497 SR
Queue Stats
35W - 46L
1,387 Elo+
Party 1
Team Averages
Level 54
1,438 SR
1,398 Elo+

VS

Team Averages
Level 14
1,441 SR
1,391 Elo+
Chaac
Chaac
AYZAC
Chaac
Level 27
God Stats
3W - 3L
1,535 SR
Queue Stats
106W - 94L
1,448 Elo+
Solo
Sol
Sol
Arabman94
Sol
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 26L
1,405 Elo+
Solo
Geb
Geb
DazaDamo
Geb
Level 2
God Stats
1W - 2L
1,241 SR
Queue Stats
1W - 2L
1,216 Elo+
Solo
Arachne
Arachne
PyroJawa
Arachne
Level 28
God Stats
1W - 3L
1,378 SR
Queue Stats
151W - 138L
1,372 Elo+
Solo
Skadi
Skadi
jigajuice45
Skadi
Level 5
God Stats
24W - 21L
1,551 SR
Queue Stats
36W - 45L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ATCHEOUM_QC
Achilles
10
1 / 1 / 4
5,827
530
4,833
6,042
4,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ymir
Kirland
Ymir
10
4 / 0 / 8
6,396
581
8,168
7,348
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odin
11
8 / 0 / 1
6,765
615
4,013
5,584
3,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 0 / 4
6,031
548
1,663
4,461
1,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 0 / 2
5,958
542
2,326
4,882
2,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AYZAC
Chaac
10
1 / 2 / 0
5,668
515
3,516
7,895
4,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

8
0 / 5 / 0
5,174
470
4,461
8,067
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 4 / 0
4,737
431
2,504
7,200
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
PyroJawa
Arachne
7
0 / 2 / 0
4,752
432
2,391
5,616
1,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 0
4,709
428
3,667
4,744
1,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
17
Kills
1
1
Deaths
17
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
ATCHEOUM_QC
Achilles
1
1
4
3
L
Chaac
AYZAC
Chaac
1
2
0
0.5
L
0
5
0
0
L
0
4
0
0
W
Ymir
Kirland
Ymir
4
0
8
8
W
Odin
8
0
1
8.5
L
Arachne
PyroJawa
Arachne
0
2
0
0
W
1
0
4
3
W
3
0
2
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,003
Damage
16,539
28,317
Taken
33,522
14,308
Mitigated
13,394
9,113
Healing
9,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ATCHEOUM_QC
Achilles
4,833
1,646
0
1,227
6,042
4,541
0
285
5,411
0
21,142
L
Chaac
AYZAC
Chaac
3,516
959
0
4,792
7,895
4,814
0
808
6,837
0
25,017
L
4,461
813
0
1,968
8,067
2,116
159
4,927
3,140
22,043
0
L
2,504
529
0
579
7,200
3,617
0
1,910
5,140
8,729
0
W
Ymir
Kirland
Ymir
8,168
3,154
0
1,360
7,348
3,029
0
1,452
5,821
28,670
0
W
Odin
4,013
946
0
2,921
5,584
3,175
60
919
4,665
0
26,495
L
Arachne
PyroJawa
Arachne
2,391
1,616
0
1,236
5,616
1,606
0
923
4,668
0
17,728
W
1,663
629
0
1,101
4,461
1,312
772
860
3,601
0
18,644
W
2,326
199
0
2,504
4,882
2,251
0
3,449
1,433
28,038
0
L
3,667
1,637
0
457
4,744
1,241
198
1,926
2,793
0
17,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,977
Gold Earned
25,040
238
Minions Killed
177
0
Camps Cleared
0
1,062,839
Distance Traveled
988,839
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,827
530
44
4
0
216,395
3
L
Chaac
5,668
515
51
5
0
174,166
1
L
Sol
5,174
470
39
4
0
186,518
0
L
Geb
4,737
431
13
1
0
213,248
1
W
Ymir
6,396
581
55
5
0
223,497
0
W
Odin
6,765
615
46
4
0
231,187
2
L
Arachne
4,752
432
37
3
0
219,594
0
W
Medusa
6,031
548
45
4
0
188,728
2
W
Anubis
5,958
542
48
4
0
203,032
0
L
Skadi
4,709
428
37
3
0
195,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role