Player Matchup

Bellona
Bellona
Diamond V
ChadRankedPlayer
Bellona
Diamond V
Level 119
God Stats
7W - 5L
1,830 SR
Queue Stats
84W - 80L
2,097 MMR
Solo
Anhur
Anhur
Diamond V
NotMeeeks1
Anhur
Diamond V
Level 105
God Stats
24W - 10L
2,081 SR
Queue Stats
442W - 410L
2,129 MMR
Solo
Ares
Ares
Diamond III
Scrubsx
Ares
Diamond III
Level 147
God Stats
6W - 2L
1,901 SR
Queue Stats
62W - 58L
2,101 MMR
Party 1
Thor
Thor
Platinum I
Sprivl
Thor
Platinum I
Level 138
God Stats
2W - 0L
1,753 SR
Queue Stats
33W - 29L
2,089 MMR
Party 1
Sol
Sol
Diamond III
Subhuman
Sol
Diamond III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 122
1,813 SR
1,983 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 117
1,488 SR
1,946 MMR
Achilles
Achilles
Diamond III
Brad1y
Achilles
Diamond III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 37L
2,155 MMR
Party 2
Rama
Rama
Platinum III
GucclG
Rama
Platinum III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Platinum I
Ronzey
Nu Wa
Platinum I
Level 146
God Stats
4W - 8L
1,442 SR
Queue Stats
207W - 203L
2,044 MMR
Solo
Ganesha
Ganesha
Platinum III
TheBaconTank
Ganesha
Platinum III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
260W - 233L
2,046 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
alber777
Sun Wukong
Diamond IV
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
277W - 275L
1,982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 6
14,442
602
24,492
30,930
28,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
18
2 / 4 / 8
12,401
517
14,846
22,680
11,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Ares
Scrubsx
Ares
16
3 / 4 / 18
12,169
507
14,495
26,942
28,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
Sprivl
Thor
19
9 / 6 / 10
13,559
565
14,762
19,066
11,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
11 / 2 / 11
14,735
614
25,899
21,798
9,657
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bans
DanzaburouCu ChulainnApolloSet

VS

Bans
Guan YuTsukuyomiXing TianNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Brad1y
Achilles
18
8 / 8 / 5
12,390
516
16,798
22,311
10,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
GucclG
Rama
20
9 / 3 / 6
13,796
575
20,281
22,839
11,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Ronzey
Nu Wa
16
0 / 10 / 9
9,949
415
17,472
14,873
5,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
TheBaconTank
Ganesha
16
0 / 7 / 12
10,753
448
8,061
29,328
32,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
alber777
Sun Wukong
19
1 / 6 / 0
11,853
494
16,240
28,544
31,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
50
34
Kills
18
18
Deaths
34
53
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Achilles
Brad1y
Achilles
8
8
5
1.31
W
9
2
6
6
L
Rama
GucclG
Rama
9
3
6
4
W
Anhur
2
4
8
1.5
L
Nu Wa
Ronzey
Nu Wa
0
10
9
0.45
W
Ares
Scrubsx
Ares
3
4
18
3
W
Thor
Sprivl
Thor
9
6
10
2.33
W
11
2
11
8.25
L
Ganesha
TheBaconTank
Ganesha
0
7
12
0.86
L
Sun Wukong
alber777
Sun Wukong
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,494
Damage
78,852
121,416
Taken
117,895
89,163
Mitigated
91,633
52,864
Healing
26,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Brad1y
Achilles
16,798
4,792
0
5,122
22,311
10,524
1,201
7,914
14,397
0
72,292
W
24,492
9,200
0
17,425
30,930
28,143
1,269
4,021
26,695
7,338
94,257
L
Rama
GucclG
Rama
20,281
15,058
0
7,800
22,839
11,760
2,027
5,209
17,630
0
119,655
W
Anhur
14,846
8,107
0
11,518
22,680
11,202
2,099
4,793
17,627
0
92,687
L
Nu Wa
Ronzey
Nu Wa
17,472
2,685
0
528
14,873
5,433
816
6,902
7,971
64,763
0
W
Ares
Scrubsx
Ares
14,495
286
0
6,021
26,942
28,986
224
8,706
17,794
37,605
0
W
Thor
Sprivl
Thor
14,762
2,511
0
3,710
19,066
11,175
745
3,258
15,618
0
85,974
W
25,899
8,283
0
14,190
21,798
9,657
4,915
3,655
17,873
159,845
0
L
Ganesha
TheBaconTank
Ganesha
8,061
913
0
4,472
29,328
32,099
152
16,980
12,348
33,924
0
L
Sun Wukong
alber777
Sun Wukong
16,240
1,853
0
8,115
28,544
31,817
0
5,695
22,849
0
99,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,306
Gold Earned
58,741
635
Minions Killed
642
0
Camps Cleared
0
2,276,539
Distance Traveled
2,210,421
22
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,390
516
105
4
0
439,193
1
W
Bellona
14,442
602
167
7
0
502,414
3
L
Rama
13,796
575
215
9
0
462,546
8
W
Anhur
12,401
517
135
6
0
426,446
6
L
Nu Wa
9,949
415
129
5
0
412,655
6
W
Ares
12,169
507
26
1
0
475,676
7
W
Thor
13,559
565
111
5
0
422,823
2
W
Sol
14,735
614
196
8
0
449,180
4
L
Ganesha
10,753
448
16
1
0
427,470
7
L
Sun Wukong
11,853
494
177
7
0
468,557
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role