Player Matchup

Bacchus
Bacchus
ApEks-Uno
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,416 Elo+
Solo
Fenrir
Fenrir
ItsLoneDove
Fenrir
Level 28
God Stats
18W - 16L
1,635 SR
Queue Stats
48W - 61L
1,313 Elo+
Party 1
Neith
Neith
Myway272
Neith
Level 7
God Stats
5W - 5L
1,411 SR
Queue Stats
5W - 6L
1,229 Elo+
Party 1
Jormungandr
Jormungandr
T4NKS4Nuthin
Jormungandr
Level 6
God Stats
7W - 14L
1,077 SR
Queue Stats
46W - 67L
1,292 Elo+
Solo
Ares
Ares
yellowflames56
Ares
Level 15
God Stats
4W - 4L
1,740 SR
Queue Stats
13W - 34L
1,283 Elo+
Party 1
Team Averages
Level 17
1,473 SR
1,307 Elo+

VS

Team Averages
Level 11
1,492 SR
1,343 Elo+
Thoth
Thoth
Acro XI
Thoth
Level 26
God Stats
40W - 51L
1,458 SR
Queue Stats
150W - 175L
1,405 Elo+
Solo
Izanami
Izanami
Nickstarino
Izanami
Level 10
God Stats
4W - 5L
1,500 SR
Queue Stats
190W - 207L
1,360 Elo+
Solo
Osiris
Osiris
WillSingular
Osiris
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 35L
1,335 Elo+
Solo
Thanatos
Thanatos
Wubbaluba
Thanatos
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 26L
1,429 Elo+
Solo
Cthulhu
Cthulhu
ZombieZulu
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ApEks-Uno
Bacchus
6
1 / 1 / 0
6,857
298
1,328
4,301
2,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
14
4 / 11 / 4
9,776
425
8,590
20,780
5,821
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Neith
Myway272
Neith
13
2 / 9 / 6
8,992
391
9,244
13,509
3,983
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
T4NKS4Nuthin
Jormungandr
15
3 / 10 / 2
9,857
429
7,522
21,900
11,482
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
1 / 8 / 3
8,585
373
8,567
19,658
17,186
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Acro XI
Thoth
19
22 / 3 / 9
13,296
578
20,583
12,490
4,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Nickstarino
Izanami
16
1 / 6 / 10
10,908
474
16,264
17,327
6,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Osiris
16
4 / 2 / 16
10,610
461
5,767
12,714
10,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
Wubbaluba
Thanatos
20
11 / 1 / 7
13,435
584
15,643
18,459
8,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
ZombieZulu
Cthulhu
12
1 / 1 / 5
9,702
422
3,836
9,193
6,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
86
11
Kills
39
39
Deaths
13
15
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Thoth
Acro XI
Thoth
22
3
9
8.83
L
Bacchus
ApEks-Uno
Bacchus
1
1
0
1
L
Fenrir
4
11
4
0.55
L
Neith
Myway272
Neith
2
9
6
0.56
W
Izanami
Nickstarino
Izanami
1
6
10
1
L
Jormungandr
T4NKS4Nuthin
Jormungandr
3
10
2
0.4
W
Osiris
4
2
16
6
W
Thanatos
Wubbaluba
Thanatos
11
1
7
14.5
W
Cthulhu
ZombieZulu
Cthulhu
1
1
5
3.5
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,251
Damage
62,093
80,148
Taken
70,183
40,780
Mitigated
37,071
5,854
Healing
28,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Acro XI
Thoth
20,583
980
328
5,055
12,490
4,367
2,623
2,878
9,587
65,051
0
L
Bacchus
ApEks-Uno
Bacchus
1,328
459
0
72
4,301
2,308
0
72
4,182
8,610
0
L
Fenrir
8,590
1,846
0
2,490
20,780
5,821
0
5,492
14,793
0
30,698
L
Neith
Myway272
Neith
9,244
3,320
0
2,179
13,509
3,983
267
3,616
9,427
0
39,128
W
Izanami
Nickstarino
Izanami
16,264
11,767
0
5,417
17,327
6,773
3,693
6,790
10,437
0
73,173
L
Jormungandr
T4NKS4Nuthin
Jormungandr
7,522
1,138
52
1,061
21,900
11,482
220
7,155
14,167
44,489
0
W
Osiris
5,767
1,916
0
1,465
12,714
10,307
1,757
2,755
9,909
0
32,490
W
Thanatos
Wubbaluba
Thanatos
15,643
6,746
0
16,049
18,459
8,881
3,588
2,347
16,087
0
112,815
W
Cthulhu
ZombieZulu
Cthulhu
3,836
501
214
420
9,193
6,743
710
2,447
6,746
29,729
0
L
8,567
1,202
0
0
19,658
17,186
0
6,707
12,638
29,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,067
Gold Earned
57,951
230
Minions Killed
478
0
Camps Cleared
0
1,439,172
Distance Traveled
1,919,088
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,296
578
83
4
0
403,248
0
L
Bacchus
6,857
298
10
0
0
142,855
0
L
Fenrir
9,776
425
40
2
0
387,432
0
L
Neith
8,992
391
70
3
0
282,819
6
W
Izanami
10,908
474
116
5
0
368,995
0
L
Jormungandr
9,857
429
76
3
0
263,897
1
W
Osiris
10,610
461
47
2
0
439,394
1
W
Thanatos
13,435
584
175
8
0
448,245
0
W
Cthulhu
9,702
422
57
2
0
259,206
2
L
Ares
8,585
373
34
1
0
362,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role