Player Matchup

Danzaburou
Danzaburou
Azumgi
Danzaburou
Level 86
God Stats
7W - 12L
1,480 SR
Queue Stats
222W - 178L
1,555 Elo+
Party 2
Terra
Terra
NixonAlwaysWins
Terra
Level 77
God Stats
6W - 11L
1,529 SR
Queue Stats
62W - 62L
1,519 Elo+
Party 2
Kali
Kali
ObeastNinja
Kali
Level 79
God Stats
0W - 4L
1,500 SR
Queue Stats
270W - 222L
1,566 Elo+
Party 2
Chaac
Chaac
debauchery16
Chaac
Level 58
God Stats
1W - 3L
1,358 SR
Queue Stats
45W - 44L
1,528 Elo+
Party 2
Sol
Sol
whosebaked
Sol
Level 107
God Stats
11W - 17L
1,500 SR
Queue Stats
460W - 424L
1,580 Elo+
Party 2
Team Averages
Level 81
1,474 SR
1,550 Elo+

VS

Team Averages
Level 122
1,615 SR
1,592 Elo+
Sylvanus
Sylvanus
ItzBedard
Sylvanus
Level 109
God Stats
2W - 1L
1,317 SR
Queue Stats
167W - 141L
1,599 Elo+
Party 1
Cernunnos
Cernunnos
KingKoIe
Cernunnos
Level 104
God Stats
28W - 15L
1,559 SR
Queue Stats
132W - 106L
1,591 Elo+
Party 1
Fenrir
Fenrir
Laivum
Fenrir
Level 148
God Stats
11W - 8L
1,698 SR
Queue Stats
605W - 534L
1,658 Elo+
Party 3
Vulcan
Vulcan
XxZamcookiexxO
Vulcan
Level 105
God Stats
3W - 4L
1,841 SR
Queue Stats
119W - 102L
1,520 Elo+
Party 3
Achilles
Achilles
jengelfurukawa
Achilles
Level 146
God Stats
5W - 2L
1,660 SR
Queue Stats
51W - 46L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azumgi
Danzaburou
9
1 / 5 / 0
5,408
451
4,646
10,006
2,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 3
5,396
450
1,943
5,912
2,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 1 / 1
5,566
464
2,380
6,926
1,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 0
5,851
488
4,140
8,464
7,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 2 / 0
6,372
531
3,412
7,763
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ItzBedard
Sylvanus
10
1 / 0 / 2
5,915
493
3,724
4,199
3,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
KingKoIe
Cernunnos
11
2 / 2 / 2
6,510
543
6,793
6,754
2,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Laivum
Fenrir
11
3 / 0 / 1
6,567
547
4,066
7,036
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 1
6,467
539
3,408
4,364
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
13
4 / 1 / 0
7,273
606
7,107
9,733
5,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
11
11
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Azumgi
Danzaburou
1
5
0
0.2
W
Sylvanus
ItzBedard
Sylvanus
1
0
2
2
W
Cernunnos
KingKoIe
Cernunnos
2
2
2
1.5
W
Fenrir
Laivum
Fenrir
3
0
1
3.5
L
0
0
3
1.5
L
0
1
1
0.5
W
1
0
1
1.5
L
1
3
0
0.33
W
Achilles
4
1
0
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,521
Damage
25,098
39,071
Taken
32,086
17,082
Mitigated
15,360
14,517
Healing
13,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Azumgi
Danzaburou
4,646
2,274
0
4,031
10,006
2,796
0
1,271
8,735
0
34,015
W
Sylvanus
ItzBedard
Sylvanus
3,724
1,352
442
1,632
4,199
3,478
0
1,034
3,165
23,468
5,690
W
Cernunnos
KingKoIe
Cernunnos
6,793
3,155
0
2,988
6,754
2,188
189
797
5,957
0
33,243
W
Fenrir
Laivum
Fenrir
4,066
890
0
1,407
7,036
2,681
243
826
6,185
0
40,467
L
1,943
133
300
1,361
5,912
2,568
0
1,097
4,791
8,649
0
L
2,380
1,146
0
1,864
6,926
1,887
0
744
6,154
0
34,434
W
3,408
592
0
2,033
4,364
1,546
147
2,288
2,076
43,697
0
L
4,140
1,115
0
3,258
8,464
7,744
0
0
8,464
0
24,396
W
Achilles
7,107
3,140
0
4,608
9,733
5,467
0
410
8,898
0
42,227
L
3,412
825
0
3,703
7,763
2,087
0
3,396
4,131
40,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,593
Gold Earned
32,732
280
Minions Killed
371
0
Camps Cleared
0
1,085,808
Distance Traveled
1,195,418
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,408
451
58
5
0
183,609
0
W
Sylvanus
5,915
493
58
5
0
217,072
3
W
Cernunnos
6,510
543
66
6
0
211,376
5
W
Fenrir
6,567
547
81
7
0
273,831
7
L
Terra
5,396
450
11
1
0
228,125
4
L
Kali
5,566
464
69
6
0
259,919
4
W
Vulcan
6,467
539
76
6
0
247,785
5
L
Chaac
5,851
488
42
4
0
201,033
2
W
Achilles
7,273
606
90
8
0
245,354
4
L
Sol
6,372
531
100
8
0
213,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role