Player Matchup

Khepri
Khepri
DakotaTheWhale
Khepri
Level 8
God Stats
18W - 20L
1,421 SR
Queue Stats
262W - 271L
1,340 Elo+
Solo
Bellona
Bellona
TheDuke528
Bellona
Level 20
God Stats
35W - 22L
1,811 SR
Queue Stats
100W - 63L
1,751 Elo+
Party 2
Ra
Ra
URaBOTiPROMISE
Ra
Level 26
God Stats
19W - 20L
1,510 SR
Queue Stats
194W - 168L
1,437 Elo+
Solo
Cupid
Cupid
cocoaMix56
Cupid
Level 15
God Stats
18W - 14L
1,588 SR
Queue Stats
41W - 28L
1,600 Elo+
Party 2
Nemesis
Nemesis
iChalupaBatman
Nemesis
Level 24
God Stats
5W - 2L
1,802 SR
Queue Stats
50W - 57L
1,422 Elo+
Solo
Team Averages
Level 19
1,627 SR
1,510 Elo+

VS

Team Averages
Level 24
1,657 SR
1,498 Elo+
Mercury
Mercury
CoDustyGamer
Mercury
Level 37
God Stats
6W - 4L
1,737 SR
Queue Stats
296W - 236L
1,515 Elo+
Party 1
Freya
Freya
Nvandeweert17
Freya
Level 26
God Stats
8W - 7L
1,757 SR
Queue Stats
256W - 233L
1,520 Elo+
Solo
Guan Yu
Guan Yu
darksoul696969
Guan Yu
Level 8
God Stats
3W - 1L
1,855 SR
Queue Stats
14W - 8L
1,556 Elo+
Solo
Xbalanque
Xbalanque
karthuzan
Xbalanque
Level 26
God Stats
1W - 5L
1,393 SR
Queue Stats
68W - 69L
1,388 Elo+
Solo
Sylvanus
Sylvanus
wooloo117
Sylvanus
Level 23
God Stats
22W - 17L
1,545 SR
Queue Stats
182W - 151L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 11
11,477
459
3,044
15,942
14,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
TheDuke528
Bellona
20
11 / 4 / 5
14,435
577
33,782
24,510
19,104
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 4 / 8
14,582
583
13,664
13,343
9,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
19
8 / 2 / 12
13,506
540
24,247
17,313
6,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
5 / 8 / 8
12,829
513
8,693
21,317
11,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CoDustyGamer
Mercury
17
6 / 9 / 4
10,915
437
10,496
19,003
10,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
11 / 8 / 4
11,735
469
19,741
26,554
10,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
1 / 4 / 7
10,792
432
12,321
28,503
38,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
karthuzan
Xbalanque
1
0 / 0 / 0
4,601
184
0
0
0
Sylvanus
wooloo117
Sylvanus
17
5 / 10 / 6
10,963
439
16,411
29,165
30,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
44
31
Kills
23
23
Deaths
31
44
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
CoDustyGamer
Mercury
6
9
4
0.89
W
1
5
11
1.3
L
11
8
4
1.63
W
Bellona
TheDuke528
Bellona
11
4
5
3.38
W
6
4
8
2.5
W
Cupid
8
2
12
7
L
1
4
7
1.13
W
5
8
8
1.13
L
Xbalanque
karthuzan
Xbalanque
0
0
0
0
L
Sylvanus
wooloo117
Sylvanus
5
10
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,430
Damage
58,969
92,425
Taken
103,225
61,917
Mitigated
90,530
33,562
Healing
30,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CoDustyGamer
Mercury
10,496
4,272
0
612
19,003
10,625
41
3,308
15,555
0
80,080
W
3,044
483
0
1,230
15,942
14,601
1,004
8,792
7,100
30,912
0
L
19,741
6,297
0
10,272
26,554
10,908
287
5,449
20,919
68,723
0
W
Bellona
TheDuke528
Bellona
33,782
19,491
0
13,442
24,510
19,104
2,043
7,043
17,117
0
120,184
W
13,664
2,144
2,393
5,507
13,343
9,882
1,506
5,508
7,760
108,865
0
W
Cupid
24,247
14,843
1,175
6,851
17,313
6,985
3,225
8,018
9,170
0
84,473
L
12,321
2,925
1,400
8,766
28,503
38,969
0
2,920
25,375
0
58,490
W
8,693
3,799
0
2,964
21,317
11,345
431
5,948
15,226
0
84,919
L
Xbalanque
karthuzan
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
wooloo117
Sylvanus
16,411
5,265
2,827
6,355
29,165
30,028
382
4,285
24,668
54,675
9,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,829
Gold Earned
49,006
600
Minions Killed
399
0
Camps Cleared
0
2,215,655
Distance Traveled
1,617,177
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,915
437
119
5
0
446,280
0
W
Khepri
11,477
459
29
1
0
378,286
0
L
Freya
11,735
469
93
4
0
390,047
2
W
Bellona
14,435
577
146
6
0
424,002
0
W
Ra
14,582
583
193
8
0
467,605
6
W
Cupid
13,506
540
118
5
0
465,837
0
L
Guan Yu
10,792
432
96
4
0
468,519
3
W
Nemesis
12,829
513
114
5
0
479,925
5
L
Xbalanque
4,601
184
0
0
0
0
0
L
Sylvanus
10,963
439
91
4
0
312,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role