Player Matchup

Cerberus
Cerberus
Silver I
DirtyBubble 690
Cerberus
Silver I
Level 90
God Stats
1W - 2L
1,694 SR
Queue Stats
55W - 40L
1,550 MMR
Solo
Ganesha
Ganesha
Gold II
Hazzabaz_
Ganesha
Gold II
Level 76
God Stats
9W - 14L
1,564 SR
Queue Stats
377W - 371L
1,559 MMR
Party 1
Heimdallr
Heimdallr
Gold II
PacoCp97
Heimdallr
Gold II
Level 109
God Stats
7W - 9L
1,591 SR
Queue Stats
232W - 221L
1,525 MMR
Party 3
Zhong Kui
Zhong Kui
Gold III
iBeaFragger
Zhong Kui
Gold III
Level 115
God Stats
7W - 9L
1,521 SR
Queue Stats
696W - 684L
1,521 MMR
Party 1
Set
Set
Platinum V
mtrojoker
Set
Platinum V
Level 100
God Stats
5W - 7L
1,353 SR
Queue Stats
214W - 202L
1,582 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,544 SR
1,547 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,610 SR
1,546 MMR
Neith
Neith
Platinum V
Armagediztan
Neith
Platinum V
Level 153
God Stats
1W - 2L
1,561 SR
Queue Stats
161W - 141L
1,594 MMR
Party 4
Raijin
Raijin
Gold III
BowDown2PCking
Raijin
Gold III
Level 156
God Stats
28W - 28L
1,506 SR
Queue Stats
158W - 145L
1,620 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold II
DROPBOMBSONMOMS
Kumbhakarna
Gold II
Level 109
God Stats
9W - 5L
1,618 SR
Queue Stats
52W - 56L
1,502 MMR
Party 4
Tyr
Tyr
Bronze III
GawkGawk3000755
Tyr
Bronze III
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,535 MMR
Solo
Fenrir
Fenrir
Silver I
LazyColt4909033
Fenrir
Silver I
Level 147
God Stats
3W - 2L
1,863 SR
Queue Stats
121W - 109L
1,478 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 6 / 2
10,234
379
10,946
20,314
17,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ganesha
Hazzabaz_
Ganesha
19
1 / 6 / 6
12,666
469
11,600
21,356
12,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
PacoCp97
Heimdallr
19
3 / 4 / 2
12,662
469
12,350
17,392
7,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
iBeaFragger
Zhong Kui
18
3 / 7 / 2
12,467
462
16,238
21,555
13,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
7 / 4 / 2
13,578
503
8,691
16,720
9,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
ScyllaDanzaburouApolloCu ChulainnChang'e

VS

Bans
CthulhuGuan YuKing ArthurMedusaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 4
16,198
600
17,815
20,403
11,234
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
8 / 2 / 7
15,488
574
18,365
16,767
6,992
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
DROPBOMBSONMOMS
Kumbhakarna
17
0 / 1 / 15
12,837
475
7,080
29,281
33,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
0 / 5 / 12
11,674
432
10,029
17,724
12,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 5 / 12
15,467
573
19,286
27,045
11,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
77
15
Kills
27
27
Deaths
15
14
Assists
50
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
W
8
2
7
5.75
W
Kumbhakarna
DROPBOMBSONMOMS
Kumbhakarna
0
1
15
7.5
L
Cerberus
1
6
2
0.33
W
0
5
12
1.2
L
Ganesha
Hazzabaz_
Ganesha
1
6
6
0.67
W
11
5
12
3.4
L
Heimdallr
PacoCp97
Heimdallr
3
4
2
1
L
Zhong Kui
iBeaFragger
Zhong Kui
3
7
2
0.57
L
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,825
Damage
72,575
97,337
Taken
111,220
59,522
Mitigated
75,834
22,514
Healing
40,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,815
11,397
0
11,621
20,403
11,234
1,891
5,397
14,972
0
166,628
W
18,365
1,960
306
5,342
16,767
6,992
2,510
9,001
7,372
121,950
0
W
Kumbhakarna
DROPBOMBSONMOMS
Kumbhakarna
7,080
1,154
0
7,016
29,281
33,327
131
8,555
20,496
28,597
0
L
Cerberus
10,946
210
0
3,270
20,314
17,322
0
7,842
12,238
37,046
0
W
10,029
2,455
0
2,919
17,724
12,800
823
8,428
9,142
0
48,547
L
Ganesha
Hazzabaz_
Ganesha
11,600
541
0
4,098
21,356
12,156
191
2,207
19,117
72,008
0
W
19,286
5,102
0
13,486
27,045
11,481
4,231
10,246
16,645
0
110,258
L
Heimdallr
PacoCp97
Heimdallr
12,350
4,700
0
4,788
17,392
7,414
392
3,987
13,341
0
84,119
L
Zhong Kui
iBeaFragger
Zhong Kui
16,238
268
0
5,874
21,555
13,589
0
8,407
12,758
84,151
0
L
8,691
4,514
0
4,484
16,720
9,041
1,091
2,194
14,438
0
109,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,607
Gold Earned
71,664
660
Minions Killed
717
0
Camps Cleared
0
2,434,806
Distance Traveled
2,570,808
20
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
16,198
600
240
9
0
507,906
7
W
Raijin
15,488
574
232
9
0
521,298
9
W
Kumbhakarna
12,837
475
30
1
0
532,752
12
L
Cerberus
10,234
379
71
3
0
537,983
7
W
Tyr
11,674
432
74
3
0
489,965
3
L
Ganesha
12,666
469
105
4
0
438,677
2
W
Fenrir
15,467
573
141
5
0
518,887
8
L
Heimdallr
12,662
469
134
5
0
531,810
1
L
Zhong Kui
12,467
462
141
5
0
442,565
4
L
Set
13,578
503
209
8
0
483,771
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role