Player Matchup

Cerberus
Cerberus
DeamonSlayerTT
Cerberus
Level 17
God Stats
1W - 2L
1,279 SR
Queue Stats
38W - 25L
1,678 Elo+
Party 1
Ratatoskr
Ratatoskr
Graywolfnx
Ratatoskr
Level 61
God Stats
4W - 12L
1,500 SR
Queue Stats
381W - 339L
1,558 Elo+
Party 1
Artemis
Artemis
Vanessa_Enoteca3
Artemis
Level 8
God Stats
3W - 2L
1,488 SR
Queue Stats
64W - 53L
1,652 Elo+
Party 1
Agni
Agni
Voorheez J13
Agni
Level 23
God Stats
1W - 1L
1,281 SR
Queue Stats
74W - 77L
1,610 Elo+
Solo
Tiamat
Tiamat
juicy_laugh5
Tiamat
Level 29
God Stats
54W - 52L
1,298 SR
Queue Stats
218W - 208L
1,669 Elo+
Solo
Team Averages
Level 28
1,369 SR
1,633 Elo+

VS

Team Averages
Level 15
1,518 SR
1,549 Elo+
Bellona
Bellona
DadsPhatSaK
Bellona
Level 15
God Stats
7W - 8L
1,610 SR
Queue Stats
104W - 110L
1,537 Elo+
Party 2
Nemesis
Nemesis
LilBoiHaku
Nemesis
Level 18
God Stats
1W - 3L
1,635 SR
Queue Stats
17W - 14L
1,741 Elo+
Solo
Cupid
Cupid
VicIsSalty
Cupid
Level 14
God Stats
4W - 6L
1,493 SR
Queue Stats
40W - 33L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Ze1ta
Cthulhu
Level 23
God Stats
1W - 3L
1,351 SR
Queue Stats
25W - 29L
1,423 Elo+
Party 2
Thor
Thor
beast3209
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
1 / 0 / 21
9,618
962
6,165
8,621
6,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ratatoskr
Graywolfnx
Ratatoskr
16
9 / 2 / 15
10,966
1,097
11,258
7,623
4,499
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
6 / 1 / 16
11,097
1,110
13,088
9,585
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
8 / 0 / 15
10,876
1,088
14,285
7,432
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
17
7 / 0 / 15
11,100
1,110
18,200
7,929
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

291

VS

Team 2 Tickets

139

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DadsPhatSaK
Bellona
14
0 / 5 / 0
8,203
820
4,581
12,759
8,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
LilBoiHaku
Nemesis
15
2 / 4 / 0
9,722
972
6,868
10,602
3,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cupid
15
0 / 6 / 1
9,015
902
6,493
14,404
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Ze1ta
Cthulhu
14
0 / 4 / 0
9,245
925
10,253
16,467
13,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
14
1 / 12 / 0
8,559
856
6,490
17,065
5,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
4
31
Kills
3
3
Deaths
31
82
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
DadsPhatSaK
Bellona
0
5
0
0
W
Cerberus
1
0
21
11.5
W
Ratatoskr
Graywolfnx
Ratatoskr
9
2
15
8.25
L
Nemesis
LilBoiHaku
Nemesis
2
4
0
0.5
W
6
1
16
14
L
Cupid
0
6
1
0.08
W
8
0
15
15.5
L
Cthulhu
Ze1ta
Cthulhu
0
4
0
0
L
Thor
1
12
0
0.08
W
Tiamat
7
0
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,996
Damage
34,685
41,190
Taken
71,297
23,056
Mitigated
34,886
6,209
Healing
10,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DadsPhatSaK
Bellona
4,581
1,204
159
1,603
12,759
8,131
0
8,030
4,561
0
8,721
W
Cerberus
6,165
210
0
1,176
8,621
6,534
0
2,244
6,377
14,334
0
W
Ratatoskr
Graywolfnx
Ratatoskr
11,258
1,140
0
913
7,623
4,499
0
1,036
6,587
0
15,474
L
Nemesis
LilBoiHaku
Nemesis
6,868
2,502
0
2,274
10,602
3,203
0
2,833
7,647
0
29,309
W
13,088
7,787
211
573
9,585
4,022
0
2,149
7,436
0
32,247
L
Cupid
6,493
3,630
363
2,609
14,404
4,822
0
9,060
5,170
0
35,118
W
14,285
1,392
558
438
7,432
2,717
0
2,741
4,691
33,888
0
L
Cthulhu
Ze1ta
Cthulhu
10,253
339
121
2,367
16,467
13,326
0
10,486
5,801
29,365
0
L
Thor
6,490
2,235
0
555
17,065
5,404
0
7,411
9,122
0
15,518
W
Tiamat
18,200
1,277
0
2,340
7,929
5,284
0
2,083
5,846
39,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,657
Gold Earned
44,744
176
Minions Killed
173
7
Camps Cleared
6
860,142
Distance Traveled
889,322
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,203
820
9
1
0
174,612
0
W
Cerberus
9,618
962
19
2
0
142,761
1
W
Ratatoskr
10,966
1,097
10
1
0
183,933
0
L
Nemesis
9,722
972
69
7
4
200,288
0
W
Artemis
11,097
1,110
45
5
7
156,360
0
L
Cupid
9,015
902
32
3
0
182,152
0
W
Agni
10,876
1,088
48
5
0
182,873
1
L
Cthulhu
9,245
925
49
5
1
177,546
0
L
Thor
8,559
856
14
1
1
154,724
0
W
Tiamat
11,100
1,110
54
5
0
194,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role