Player Matchup

Fenrir
Fenrir
Hyperrconscious
Fenrir
Level 127
God Stats
0W - 3L
1,229 SR
Queue Stats
39W - 32L
1,701 Elo+
Party 3
Cthulhu
Cthulhu
Hyperrtension
Cthulhu
Level 156
God Stats
9W - 5L
1,558 SR
Queue Stats
42W - 33L
1,701 Elo+
Party 3
Eset
Eset
Spåcé
Eset
Level 141
God Stats
3W - 3L
1,761 SR
Queue Stats
262W - 227L
1,568 Elo+
Party 1
Sol
Sol
Tïmë
Sol
Level 42
God Stats
24W - 18L
1,718 SR
Queue Stats
185W - 157L
1,564 Elo+
Party 1
Rama
Rama
xXMCLOVINIT-69
Rama
Level 45
God Stats
1W - 1L
1,706 SR
Queue Stats
3W - 3L
1,736 Elo+
Party 3
Team Averages
Level 102
1,594 SR
1,654 Elo+

VS

Team Averages
Level 71
1,700 SR
1,589 Elo+
Cupid
Cupid
BlueDrago9
Cupid
Level 27
God Stats
2W - 1L
1,597 SR
Queue Stats
46W - 42L
1,614 Elo+
Solo
Horus
Horus
DocGraham
Horus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 193L
1,623 Elo+
Party 2
Ne Zha
Ne Zha
Hemlock114
Ne Zha
Level 108
God Stats
13W - 15L
1,715 SR
Queue Stats
215W - 199L
1,590 Elo+
Party 2
Hera
Hera
Kebbing
Hera
Level 36
God Stats
4W - 2L
1,873 SR
Queue Stats
39W - 38L
1,479 Elo+
Solo
Anubis
Anubis
LanthanumNeon
Anubis
Level 28
God Stats
6W - 4L
1,816 SR
Queue Stats
14W - 10L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 8
9,895
825
7,578
14,006
9,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
12
2 / 6 / 1
7,859
655
4,498
12,975
4,849
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
Spåcé
Eset
16
7 / 4 / 8
10,568
881
10,631
10,781
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
Tïmë
Sol
16
4 / 3 / 10
9,712
809
10,125
8,389
2,190
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
1 / 3 / 10
8,155
680
6,306
11,024
3,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
1 / 3 / 9
8,846
737
5,794
8,174
2,989
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Horus
DocGraham
Horus
16
5 / 3 / 10
10,407
867
9,351
13,548
12,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
Hemlock114
Ne Zha
16
4 / 3 / 10
9,883
824
10,195
10,727
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
Kebbing
Hera
16
7 / 3 / 9
11,093
924
16,517
7,244
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 7 / 6
8,911
743
6,050
14,190
7,426
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
63
19
Kills
19
19
Deaths
19
37
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cupid
1
3
9
1.83
W
Horus
DocGraham
Horus
5
3
10
3.33
W
Ne Zha
Hemlock114
Ne Zha
4
3
10
3
L
5
3
8
3
L
Cthulhu
2
6
1
0.42
W
Hera
Kebbing
Hera
7
3
9
3.83
W
2
7
6
0.71
L
Eset
Spåcé
Eset
7
4
8
2.75
L
Sol
Tïmë
Sol
4
3
10
3
L
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,138
Damage
47,907
57,175
Taken
53,883
23,580
Mitigated
31,529
10,739
Healing
14,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
5,794
2,134
691
2,089
8,174
2,989
670
3,957
4,173
0
30,890
W
Horus
DocGraham
Horus
9,351
3,754
990
2,819
13,548
12,929
393
4,848
8,596
0
18,087
W
Ne Zha
Hemlock114
Ne Zha
10,195
2,327
0
2,375
10,727
5,551
917
4,579
6,130
0
28,920
L
7,578
1,057
0
1,795
14,006
9,949
0
6,460
7,151
0
20,611
L
Cthulhu
4,498
49
226
1,752
12,975
4,849
0
5,440
7,120
11,932
0
W
Hera
Kebbing
Hera
16,517
4,184
1,183
1,050
7,244
2,634
1,285
4,034
2,996
34,390
0
W
6,050
600
0
3,627
14,190
7,426
524
7,166
6,734
19,258
0
L
Eset
Spåcé
Eset
10,631
557
31
1,910
10,781
3,328
133
3,143
7,345
26,349
0
L
Sol
Tïmë
Sol
10,125
2,353
0
2,134
8,389
2,190
2,551
3,438
4,716
33,836
0
L
6,306
5,469
231
2,660
11,024
3,264
266
3,521
7,335
0
18,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,189
Gold Earned
49,140
200
Minions Killed
207
4
Camps Cleared
6
907,011
Distance Traveled
1,100,576
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,846
737
62
5
2
224,190
0
W
Horus
10,407
867
26
2
1
245,207
4
W
Ne Zha
9,883
824
40
3
1
239,776
2
L
Fenrir
9,895
825
27
2
3
218,055
0
L
Cthulhu
7,859
655
29
2
0
131,712
0
W
Hera
11,093
924
43
4
0
226,707
0
W
Anubis
8,911
743
36
3
2
164,696
3
L
Eset
10,568
881
40
3
0
178,981
3
L
Sol
9,712
809
76
6
0
196,697
2
L
Rama
8,155
680
28
2
1
181,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role