Player Matchup

Chiron
Chiron
AMJx
Chiron
Level 4
God Stats
3W - 0L
1,755 SR
Queue Stats
12W - 9L
1,690 Elo+
Party 2
Chaac
Chaac
AshelonWar
Chaac
Level 16
God Stats
1W - 2L
1,195 SR
Queue Stats
116W - 140L
1,214 Elo+
Solo
Scylla
Scylla
Caradog01
Scylla
Level 29
God Stats
26W - 18L
1,752 SR
Queue Stats
345W - 282L
1,655 Elo+
Party 1
Fenrir
Fenrir
HadesOW
Fenrir
Level 29
God Stats
112W - 77L
1,734 SR
Queue Stats
323W - 267L
1,669 Elo+
Party 1
Cthulhu
Cthulhu
M6Bx
Cthulhu
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 16
1,587 SR
1,545 Elo+

VS

Team Averages
Level 19
1,468 SR
1,506 Elo+
King Arthur
King Arthur
Ezelgie
King Arthur
Level 21
God Stats
19W - 13L
1,766 SR
Queue Stats
59W - 56L
1,572 Elo+
Solo
Tyr
Tyr
RkMasters
Tyr
Level 28
God Stats
0W - 4L
1,270 SR
Queue Stats
66W - 60L
1,610 Elo+
Solo
Thor
Thor
Ruffy0x
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,407 Elo+
Party 3
Olorun
Olorun
TylerDurdinski
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,461 Elo+
Party 3
Neith
Neith
abrahim33
Neith
Level 25
God Stats
12W - 20L
1,305 SR
Queue Stats
103W - 93L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AMJx
Chiron
17
8 / 4 / 6
11,128
506
12,275
13,667
6,152
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
18
0 / 4 / 8
10,684
486
8,091
14,419
10,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Caradog01
Scylla
20
23 / 1 / 6
15,455
703
33,205
10,844
5,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
HadesOW
Fenrir
19
11 / 1 / 18
12,318
560
18,259
16,424
11,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
M6Bx
Cthulhu
16
0 / 2 / 19
10,387
472
7,314
15,956
17,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ezelgie
King Arthur
18
6 / 6 / 1
11,565
526
14,805
25,843
18,305
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 9 / 2
8,254
375
3,950
20,753
10,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
Ruffy0x
Thor
14
1 / 9 / 1
9,353
425
4,239
18,961
6,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 12 / 3
9,489
431
10,103
22,336
6,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
abrahim33
Neith
17
4 / 6 / 2
10,548
479
13,758
18,007
6,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
21
42
Kills
12
12
Deaths
42
57
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chiron
AMJx
Chiron
8
4
6
2.75
W
Chaac
0
4
8
1
W
Scylla
Caradog01
Scylla
23
1
6
26
L
King Arthur
Ezelgie
King Arthur
6
6
1
1.08
W
Fenrir
HadesOW
Fenrir
11
1
18
20
W
Cthulhu
M6Bx
Cthulhu
0
2
19
4.75
L
0
9
2
0.11
L
Thor
Ruffy0x
Thor
1
9
1
0.17
L
1
12
3
0.21
L
Neith
abrahim33
Neith
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,144
Damage
46,855
71,310
Taken
105,900
50,729
Mitigated
48,794
20,545
Healing
26,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AMJx
Chiron
12,275
6,008
1,193
4,797
13,667
6,152
1,806
1,524
12,143
0
68,454
W
Chaac
8,091
706
0
3,420
14,419
10,961
2,056
1,824
12,595
214
62,426
W
Scylla
Caradog01
Scylla
33,205
2,216
0
3,310
10,844
5,076
1,256
2,084
8,760
125,343
0
L
King Arthur
Ezelgie
King Arthur
14,805
1,348
0
6,450
25,843
18,305
350
9,875
15,328
0
60,741
W
Fenrir
HadesOW
Fenrir
18,259
5,137
0
4,802
16,424
11,127
945
2,768
13,458
0
81,786
W
Cthulhu
M6Bx
Cthulhu
7,314
196
121
2,902
15,956
17,413
454
1,903
14,053
36,431
0
L
3,950
254
0
3,173
20,753
10,681
0
6,943
13,584
0
43,652
L
Thor
Ruffy0x
Thor
4,239
1,100
0
3,992
18,961
6,492
0
6,640
12,053
0
48,517
L
10,103
5,391
320
4,541
22,336
6,873
611
11,167
10,871
46,346
0
L
Neith
abrahim33
Neith
13,758
7,407
0
7,547
18,007
6,443
1,104
5,178
12,787
0
68,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,972
Gold Earned
49,209
573
Minions Killed
486
0
Camps Cleared
0
2,089,644
Distance Traveled
1,925,943
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,128
506
116
5
0
372,690
0
W
Chaac
10,684
486
105
5
0
415,355
0
W
Scylla
15,455
703
193
9
0
428,441
0
L
King Arthur
11,565
526
108
5
0
394,830
0
W
Fenrir
12,318
560
107
5
0
510,929
4
W
Cthulhu
10,387
472
52
2
0
362,229
1
L
Tyr
8,254
375
62
3
0
434,627
13
L
Thor
9,353
425
106
5
0
409,313
3
L
Olorun
9,489
431
78
4
0
346,297
0
L
Neith
10,548
479
132
6
0
340,876
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role