Player Matchup

Tsukuyomi
Tsukuyomi
DAFATKID0608
Tsukuyomi
Level 25
God Stats
5W - 1L
1,711 SR
Queue Stats
205W - 201L
1,601 Elo+
Solo
Bellona
Bellona
Hinkle54
Bellona
Level 27
God Stats
2W - 1L
1,521 SR
Queue Stats
8W - 8L
1,613 Elo+
Solo
Hachiman
Hachiman
LaterAlligator
Hachiman
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 2L
1,911 Elo+
Party 1
Janus
Janus
Washei
Janus
Level 25
God Stats
25W - 23L
1,733 SR
Queue Stats
147W - 148L
1,687 Elo+
Solo
Aphrodite
Aphrodite
strawberrygravy
Aphrodite
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 1L
1,911 Elo+
Party 1
Team Averages
Level 17
1,593 SR
1,745 Elo+

VS

Team Averages
Level 17
1,732 SR
1,707 Elo+
Raijin
Raijin
ChaymiX246
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,737 Elo+
Solo
Achilles
Achilles
LaCucaracha1
Achilles
Level 8
God Stats
1W - 1L
1,798 SR
Queue Stats
7W - 4L
1,743 Elo+
Solo
Chang'e
Chang'e
MilkYourPickle
Chang'e
Level 20
God Stats
1W - 2L
2,081 SR
Queue Stats
20W - 13L
1,762 Elo+
Party 2
Thanatos
Thanatos
TonyMoreno_1
Thanatos
Level 29
God Stats
20W - 18L
1,554 SR
Queue Stats
205W - 240L
1,587 Elo+
Solo
Cupid
Cupid
WhoWard
Cupid
Level 20
God Stats
2W - 1L
1,726 SR
Queue Stats
20W - 16L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DAFATKID0608
Tsukuyomi
19
4 / 3 / 6
12,131
607
8,464
19,168
8,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Hinkle54
Bellona
18
3 / 2 / 3
11,653
583
7,468
14,799
10,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
18
9 / 0 / 8
12,258
613
12,811
11,957
4,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
Washei
Janus
18
4 / 0 / 7
12,240
612
8,507
6,187
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
strawberrygravy
Aphrodite
16
3 / 1 / 13
11,743
587
5,536
15,818
14,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ChaymiX246
Raijin
15
1 / 4 / 1
9,315
466
4,433
10,993
4,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
LaCucaracha1
Achilles
17
4 / 0 / 0
10,403
520
8,918
8,787
8,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 6 / 3
8,109
405
4,336
12,629
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
TonyMoreno_1
Thanatos
11
1 / 7 / 3
7,961
398
4,028
11,382
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
WhoWard
Cupid
13
0 / 6 / 0
7,744
387
4,266
12,715
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
23
Kills
6
6
Deaths
23
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
ChaymiX246
Raijin
1
4
1
0.38
W
Tsukuyomi
DAFATKID0608
Tsukuyomi
4
3
6
2.33
W
Bellona
Hinkle54
Bellona
3
2
3
2.25
L
Achilles
LaCucaracha1
Achilles
4
0
0
4
W
Hachiman
9
0
8
13
L
0
6
3
0.25
L
Thanatos
TonyMoreno_1
Thanatos
1
7
3
0.36
W
Janus
Washei
Janus
4
0
7
7.5
L
Cupid
WhoWard
Cupid
0
6
0
0
W
Aphrodite
strawberrygravy
Aphrodite
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,786
Damage
25,981
67,929
Taken
56,506
40,196
Mitigated
26,497
43,725
Healing
16,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
ChaymiX246
Raijin
4,433
388
0
507
10,993
4,357
0
3,018
7,811
57,593
0
W
Tsukuyomi
DAFATKID0608
Tsukuyomi
8,464
1,719
0
9,023
19,168
8,320
367
1,503
17,614
0
85,070
W
Bellona
Hinkle54
Bellona
7,468
2,832
0
7,813
14,799
10,305
2,614
1,329
13,414
85
58,877
L
Achilles
LaCucaracha1
Achilles
8,918
2,108
0
3,436
8,787
8,165
0
85
8,702
0
64,599
W
Hachiman
12,811
4,857
0
6,428
11,957
4,893
4,443
3,130
8,799
0
97,328
L
4,336
544
986
2,265
12,629
6,751
0
5,500
6,987
23,503
0
L
Thanatos
TonyMoreno_1
Thanatos
4,028
853
0
5,753
11,382
3,511
0
2,105
9,273
0
25,636
W
Janus
Washei
Janus
8,507
683
0
1,628
6,187
2,312
1,924
1,947
4,174
85,641
0
L
Cupid
WhoWard
Cupid
4,266
2,714
98
3,752
12,715
3,713
0
3,040
9,605
0
45,296
W
Aphrodite
strawberrygravy
Aphrodite
5,536
824
6,514
12,319
15,818
14,366
838
3,265
12,431
44,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,025
Gold Earned
43,532
595
Minions Killed
439
0
Camps Cleared
0
1,993,367
Distance Traveled
1,721,965
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,315
466
134
7
0
360,749
2
W
Tsukuyomi
12,131
607
142
7
0
363,950
1
W
Bellona
11,653
583
124
6
0
427,014
4
L
Achilles
10,403
520
124
6
0
362,574
2
W
Hachiman
12,258
613
128
6
0
371,216
2
L
Chang'e
8,109
405
37
2
0
362,945
2
L
Thanatos
7,961
398
58
3
0
279,479
1
W
Janus
12,240
612
158
8
0
417,316
7
L
Cupid
7,744
387
86
4
0
356,218
2
W
Aphrodite
11,743
587
43
2
0
413,871
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role