Player Matchup

Chang'e
Chang'e
Gold III
AuEAsApAuE
Chang'e
Gold III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold IV
FI3RZE_KILLER
Pele
Gold IV
Level 127
God Stats
4W - 1L
1,719 SR
Queue Stats
58W - 56L
1,471 MMR
Party 1
Apollo
Apollo
Gold IV
FI3RZE_KING
Apollo
Gold IV
Level 157
God Stats
2W - 4L
1,389 SR
Queue Stats
63W - 68L
1,471 MMR
Party 1
Cerberus
Cerberus
Silver I
finsoreo
Cerberus
Silver I
Level 116
God Stats
1W - 2L
1,850 SR
Queue Stats
61W - 54L
1,467 MMR
Solo
Nike
Nike
Gold V
johnbadass666
Nike
Gold V
Level 141
God Stats
1W - 3L
1,589 SR
Queue Stats
47W - 59L
1,480 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,609 SR
1,478 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,550 SR
1,471 MMR
Scylla
Scylla
Gold IV
Dino651
Scylla
Gold IV
Level 159
God Stats
9W - 10L
1,500 SR
Queue Stats
897W - 897L
1,464 MMR
Solo
Guan Yu
Guan Yu
Gold II
NoMNoMNoMBabies
Guan Yu
Gold II
Level 136
God Stats
19W - 14L
1,651 SR
Queue Stats
99W - 104L
1,486 MMR
Solo
Ares
Ares
Gold II
NopeNotRomanian
Ares
Gold II
Level 122
God Stats
8W - 9L
1,612 SR
Queue Stats
458W - 452L
1,472 MMR
Solo
Nu Wa
Nu Wa
Bronze III
edwinlol665
Nu Wa
Bronze III
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
128W - 118L
1,467 MMR
Solo
Cupid
Cupid
Gold III
javi145871
Cupid
Gold III
Level 106
God Stats
7W - 7L
1,487 SR
Queue Stats
144W - 144L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AuEAsApAuE
Chang'e
5
0 / 1 / 1
3,321
554
959
2,004
452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 2 / 0
3,995
666
1,710
4,065
1,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
7
3 / 0 / 0
4,115
686
2,369
2,850
684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
finsoreo
Cerberus
5
0 / 2 / 1
3,547
591
1,153
4,273
1,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 0 / 0
3,753
626
1,273
3,977
1,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
AphroditeSetCthulhuCu ChulainnDanzaburou

VS

Bans
TsukuyomiSobekSkadiHeraKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dino651
Scylla
7
2 / 0 / 1
4,146
691
1,380
3,000
634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 0 / 0
3,979
663
2,488
3,369
1,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
0 / 3 / 3
3,701
617
1,829
4,478
1,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 1 / 2
3,967
661
2,263
2,656
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
6
1 / 0 / 0
3,864
644
1,935
2,107
387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
5
5
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AuEAsApAuE
Chang'e
0
1
1
0.5
W
Scylla
Dino651
Scylla
2
0
1
2.5
L
1
2
0
0.5
L
Apollo
3
0
0
3
W
0
0
0
0
W
0
3
3
0.5
W
2
1
2
3
L
Cerberus
finsoreo
Cerberus
0
2
1
0.25
W
Cupid
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,464
Damage
9,895
17,169
Taken
15,610
5,535
Mitigated
4,805
6,034
Healing
6,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AuEAsApAuE
Chang'e
959
156
52
889
2,004
452
0
920
892
6,657
0
W
Scylla
Dino651
Scylla
1,380
253
0
2,130
3,000
634
0
288
2,682
14,202
0
L
1,710
595
0
553
4,065
1,177
0
1,541
2,430
0
17,417
L
Apollo
2,369
1,300
0
1,608
2,850
684
0
902
1,884
0
17,363
W
2,488
462
0
2,202
3,369
1,707
0
0
3,369
0
20,386
W
1,829
0
0
1,506
4,478
1,510
32
873
3,605
6,062
0
W
2,263
509
0
379
2,656
567
27
543
1,983
11,883
0
L
Cerberus
finsoreo
Cerberus
1,153
42
0
1,812
4,273
1,481
0
1,659
2,581
8,948
0
W
Cupid
1,935
1,078
0
581
2,107
387
0
248
1,859
0
15,602
L
1,273
375
0
1,120
3,977
1,741
0
27
3,645
0
15,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,731
Gold Earned
19,657
126
Minions Killed
135
0
Camps Cleared
0
539,391
Distance Traveled
584,455
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
3,321
554
11
2
0
71,144
1
W
Scylla
4,146
691
40
7
0
111,210
0
L
Pele
3,995
666
35
6
0
122,209
1
L
Apollo
4,115
686
35
6
0
114,886
2
W
Guan Yu
3,979
663
36
6
0
117,036
0
W
Ares
3,701
617
10
2
0
130,895
0
W
Nu Wa
3,967
661
15
3
0
114,135
2
L
Cerberus
3,547
591
18
3
0
127,651
2
W
Cupid
3,864
644
34
6
0
111,179
2
L
Nike
3,753
626
27
5
0
103,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role