Player Matchup

King Arthur
King Arthur
MrHess
King Arthur
Level 17
God Stats
10W - 22L
1,335 SR
Queue Stats
15W - 32L
1,263 Elo+
Party 1
Pele
Pele
PoosieSlide
Pele
Level 15
God Stats
9W - 14L
1,419 SR
Queue Stats
10W - 21L
1,222 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jeremiasR7
Cu Chulainn
Level 6
God Stats
1W - 1L
1,253 SR
Queue Stats
4W - 5L
1,232 Elo+
Solo
Team Averages
Level 13
1,335 SR
1,239 Elo+

VS

Team Averages
Level 52
1,352 SR
1,409 Elo+
Ra
Ra
Daafe
Ra
Level 59
God Stats
3W - 3L
1,231 SR
Queue Stats
105W - 132L
1,421 Elo+
Solo
Achilles
Achilles
Dreamweaver136
Achilles
Level 69
God Stats
2W - 5L
1,324 SR
Queue Stats
64W - 65L
1,306 Elo+
Party 2
Fenrir
Fenrir
NinjerGaming
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MrHess
King Arthur
20
6 / 6 / 19
17,065
656
16,987
25,471
34,994
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
11 / 13 / 8
17,746
683
25,249
26,431
9,701
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cu Chulainn
jeremiasR7
Cu Chulainn
20
12 / 7 / 9
17,597
677
16,203
38,214
32,242
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
0 / 20 / 13
14,343
552
3,440
26,934
17,016
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
20
17 / 3 / 6
19,184
738
35,667
28,417
57,932
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
20
9 / 6 / 8
17,249
663
23,597
18,896
10,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
53
29
Kills
26
26
Deaths
29
36
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ra
0
20
13
0.33
L
Achilles
17
3
6
6.67
W
King Arthur
MrHess
King Arthur
6
6
19
2.58
L
Fenrir
9
6
8
2.17
W
11
13
8
1.15
W
Cu Chulainn
jeremiasR7
Cu Chulainn
12
7
9
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,439
Damage
62,704
90,116
Taken
74,247
76,937
Mitigated
85,201
27,386
Healing
9,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
3,440
1,012
223
568
26,934
17,016
27
136
26,773
20,656
0
L
Achilles
35,667
10,429
0
6,184
28,417
57,932
1,515
9
28,358
0
80,295
W
King Arthur
MrHess
King Arthur
16,987
2,701
414
5,638
25,471
34,994
555
1,753
23,038
0
73,052
L
Fenrir
23,597
6,072
0
2,404
18,896
10,253
0
165
18,731
0
72,675
W
25,249
11,648
403
5,038
26,431
9,701
1,761
1,089
24,252
0
101,661
W
Cu Chulainn
jeremiasR7
Cu Chulainn
16,203
5,469
0
15,893
38,214
32,242
97
1,922
35,360
166
82,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,408
Gold Earned
50,776
277
Minions Killed
191
0
Camps Cleared
0
1,172,013
Distance Traveled
1,194,759
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
14,343
552
20
1
0
286,578
0
L
Achilles
19,184
738
82
3
0
487,477
2
W
King Arthur
17,065
656
91
4
0
411,353
0
L
Fenrir
17,249
663
89
3
0
420,704
4
W
Pele
17,746
683
118
5
0
380,602
0
W
Cu Chulainn
17,597
677
68
3
0
380,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role