Player Matchup

Cerberus
Cerberus
Gold V
BighamSandwich
Cerberus
Gold V
Level 125
God Stats
3W - 4L
1,665 SR
Queue Stats
22W - 28L
1,537 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Kаne
Cu Chulainn
Gold II
Level 129
God Stats
56W - 65L
1,605 SR
Queue Stats
656W - 653L
1,541 MMR
Solo
Fenrir
Fenrir
Silver III
SerShade
Fenrir
Silver III
Level 53
God Stats
6W - 3L
1,610 SR
Queue Stats
29W - 34L
1,537 MMR
Solo
Xbalanque
Xbalanque
Silver II
jeramah
Xbalanque
Silver II
Level 140
God Stats
1W - 3L
1,662 SR
Queue Stats
33W - 31L
1,541 MMR
Solo
Scylla
Scylla
Gold IV
nerfmyexistence
Scylla
Gold IV
Level 36
God Stats
0W - 2L
1,643 SR
Queue Stats
87W - 92L
1,548 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,637 SR
1,541 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,610 SR
1,541 MMR
Cupid
Cupid
Bronze III
HunterFox23
Cupid
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 38L
1,545 MMR
Party 1
Ymir
Ymir
Silver II
ItzSkyla
Ymir
Silver II
Level 127
God Stats
10W - 10L
1,704 SR
Queue Stats
330W - 332L
1,534 MMR
Solo
Thor
Thor
Gold II
JESUS64655
Thor
Gold II
Level 141
God Stats
18W - 15L
1,739 SR
Queue Stats
408W - 387L
1,554 MMR
Solo
Aphrodite
Aphrodite
Gold IV
MilesJAC
Aphrodite
Gold IV
Level 122
God Stats
16W - 13L
1,627 SR
Queue Stats
92W - 101L
1,542 MMR
Party 1
Guan Yu
Guan Yu
Gold III
iDNwl
Guan Yu
Gold III
Level 158
God Stats
21W - 15L
1,479 SR
Queue Stats
298W - 303L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
3 / 5 / 3
11,495
479
10,534
26,203
32,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
Kаne
Cu Chulainn
19
0 / 7 / 2
12,248
510
18,249
25,452
26,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fenrir
SerShade
Fenrir
17
2 / 7 / 1
10,316
430
11,794
23,974
10,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Xbalanque
jeramah
Xbalanque
19
6 / 7 / 2
12,844
535
19,376
18,306
8,030
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 8 / 2
10,597
442
11,332
16,914
5,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
DanzaburouTsukuyomiApolloNemesisSet

VS

Bans
PersephoneHeimdallrJanusRamaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 6
13,622
568
16,760
25,793
10,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
16
1 / 3 / 16
11,513
480
9,553
26,507
29,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
14 / 3 / 12
14,773
616
23,719
21,361
18,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Aphrodite
MilesJAC
Aphrodite
20
5 / 1 / 14
13,917
580
15,115
14,539
6,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
iDNwl
Guan Yu
20
7 / 1 / 12
14,403
600
20,298
36,349
44,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
94
12
Kills
34
34
Deaths
13
10
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cerberus
3
5
3
0.9
W
7
5
6
2
W
Ymir
1
3
16
3
W
14
3
12
6.67
L
Cu Chulainn
Kаne
Cu Chulainn
0
7
2
0.14
W
Aphrodite
MilesJAC
Aphrodite
5
1
14
12
L
Fenrir
SerShade
Fenrir
2
7
1
0.36
W
Guan Yu
iDNwl
Guan Yu
7
1
12
13
L
Xbalanque
jeramah
Xbalanque
6
7
2
1
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,285
Damage
85,445
110,849
Taken
124,549
83,379
Mitigated
109,605
23,460
Healing
64,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
10,534
613
0
8,868
26,203
32,258
0
7,558
18,645
47,175
0
W
16,760
9,782
801
14,556
25,793
10,978
7,956
3,880
21,873
0
107,759
W
Ymir
9,553
2,574
0
4,770
26,507
29,865
388
7,545
18,755
32,412
0
W
23,719
7,252
0
3,846
21,361
18,406
908
5,951
14,787
0
106,155
L
Cu Chulainn
Kаne
Cu Chulainn
18,249
3,729
0
5,464
25,452
26,939
830
7,209
18,243
5,346
91,874
W
Aphrodite
MilesJAC
Aphrodite
15,115
1,836
8,695
9,698
14,539
6,331
2,657
1,627
12,766
98,155
0
L
Fenrir
SerShade
Fenrir
11,794
3,046
0
3,199
23,974
10,322
142
5,922
18,052
0
68,216
W
Guan Yu
iDNwl
Guan Yu
20,298
3,038
5,403
17,100
36,349
44,025
438
4,578
31,587
15,012
94,651
L
Xbalanque
jeramah
Xbalanque
19,376
9,175
0
3,200
18,306
8,030
5,979
4,991
13,315
0
102,795
L
11,332
1,150
0
2,729
16,914
5,830
0
3,283
13,631
66,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,500
Gold Earned
68,228
624
Minions Killed
689
0
Camps Cleared
0
2,154,999
Distance Traveled
2,364,362
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,495
479
80
3
0
429,081
5
W
Cupid
13,622
568
155
6
0
412,659
1
W
Ymir
11,513
480
30
1
0
464,307
8
W
Thor
14,773
616
145
6
0
481,006
1
L
Cu Chulainn
12,248
510
162
7
0
445,343
12
W
Aphrodite
13,917
580
171
7
0
502,955
2
L
Fenrir
10,316
430
100
4
0
488,430
1
W
Guan Yu
14,403
600
188
8
0
503,435
1
L
Xbalanque
12,844
535
146
6
0
379,814
2
L
Scylla
10,597
442
136
6
0
412,331
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role