Player Matchup

Loki
Loki
Pach_DARK
Loki
Level 68
God Stats
47W - 22L
1,749 SR
Queue Stats
990W - 842L
1,567 Elo+
Party 2
Tiamat
Tiamat
Pach_GRAVE
Tiamat
Level 66
God Stats
43W - 25L
1,643 SR
Queue Stats
358W - 287L
1,524 Elo+
Party 2
Yemoja
Yemoja
Pach_Psy
Yemoja
Level 19
God Stats
34W - 27L
1,412 SR
Queue Stats
224W - 205L
1,441 Elo+
Party 2
Kuzenbo
Kuzenbo
Pach_Rro
Kuzenbo
Level 88
God Stats
20W - 23L
1,615 SR
Queue Stats
885W - 756L
1,549 Elo+
Party 2
Izanami
Izanami
kingprime12
Izanami
Level 80
God Stats
2W - 2L
1,529 SR
Queue Stats
227W - 194L
1,545 Elo+
Party 2
Team Averages
Level 64
1,590 SR
1,525 Elo+

VS

Team Averages
Level 57
1,600 SR
1,534 Elo+
Neith
Neith
Fr0styTree
Neith
Level 26
God Stats
22W - 17L
1,660 SR
Queue Stats
324W - 268L
1,619 Elo+
Party 1
Ne Zha
Ne Zha
Vintachello
Ne Zha
Level 24
God Stats
2W - 1L
1,626 SR
Queue Stats
34W - 26L
1,507 Elo+
Party 3
Chaac
Chaac
WilberJay
Chaac
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 95L
1,481 Elo+
Solo
Bellona
Bellona
XxSuperSwag45xX
Bellona
Level 68
God Stats
6W - 2L
1,716 SR
Queue Stats
134W - 130L
1,497 Elo+
Party 3
Aphrodite
Aphrodite
ihumpmumz
Aphrodite
Level 131
God Stats
2W - 1L
1,500 SR
Queue Stats
349W - 286L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
10 / 1 / 10
11,518
501
12,830
11,596
4,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Pach_GRAVE
Tiamat
20
7 / 2 / 7
12,392
539
20,143
15,098
13,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Pach_Psy
Yemoja
15
0 / 2 / 10
10,748
467
3,651
10,828
9,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Pach_Rro
Kuzenbo
20
8 / 0 / 5
13,084
569
18,718
16,741
25,478
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
kingprime12
Izanami
20
6 / 0 / 7
13,034
567
10,506
10,030
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
1 / 4 / 0
10,108
439
5,679
12,853
4,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
15
1 / 7 / 0
9,601
417
5,559
17,400
8,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
WilberJay
Chaac
15
0 / 7 / 1
8,856
385
7,940
20,984
13,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 8 / 0
11,053
481
10,259
28,644
17,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
ihumpmumz
Aphrodite
16
1 / 5 / 2
10,072
438
8,848
15,058
6,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
8
31
Kills
5
5
Deaths
31
39
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
1
4
0
0.25
W
Loki
10
1
10
15
W
Tiamat
Pach_GRAVE
Tiamat
7
2
7
5.25
W
Yemoja
Pach_Psy
Yemoja
0
2
10
2.5
W
Kuzenbo
Pach_Rro
Kuzenbo
8
0
5
10.5
L
Ne Zha
1
7
0
0.14
L
Chaac
WilberJay
Chaac
0
7
1
0.07
L
2
8
0
0.25
L
Aphrodite
ihumpmumz
Aphrodite
1
5
2
0.4
W
Izanami
kingprime12
Izanami
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,848
Damage
38,285
64,293
Taken
94,939
57,858
Mitigated
50,773
21,293
Healing
35,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
5,679
1,846
0
4,430
12,853
4,098
246
3,544
9,069
0
75,025
W
Loki
12,830
3,990
0
4,196
11,596
4,633
0
2,501
9,095
0
47,318
W
Tiamat
Pach_GRAVE
Tiamat
20,143
3,139
0
5,340
15,098
13,663
1,574
3,399
11,699
96,877
0
W
Yemoja
Pach_Psy
Yemoja
3,651
1,283
2,384
1,642
10,828
9,097
87
1,937
8,891
26,203
0
W
Kuzenbo
Pach_Rro
Kuzenbo
18,718
5,496
0
7,199
16,741
25,478
1,018
0
16,741
86,740
0
L
Ne Zha
5,559
2,888
0
2,712
17,400
8,989
878
6,087
11,050
0
65,256
L
Chaac
WilberJay
Chaac
7,940
1,552
0
7,302
20,984
13,598
423
8,922
11,657
0
50,305
L
10,259
4,840
0
10,100
28,644
17,924
306
14,989
12,847
0
80,664
L
Aphrodite
ihumpmumz
Aphrodite
8,848
542
3,413
7,670
15,058
6,164
175
6,852
7,804
64,437
0
W
Izanami
kingprime12
Izanami
10,506
8,961
0
532
10,030
4,987
3,182
1,011
9,019
0
119,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,776
Gold Earned
49,690
643
Minions Killed
625
0
Camps Cleared
0
2,289,672
Distance Traveled
2,062,220
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,108
439
145
6
0
415,090
5
W
Loki
11,518
501
75
3
0
508,105
4
W
Tiamat
12,392
539
181
8
0
453,446
2
W
Yemoja
10,748
467
49
2
0
431,544
0
W
Kuzenbo
13,084
569
143
6
0
413,647
4
L
Ne Zha
9,601
417
107
5
0
431,006
0
L
Chaac
8,856
385
73
3
0
433,484
0
L
Bellona
11,053
481
151
7
0
389,725
0
L
Aphrodite
10,072
438
149
6
0
392,915
5
W
Izanami
13,034
567
195
8
0
482,930
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role