Player Matchup

Bacchus
Bacchus
Jobama95
Bacchus
Level 24
God Stats
18W - 24L
1,395 SR
Queue Stats
68W - 100L
1,339 Elo+
Party 1
Artemis
Artemis
Kaalathar
Artemis
Level 5
God Stats
23W - 9L
1,500 SR
Queue Stats
116W - 124L
1,500 Elo+
Solo
Izanami
Izanami
bigblackdingo420
Izanami
Level 19
God Stats
20W - 17L
1,548 SR
Queue Stats
73W - 92L
1,345 Elo+
Party 1
Fenrir
Fenrir
mulatin
Fenrir
Level 17
God Stats
72W - 72L
1,443 SR
Queue Stats
157W - 178L
1,399 Elo+
Solo
Raijin
Raijin
爱烙饼的橘猫
Raijin
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 40L
1,262 Elo+
Solo
Team Averages
Level 14
1,477 SR
1,369 Elo+

VS

Team Averages
Level 21
1,513 SR
1,416 Elo+
Cerberus
Cerberus
ABRAHAMGAMES
Cerberus
Level 17
God Stats
4W - 7L
1,361 SR
Queue Stats
13W - 21L
1,306 Elo+
Solo
Cupid
Cupid
Echiee
Cupid
Level 25
God Stats
1W - 1L
1,703 SR
Queue Stats
9W - 10L
1,380 Elo+
Party 2
Cthulhu
Cthulhu
Flowhammer
Cthulhu
Level 27
God Stats
8W - 2L
1,500 SR
Queue Stats
142W - 113L
1,536 Elo+
Party 2
Neith
Neith
MAEWAN1421
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Slothyourboy
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jobama95
Bacchus
20
1 / 0 / 18
13,100
1,008
9,393
14,862
24,406
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
Kaalathar
Artemis
20
9 / 4 / 11
14,253
1,096
32,116
16,644
7,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 3 / 9
14,457
1,112
19,092
12,009
5,873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
mulatin
Fenrir
16
1 / 2 / 4
11,055
850
5,109
5,921
3,356
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
2 / 2 / 11
12,234
941
6,579
10,483
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

245

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ABRAHAMGAMES
Cerberus
14
0 / 0 / 0
9,830
756
0
0
0
Cupid
Echiee
Cupid
15
0 / 1 / 0
10,311
793
1,413
3,537
1,216
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
Flowhammer
Cthulhu
19
3 / 3 / 5
13,226
1,017
23,680
27,005
33,255
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
18
2 / 4 / 5
12,238
941
12,160
18,842
7,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Slothyourboy
Baron Samedi
19
6 / 15 / 4
13,765
1,059
14,362
28,155
12,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
25
23
Kills
11
11
Deaths
23
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ABRAHAMGAMES
Cerberus
0
0
0
0
L
Cupid
Echiee
Cupid
0
1
0
0
L
Cthulhu
Flowhammer
Cthulhu
3
3
5
1.83
W
Bacchus
Jobama95
Bacchus
1
0
18
10
W
Artemis
Kaalathar
Artemis
9
4
11
3.63
L
Neith
2
4
5
1.13
L
Baron Samedi
Slothyourboy
Baron Samedi
6
15
4
0.53
W
10
3
9
4.83
W
Fenrir
mulatin
Fenrir
1
2
4
1.5
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,289
Damage
51,615
59,919
Taken
77,539
45,716
Mitigated
54,508
11,702
Healing
7,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ABRAHAMGAMES
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Cupid
Echiee
Cupid
1,413
336
208
0
3,537
1,216
0
1,615
1,922
0
13,615
L
Cthulhu
Flowhammer
Cthulhu
23,680
1,056
1,123
1,374
27,005
33,255
0
5,077
21,928
58,215
0
W
Bacchus
Jobama95
Bacchus
9,393
747
98
808
14,862
24,406
0
9,290
5,222
46,666
0
W
Artemis
Kaalathar
Artemis
32,116
19,075
1,009
6,002
16,644
7,925
0
10,030
6,489
0
59,054
L
Neith
12,160
5,059
0
2,169
18,842
7,467
0
4,072
14,770
0
38,778
L
Baron Samedi
Slothyourboy
Baron Samedi
14,362
4,009
1,433
1,633
28,155
12,570
0
5,208
22,947
24,211
0
W
19,092
14,827
1,272
2,167
12,009
5,873
0
7,718
4,166
0
44,839
W
Fenrir
mulatin
Fenrir
5,109
2,255
0
346
5,921
3,356
0
2,864
2,982
0
13,390
W
6,579
1,429
0
0
10,483
4,156
0
7,315
3,018
23,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,099
Gold Earned
59,370
252
Minions Killed
188
8
Camps Cleared
3
945,054
Distance Traveled
639,308
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,830
756
0
0
0
0
0
L
Cupid
10,311
793
21
2
2
71,600
0
L
Cthulhu
13,226
1,017
94
7
0
253,823
0
W
Bacchus
13,100
1,008
69
5
1
240,800
0
W
Artemis
14,253
1,096
63
5
2
214,530
0
L
Neith
12,238
941
49
4
0
121,219
0
L
Baron Samedi
13,765
1,059
24
2
1
192,666
2
W
Izanami
14,457
1,112
68
5
1
199,772
4
W
Fenrir
11,055
850
16
1
3
94,010
0
W
Raijin
12,234
941
36
3
1
195,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role