Player Matchup

Ares
Ares
BlackWidoow22
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
BlueKnightGG
King Arthur
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 126L
1,287 Elo+
Solo
Olorun
Olorun
GavinNice
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,119 Elo+
Solo
Neith
Neith
HowUSayCoocomber
Neith
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 11L
1,641 Elo+
Solo
Bakasura
Bakasura
godareeasy
Bakasura
Level 25
God Stats
8W - 8L
1,439 SR
Queue Stats
23W - 41L
1,247 Elo+
Solo
Team Averages
Level 10
1,488 SR
1,359 Elo+

VS

Team Averages
Level 19
1,441 SR
1,244 Elo+
Cthulhu
Cthulhu
DarkInfernoLMKA
Cthulhu
Level 17
God Stats
8W - 4L
1,307 SR
Queue Stats
318W - 332L
1,277 Elo+
Solo
King Arthur
King Arthur
DragonGod13528
King Arthur
Level 8
God Stats
5W - 11L
1,217 SR
Queue Stats
6W - 14L
1,160 Elo+
Party 1
Ah Puch
Ah Puch
HAPPYMAN24
Ah Puch
Level 31
God Stats
22W - 11L
1,733 SR
Queue Stats
329W - 306L
1,430 Elo+
Party 1
Izanami
Izanami
SuperIceJiren
Izanami
Level 12
God Stats
8W - 6L
1,500 SR
Queue Stats
103W - 125L
954 Elo+
Party 1
Hercules
Hercules
Velocityupri
Hercules
Level 29
God Stats
39W - 46L
1,451 SR
Queue Stats
158W - 172L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
1 / 2 / 0
3,960
396
327
2,272
817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
BlueKnightGG
King Arthur
8
0 / 3 / 2
4,932
493
2,597
5,903
3,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
GavinNice
Olorun
8
0 / 3 / 1
4,961
496
3,311
7,141
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 0
5,237
524
1,501
2,452
724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
godareeasy
Bakasura
9
4 / 2 / 1
5,751
575
4,360
7,401
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,329
533
2,966
6,551
3,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
DragonGod13528
King Arthur
5
0 / 4 / 0
4,216
422
967
6,040
2,685
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ah Puch
HAPPYMAN24
Ah Puch
10
6 / 2 / 1
6,241
624
7,064
6,799
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
1
0 / 0 / 0
1,986
199
0
0
0
Hercules
Velocityupri
Hercules
9
4 / 1 / 1
5,743
574
3,542
5,423
3,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
11
11
Deaths
8
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
King Arthur
BlueKnightGG
King Arthur
0
3
2
0.33
W
1
1
1
1.5
W
King Arthur
DragonGod13528
King Arthur
0
4
0
0
L
Olorun
GavinNice
Olorun
0
3
1
0.17
W
Ah Puch
HAPPYMAN24
Ah Puch
6
2
1
3.25
L
0
1
0
0
W
Izanami
0
0
0
0
W
Hercules
Velocityupri
Hercules
4
1
1
4.5
L
Bakasura
godareeasy
Bakasura
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,096
Damage
14,539
25,169
Taken
24,813
9,788
Mitigated
11,577
7,777
Healing
5,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
327
149
0
84
2,272
817
0
1,259
988
1,511
0
L
King Arthur
BlueKnightGG
King Arthur
2,597
580
0
1,447
5,903
3,468
184
1,378
4,476
0
12,923
W
2,966
224
0
1,702
6,551
3,452
0
1,124
5,382
18,534
0
W
King Arthur
DragonGod13528
King Arthur
967
489
0
125
6,040
2,685
0
30
5,815
0
12,698
L
Olorun
GavinNice
Olorun
3,311
1,858
70
2,807
7,141
2,332
0
5,153
1,988
19,596
0
W
Ah Puch
HAPPYMAN24
Ah Puch
7,064
757
0
3,227
6,799
1,826
602
2,325
4,449
24,359
0
L
1,501
332
0
838
2,452
724
194
1,145
1,307
0
22,752
W
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
Velocityupri
Hercules
3,542
1,645
0
466
5,423
3,614
252
159
5,019
0
17,003
L
Bakasura
godareeasy
Bakasura
4,360
3,814
0
2,531
7,401
2,447
0
1,095
6,256
0
21,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,841
Gold Earned
23,515
170
Minions Killed
129
0
Camps Cleared
0
862,848
Distance Traveled
730,223
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,960
396
3
0
0
77,439
1
L
King Arthur
4,932
493
29
3
0
193,714
2
W
Cthulhu
5,329
533
30
3
0
180,659
5
W
King Arthur
4,216
422
32
3
0
177,463
0
L
Olorun
4,961
496
42
4
0
167,560
0
W
Ah Puch
6,241
624
38
4
0
198,587
2
L
Neith
5,237
524
42
4
0
204,240
4
W
Izanami
1,986
199
0
0
0
0
0
W
Hercules
5,743
574
29
3
0
173,514
2
L
Bakasura
5,751
575
54
5
0
219,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role