Player Matchup

Scylla
Scylla
Bronze III
Samvnthaa
Scylla
Bronze III
Level 157
God Stats
10W - 3L
1,500 SR
Queue Stats
58W - 56L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold V
ThatCrusher30
Hou Yi
Gold V
Level 98
God Stats
1W - 1L
1,285 SR
Queue Stats
100W - 102L
1,261 MMR
Solo
Chaac
Chaac
Silver I
TrueGankster
Chaac
Silver I
Level 50
God Stats
17W - 16L
1,437 SR
Queue Stats
247W - 281L
1,253 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,407 SR
1,338 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,752 SR
1,249 MMR
Kukulkan
Kukulkan
Silver I
A-dderalledSloth
Kukulkan
Silver I
Level 142
God Stats
7W - 3L
1,921 SR
Queue Stats
184W - 230L
1,191 MMR
Party 1
Chiron
Chiron
Gold IV
Dober_Bull_
Chiron
Gold IV
Level 89
God Stats
44W - 40L
1,650 SR
Queue Stats
344W - 357L
1,281 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
Skitzomane
Cthulhu
Silver IV
Level 69
God Stats
5W - 5L
1,683 SR
Queue Stats
95W - 95L
1,275 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Samvnthaa
Scylla
18
7 / 3 / 8
15,109
687
21,063
11,685
4,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
6 / 5 / 6
14,832
674
17,600
18,505
8,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 3 / 11
14,246
648
16,294
21,291
23,754
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
SetCupidAphroditeMedusaPersephone

VS

Bans
DanzaburouChang'eCabrakanBaron SamediCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 8
13,190
600
11,462
16,231
5,171
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
17
5 / 3 / 5
13,901
632
14,419
14,885
5,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Skitzomane
Cthulhu
18
5 / 5 / 6
14,188
645
17,594
35,095
27,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
16
Kills
11
11
Deaths
16
25
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
8
8
0.63
L
Chiron
5
3
5
2.5
W
Scylla
Samvnthaa
Scylla
7
3
8
3.67
L
Cthulhu
Skitzomane
Cthulhu
5
5
6
1.6
W
6
5
6
1.8
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,957
Damage
43,475
51,481
Taken
66,211
36,537
Mitigated
38,241
15,585
Healing
24,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,462
124
0
2,311
16,231
5,171
515
6,969
8,608
69,365
0
L
Chiron
14,419
5,010
1,939
4,317
14,885
5,331
1,643
5,616
8,936
0
71,939
W
Scylla
Samvnthaa
Scylla
21,063
1,425
0
1,377
11,685
4,250
921
7,091
4,594
62,346
0
L
Cthulhu
Skitzomane
Cthulhu
17,594
2,293
1,944
13,513
35,095
27,739
0
7,948
26,376
54,712
0
W
17,600
11,001
0
5,839
18,505
8,533
1,374
11,709
6,796
0
107,810
W
16,294
5,446
0
8,369
21,291
23,754
0
10,437
10,854
0
81,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,187
Gold Earned
41,279
295
Minions Killed
262
0
Camps Cleared
0
1,219,056
Distance Traveled
1,223,106
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
13,190
600
116
5
0
378,607
1
L
Chiron
13,901
632
88
4
0
414,835
6
W
Scylla
15,109
687
78
4
0
413,009
5
L
Cthulhu
14,188
645
58
3
0
429,664
3
W
Hou Yi
14,832
674
138
6
0
354,546
1
W
Chaac
14,246
648
79
4
0
451,501
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role