Player Matchup

Anhur
Anhur
Ferrejuana
Anhur
Level 12
God Stats
0W - 2L
1,291 SR
Queue Stats
11W - 19L
1,373 Elo+
Party 3
Anubis
Anubis
Marques caua 99
Anubis
Level 24
God Stats
4W - 7L
1,355 SR
Queue Stats
45W - 39L
1,517 Elo+
Solo
Bellona
Bellona
MrFahQ2U
Bellona
Level 15
God Stats
6W - 8L
1,939 SR
Queue Stats
35W - 39L
1,610 Elo+
Solo
Loki
Loki
tubesock12
Loki
Level 28
God Stats
7W - 8L
1,673 SR
Queue Stats
184W - 182L
1,487 Elo+
Solo
Yemoja
Yemoja
vampirekitty124
Yemoja
Level 6
God Stats
2W - 9L
1,122 SR
Queue Stats
9W - 19L
1,377 Elo+
Party 3
Team Averages
Level 17
1,476 SR
1,473 Elo+

VS

Team Averages
Level 24
1,509 SR
1,485 Elo+
Freya
Freya
Jakesabn11
Freya
Level 22
God Stats
14W - 21L
1,611 SR
Queue Stats
127W - 147L
1,489 Elo+
Solo
Bakasura
Bakasura
LUCID__GHOST
Bakasura
Level 24
God Stats
2W - 3L
1,387 SR
Queue Stats
35W - 39L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
Suzushee
Cthulhu
Level 27
God Stats
3W - 1L
1,545 SR
Queue Stats
52W - 54L
1,367 Elo+
Party 1
Rama
Rama
Ukiyo1648
Rama
Level 11
God Stats
12W - 7L
1,500 SR
Queue Stats
24W - 24L
1,548 Elo+
Party 1
Hades
Hades
UmbralDawn
Hades
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 49L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
2 / 7 / 2
6,885
405
6,309
11,559
3,460
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 6 / 1
8,262
486
9,291
10,052
4,494
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
MrFahQ2U
Bellona
12
1 / 4 / 1
7,641
449
6,110
13,741
8,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

6
1 / 2 / 0
5,905
347
2,695
4,261
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

11
0 / 3 / 4
6,682
393
4,755
11,200
4,237
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
16
4 / 2 / 0
10,095
594
9,471
11,655
4,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
LUCID__GHOST
Bakasura
13
2 / 2 / 4
8,315
489
4,191
12,374
5,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cthulhu
Suzushee
Cthulhu
12
0 / 2 / 7
8,373
493
7,721
10,874
7,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
13
4 / 2 / 5
8,249
485
5,733
10,461
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
17
12 / 0 / 2
10,985
646
11,066
8,359
5,107
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
22
22
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
7
2
0.43
W
Freya
4
2
0
2
W
Bakasura
LUCID__GHOST
Bakasura
2
2
4
2
L
4
6
1
0.75
L
Bellona
MrFahQ2U
Bellona
1
4
1
0.38
W
Cthulhu
Suzushee
Cthulhu
0
2
7
1.75
W
Rama
4
2
5
3.25
W
Hades
12
0
2
13
L
1
2
0
0.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,160
Damage
38,182
50,813
Taken
53,723
21,314
Mitigated
24,450
11,464
Healing
16,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
6,309
3,643
0
1,735
11,559
3,460
0
6,702
4,747
0
25,755
W
Freya
9,471
4,221
0
4,024
11,655
4,361
338
261
11,394
61,793
0
W
Bakasura
LUCID__GHOST
Bakasura
4,191
2,982
0
3,854
12,374
5,170
46
3,150
9,224
0
28,988
L
9,291
110
0
1,954
10,052
4,494
62
5,962
4,090
43,827
0
L
Bellona
MrFahQ2U
Bellona
6,110
1,550
0
3,872
13,741
8,041
426
8,608
4,965
0
38,981
W
Cthulhu
Suzushee
Cthulhu
7,721
642
0
891
10,874
7,109
383
3,666
7,208
35,662
0
W
Rama
5,733
4,351
0
4,090
10,461
2,703
1,636
4,706
5,755
0
32,854
W
Hades
11,066
748
276
3,597
8,359
5,107
1,241
2,437
5,922
55,633
0
L
2,695
732
0
1,003
4,261
1,082
0
1,351
2,900
0
15,006
L
4,755
709
693
2,207
11,200
4,237
0
5,635
5,540
23,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,375
Gold Earned
46,017
279
Minions Killed
384
0
Camps Cleared
0
1,223,540
Distance Traveled
1,533,348
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,885
405
46
3
0
274,539
1
W
Freya
10,095
594
93
5
0
269,604
0
W
Bakasura
8,315
489
66
4
0
327,600
2
L
Anubis
8,262
486
94
6
0
276,008
1
L
Bellona
7,641
449
68
4
0
262,902
0
W
Cthulhu
8,373
493
34
2
0
339,541
0
W
Rama
8,249
485
57
3
0
280,438
1
W
Hades
10,985
646
134
8
0
316,165
5
L
Loki
5,905
347
36
2
0
139,953
0
L
Yemoja
6,682
393
35
2
0
270,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role