Player Matchup

Neith
Neith
ClockwerkOtter
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Klank551
Ymir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,477 Elo+
Party 2
Agni
Agni
Nick Risley
Agni
Level 105
God Stats
3W - 3L
1,543 SR
Queue Stats
100W - 100L
1,488 Elo+
Party 2
Izanami
Izanami
StoneCold505
Izanami
Level 129
God Stats
17W - 24L
1,471 SR
Queue Stats
340W - 330L
1,461 Elo+
Solo
Mulan
Mulan
TheSaltyJoe
Mulan
Level 84
God Stats
2W - 1L
1,741 SR
Queue Stats
202W - 204L
1,543 Elo+
Solo
Team Averages
Level 86
1,551 SR
1,494 Elo+

VS

Team Averages
Level 65
1,437 SR
1,500 Elo+
Khepri
Khepri
EnishiYukishiro
Khepri
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,374 Elo+
Party 3
Danzaburou
Danzaburou
M3lZ4l1Ni3NN3
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Riivkah
Nu Wa
Level 62
God Stats
21W - 9L
1,007 SR
Queue Stats
139W - 111L
1,507 Elo+
Party 3
Artemis
Artemis
Zekluded
Artemis
Level 64
God Stats
30W - 21L
1,593 SR
Queue Stats
368W - 364L
1,551 Elo+
Party 1
Arachne
Arachne
iBaneful
Arachne
Level 44
God Stats
19W - 14L
1,584 SR
Queue Stats
134W - 132L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
10,349
1,035
9,741
9,725
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
15
0 / 5 / 9
9,967
997
3,012
17,656
14,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
1 / 3 / 8
9,584
958
6,440
8,557
3,789
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
StoneCold505
Izanami
15
3 / 0 / 5
9,740
974
8,069
5,482
1,861
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
3 / 6 / 6
9,820
982
11,767
19,034
12,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

192

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 10
10,032
1,003
4,683
14,076
17,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
M3lZ4l1Ni3NN3
Danzaburou
17
3 / 1 / 11
10,519
1,052
12,624
7,115
3,358
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Riivkah
Nu Wa
17
3 / 2 / 12
10,317
1,032
17,938
6,150
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Zekluded
Artemis
16
0 / 1 / 9
9,684
968
12,665
5,080
2,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
iBaneful
Arachne
17
10 / 3 / 5
11,390
1,139
9,309
9,457
4,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
63
11
Kills
16
16
Deaths
11
33
Assists
47
Player
Kills
Deaths
Assists
KDA
L
4
2
5
3.25
W
0
4
10
1.25
L
Ymir
0
5
9
0.9
W
Danzaburou
M3lZ4l1Ni3NN3
Danzaburou
3
1
11
8.5
L
1
3
8
1.67
W
Nu Wa
Riivkah
Nu Wa
3
2
12
4.5
L
Izanami
StoneCold505
Izanami
3
0
5
5.5
L
3
6
6
1
W
Artemis
Zekluded
Artemis
0
1
9
4.5
W
Arachne
iBaneful
Arachne
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,029
Damage
57,219
60,454
Taken
41,878
36,793
Mitigated
30,827
7,772
Healing
5,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,741
5,666
0
3,696
9,725
3,583
0
4,032
5,396
0
48,199
W
4,683
486
0
792
14,076
17,983
0
3,633
10,298
13,885
0
L
Ymir
3,012
633
0
1,044
17,656
14,671
0
5,059
12,200
20,067
0
W
Danzaburou
M3lZ4l1Ni3NN3
Danzaburou
12,624
3,844
0
1,390
7,115
3,358
0
1,334
5,731
0
40,579
L
6,440
528
0
942
8,557
3,789
0
3,017
5,387
21,731
0
W
Nu Wa
Riivkah
Nu Wa
17,938
4,728
657
552
6,150
2,547
0
1,752
4,398
39,487
0
L
Izanami
StoneCold505
Izanami
8,069
5,653
0
250
5,482
1,861
0
1,633
3,674
0
43,230
L
11,767
1,792
0
1,840
19,034
12,889
0
7,646
11,176
0
25,847
W
Artemis
Zekluded
Artemis
12,665
6,957
0
519
5,080
2,237
0
1,374
3,681
0
36,521
W
Arachne
iBaneful
Arachne
9,309
6,727
0
1,477
9,457
4,702
0
1,359
7,973
0
15,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,460
Gold Earned
51,942
284
Minions Killed
211
9
Camps Cleared
9
864,145
Distance Traveled
1,001,056
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,349
1,035
84
8
1
164,631
1
W
Khepri
10,032
1,003
27
3
1
183,676
0
L
Ymir
9,967
997
50
5
1
178,973
0
W
Danzaburou
10,519
1,052
67
7
1
191,229
0
L
Agni
9,584
958
39
4
2
147,256
2
W
Nu Wa
10,317
1,032
56
6
2
189,005
2
L
Izanami
9,740
974
83
8
2
180,116
3
L
Mulan
9,820
982
28
3
3
193,169
0
W
Artemis
9,684
968
51
5
4
196,874
0
W
Arachne
11,390
1,139
10
1
1
240,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role