Player Matchup

Ymir
Ymir
Gold IV
Flap1471
Ymir
Gold IV
Level 128
God Stats
5W - 5L
1,428 SR
Queue Stats
108W - 102L
1,351 MMR
Solo
Scylla
Scylla
Silver III
OneRabidCupCake
Scylla
Silver III
Level 120
God Stats
3W - 3L
1,740 SR
Queue Stats
14W - 18L
1,384 MMR
Party 2
Bellona
Bellona
Gold IV
Raiderz420
Bellona
Gold IV
Level 101
God Stats
4W - 3L
1,509 SR
Queue Stats
363W - 374L
1,301 MMR
Party 3
Arachne
Arachne
Silver IV
TTVSuperbwolves
Arachne
Silver IV
Level 126
God Stats
2W - 0L
1,326 SR
Queue Stats
13W - 18L
1,319 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
zzzsleepyz0077
Ah Muzen Cab
Gold IV
Level 125
God Stats
19W - 13L
1,792 SR
Queue Stats
164W - 166L
1,386 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,559 SR
1,348 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,525 SR
1,349 MMR
Hera
Hera
Silver I
Greyxhera
Hera
Silver I
Level 160
God Stats
0W - 5L
1,329 SR
Queue Stats
58W - 51L
1,217 MMR
Party 1
Medusa
Medusa
Gold II
karimjc27
Medusa
Gold II
Level 145
God Stats
38W - 33L
1,650 SR
Queue Stats
363W - 361L
1,478 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
richomiedave
Cu Chulainn
Gold II
Level 119
God Stats
22W - 23L
1,776 SR
Queue Stats
299W - 308L
1,489 MMR
Party 4
Sylvanus
Sylvanus
Bronze IV
richomiekyle
Sylvanus
Bronze IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 27L
1,218 MMR
Party 4
Awilix
Awilix
Gold V
scarletjo35
Awilix
Gold V
Level 66
God Stats
19W - 32L
1,368 SR
Queue Stats
337W - 330L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
7 / 1 / 3
7,263
660
7,794
8,534
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 2 / 4
6,487
590
3,806
4,952
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Raiderz420
Bellona
11
1 / 1 / 3
6,487
590
4,444
10,926
7,047
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
6 / 2 / 6
7,217
656
6,373
8,521
2,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
zzzsleepyz0077
Ah Muzen Cab
11
1 / 0 / 4
6,226
566
3,633
5,827
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
King ArthurTsukuyomiSetNemesisNu Wa

VS

Bans
CthulhuAthenaMercuryCerberusKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
1 / 3 / 3
6,258
569
5,688
4,600
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
karimjc27
Medusa
10
1 / 1 / 0
5,751
523
3,270
5,668
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
richomiedave
Cu Chulainn
11
0 / 4 / 1
6,202
564
6,377
9,551
5,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
richomiekyle
Sylvanus
8
0 / 4 / 2
5,147
468
2,721
9,118
3,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
10
4 / 5 / 0
6,330
575
4,750
9,305
2,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
6
6
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
7
1
3
8.5
L
Hera
1
3
3
0.83
W
2
2
4
2
W
Bellona
Raiderz420
Bellona
1
1
3
2.5
W
6
2
6
4.5
L
Medusa
karimjc27
Medusa
1
1
0
1
L
Cu Chulainn
richomiedave
Cu Chulainn
0
4
1
0.13
L
Sylvanus
richomiekyle
Sylvanus
0
4
2
0.25
L
Awilix
4
5
0
0.8
W
Ah Muzen Cab
zzzsleepyz0077
Ah Muzen Cab
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,050
Damage
22,806
38,760
Taken
38,242
16,950
Mitigated
15,555
15,757
Healing
12,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,794
1,538
0
1,770
8,534
4,137
260
2,765
5,719
25,710
0
L
Hera
5,688
1,605
0
869
4,600
1,376
0
1,756
2,784
33,726
0
W
3,806
83
0
940
4,952
1,440
80
2,391
2,344
34,945
0
W
Bellona
Raiderz420
Bellona
4,444
3,336
0
7,101
10,926
7,047
0
101
10,225
0
36,404
W
6,373
4,940
0
1,432
8,521
2,743
0
1,643
6,763
0
36,385
L
Medusa
karimjc27
Medusa
3,270
1,221
0
2,219
5,668
1,580
0
2,298
3,362
0
34,905
L
Cu Chulainn
richomiedave
Cu Chulainn
6,377
1,956
0
3,181
9,551
5,743
0
490
9,061
0
36,062
L
Sylvanus
richomiekyle
Sylvanus
2,721
906
1,458
3,148
9,118
3,980
0
4,400
4,602
12,301
0
L
Awilix
4,750
1,780
0
1,586
9,305
2,876
0
2,422
6,833
0
34,326
W
Ah Muzen Cab
zzzsleepyz0077
Ah Muzen Cab
3,633
1,840
0
4,514
5,827
1,583
0
1,137
4,650
0
34,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,680
Gold Earned
29,688
336
Minions Killed
304
0
Camps Cleared
0
1,144,042
Distance Traveled
1,092,990
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,263
660
30
3
0
204,653
4
L
Hera
6,258
569
70
6
0
222,663
6
W
Scylla
6,487
590
70
6
0
219,005
4
W
Bellona
6,487
590
85
8
0
232,056
3
W
Arachne
7,217
656
64
6
0
264,688
1
L
Medusa
5,751
523
70
6
0
204,072
0
L
Cu Chulainn
6,202
564
67
6
0
222,360
2
L
Sylvanus
5,147
468
25
2
0
185,374
0
L
Awilix
6,330
575
72
7
0
258,521
1
W
Ah Muzen Cab
6,226
566
87
8
0
223,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role