Player Matchup

Bellona
Bellona
HornySnowman
Bellona
Level 26
God Stats
5W - 4L
1,523 SR
Queue Stats
107W - 62L
1,602 Elo+
Party 2
Ah Puch
Ah Puch
Scotie
Ah Puch
Level 23
God Stats
38W - 26L
1,617 SR
Queue Stats
95W - 61L
1,595 Elo+
Party 2
Kukulkan
Kukulkan
ScotieDoesntKno
Kukulkan
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 216L
1,595 Elo+
Party 2
Team Averages
Level 64
1,547 SR
1,597 Elo+

VS

Team Averages
Level 43
1,444 SR
1,377 Elo+
Ymir
Ymir
BeaverEater1
Ymir
Level 24
God Stats
12W - 17L
1,483 SR
Queue Stats
78W - 125L
1,357 Elo+
Party 1
Nemesis
Nemesis
DaWarudo
Nemesis
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 38L
1,534 Elo+
Solo
Thoth
Thoth
littlelefto
Thoth
Level 25
God Stats
2W - 7L
1,350 SR
Queue Stats
47W - 86L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HornySnowman
Bellona
17
7 / 7 / 4
13,299
700
15,585
26,911
20,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Puch
Scotie
Ah Puch
6
0 / 0 / 1
9,287
489
378
233
26
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
19
4 / 3 / 5
13,111
690
23,356
11,793
6,090
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 7
13,390
705
6,879
23,058
17,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
DaWarudo
Nemesis
18
6 / 1 / 3
14,243
750
15,607
20,198
12,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 3 / 3
12,607
664
8,934
10,164
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
11
Kills
10
10
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
7
7
0.64
W
Nemesis
DaWarudo
Nemesis
6
1
3
7.5
L
Bellona
HornySnowman
Bellona
7
7
4
1.29
L
Ah Puch
Scotie
Ah Puch
0
0
1
0.5
L
Kukulkan
4
3
5
2.17
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,319
Damage
31,420
38,937
Taken
53,420
26,797
Mitigated
34,052
12,056
Healing
11,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,879
1,064
0
2,885
23,058
17,844
426
12,209
10,849
42,004
0
W
Nemesis
DaWarudo
Nemesis
15,607
6,010
0
8,034
20,198
12,204
1,002
7,850
12,348
940
95,959
L
Bellona
HornySnowman
Bellona
15,585
7,195
0
8,706
26,911
20,681
603
12,367
14,008
0
51,377
L
Ah Puch
Scotie
Ah Puch
378
0
0
69
233
26
0
213
0
1,289
0
L
Kukulkan
23,356
2,179
0
3,281
11,793
6,090
483
3,401
8,202
95,880
0
W
8,934
95
0
694
10,164
4,004
948
3,774
6,390
44,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,697
Gold Earned
40,240
208
Minions Killed
223
0
Camps Cleared
0
651,675
Distance Traveled
992,620
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,390
705
51
3
0
311,919
2
W
Nemesis
14,243
750
92
5
0
395,014
1
L
Bellona
13,299
700
56
3
0
310,774
1
L
Ah Puch
9,287
489
2
0
0
8,219
0
L
Kukulkan
13,111
690
150
8
0
332,682
3
W
Thoth
12,607
664
80
4
0
285,687
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role