Player Matchup

Pele
Pele
DK Ikar0oz
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,044 Elo+
Solo
Olorun
Olorun
Holy_Anything
Olorun
Level 11
God Stats
25W - 46L
1,205 SR
Queue Stats
42W - 69L
990 Elo+
Party 2
Da Ji
Da Ji
KalibakDuru
Da Ji
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 66L
990 Elo+
Party 2
Tiamat
Tiamat
LeafordBR2399
Tiamat
Level 28
God Stats
9W - 11L
1,386 SR
Queue Stats
44W - 60L
1,210 Elo+
Solo
Sobek
Sobek
chubbychaser95
Sobek
Level 17
God Stats
79W - 59L
1,504 SR
Queue Stats
300W - 309L
1,302 Elo+
Solo
Team Averages
Level 23
1,419 SR
1,107 Elo+

VS

Team Averages
Level 10
1,464 SR
1,358 Elo+
Baron Samedi
Baron Samedi
Fatboy77543
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
Papi munyano944
Raijin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,494 Elo+
Party 1
Da Ji
Da Ji
SenpaiSugar
Da Ji
Level 16
God Stats
2W - 3L
1,538 SR
Queue Stats
8W - 7L
1,532 Elo+
Solo
Cthulhu
Cthulhu
justin22r
Cthulhu
Level 6
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 7L
1,067 Elo+
Solo
Artemis
Artemis
lambolada
Artemis
Level 17
God Stats
0W - 3L
1,082 SR
Queue Stats
21W - 20L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 18
11,134
1,113
16,785
11,217
4,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
5 / 1 / 23
10,667
1,067
9,863
8,950
4,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
16 / 1 / 12
12,861
1,286
12,484
9,779
5,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
2 / 0 / 23
10,093
1,009
10,164
6,508
5,353
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
5 / 0 / 23
11,695
1,170
9,575
10,637
12,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

389

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fatboy77543
Baron Samedi
15
0 / 16 / 2
9,097
910
10,929
21,546
9,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 5 / 2
9,012
901
14,156
18,148
6,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 10 / 1
9,554
955
11,386
12,939
4,865
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
justin22r
Cthulhu
12
0 / 0 / 0
7,960
796
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
lambolada
Artemis
14
1 / 9 / 0
9,011
901
3,302
14,429
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
8
39
Kills
3
3
Deaths
40
99
Assists
5
Player
Kills
Deaths
Assists
KDA
W
11
1
18
20
L
Baron Samedi
Fatboy77543
Baron Samedi
0
16
2
0.06
W
5
1
23
16.5
W
16
1
12
22
W
2
0
23
13.5
L
0
5
2
0.2
L
2
10
1
0.25
W
5
0
23
16.5
L
Cthulhu
justin22r
Cthulhu
0
0
0
0
L
Artemis
lambolada
Artemis
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,871
Damage
39,773
47,091
Taken
67,062
32,568
Mitigated
26,268
14,870
Healing
2,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,785
6,411
0
2,895
11,217
4,921
0
6,061
5,156
0
24,534
L
Baron Samedi
Fatboy77543
Baron Samedi
10,929
2,985
562
1,339
21,546
9,340
0
10,980
10,566
21,331
0
W
9,863
6,213
1,410
4,755
8,950
4,555
0
5,597
3,353
24,352
0
W
12,484
2,638
0
404
9,779
5,124
0
3,335
6,444
0
36,526
W
10,164
2,434
0
2,214
6,508
5,353
0
3,335
3,173
19,037
0
L
14,156
1,053
0
0
18,148
6,080
0
7,974
10,174
28,868
0
L
11,386
2,893
0
0
12,939
4,865
0
5,264
7,675
0
19,401
W
9,575
956
0
3,192
10,637
12,615
0
6,757
3,880
18,134
0
L
Cthulhu
justin22r
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
lambolada
Artemis
3,302
2,148
0
344
14,429
5,983
0
5,384
9,045
0
9,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,450
Gold Earned
44,634
172
Minions Killed
103
3
Camps Cleared
2
947,789
Distance Traveled
529,903
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,134
1,113
23
2
1
198,088
0
L
Baron Samedi
9,097
910
21
2
0
145,665
0
W
Olorun
10,667
1,067
29
3
1
148,391
0
W
Da Ji
12,861
1,286
74
7
1
209,740
1
W
Tiamat
10,093
1,009
29
3
0
172,510
1
L
Raijin
9,012
901
42
4
1
165,189
3
L
Da Ji
9,554
955
23
2
1
122,291
2
W
Sobek
11,695
1,170
17
2
0
219,060
0
L
Cthulhu
7,960
796
0
0
0
0
0
L
Artemis
9,011
901
17
2
0
96,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role