Player Matchup

Cthulhu
Cthulhu
Dadub
Cthulhu
Level 127
God Stats
1W - 1L
1,718 SR
Queue Stats
30W - 24L
1,614 Elo+
Party 2
Danzaburou
Danzaburou
Drako646
Danzaburou
Level 127
God Stats
1W - 0L
1,725 SR
Queue Stats
38W - 36L
1,569 Elo+
Party 2
Ra
Ra
MegaMascot
Ra
Level 132
God Stats
3W - 2L
1,508 SR
Queue Stats
92W - 63L
1,672 Elo+
Party 2
Horus
Horus
NightFury7464
Horus
Level 10
God Stats
3W - 0L
1,656 SR
Queue Stats
6W - 1L
1,741 Elo+
Party 2
Arachne
Arachne
WizardMonster
Arachne
Level 47
God Stats
12W - 6L
1,694 SR
Queue Stats
165W - 150L
1,516 Elo+
Solo
Team Averages
Level 89
1,660 SR
1,622 Elo+

VS

Team Averages
Level 80
1,604 SR
1,690 Elo+
Danzaburou
Danzaburou
Skull3rT
Danzaburou
Level 28
God Stats
44W - 19L
1,597 SR
Queue Stats
117W - 56L
1,729 Elo+
Party 1
Amaterasu
Amaterasu
SkullerC
Amaterasu
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 87L
1,727 Elo+
Party 1
Ymir
Ymir
SkullerK
Ymir
Level 125
God Stats
4W - 4L
1,771 SR
Queue Stats
264W - 176L
1,678 Elo+
Party 1
Ravana
Ravana
SkullerM
Ravana
Level 127
God Stats
4W - 5L
1,520 SR
Queue Stats
219W - 137L
1,693 Elo+
Party 1
Zeus
Zeus
killerguyadrian
Zeus
Level 39
God Stats
5W - 4L
1,629 SR
Queue Stats
72W - 47L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dadub
Cthulhu
7
1 / 0 / 0
4,181
836
440
2,067
1,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Drako646
Danzaburou
6
1 / 0 / 0
3,729
746
2,975
2,995
719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 2 / 0
3,835
767
342
2,736
563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 1 / 1
3,372
674
847
2,445
1,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arachne
5
0 / 2 / 0
3,326
665
632
3,672
846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Skull3rT
Danzaburou
6
3 / 0 / 0
3,799
760
1,658
2,110
441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Amaterasu
SkullerC
Amaterasu
5
0 / 1 / 0
3,105
621
776
3,427
868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
5
0 / 1 / 2
3,578
716
1,465
3,558
1,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
SkullerM
Ravana
6
2 / 0 / 2
3,856
771
2,808
2,220
592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

1
0 / 0 / 0
1,032
206
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
5
5
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dadub
Cthulhu
1
0
0
1
W
Danzaburou
Drako646
Danzaburou
1
0
0
1
W
0
2
0
0
W
0
1
1
0.5
L
Danzaburou
Skull3rT
Danzaburou
3
0
0
3
L
Amaterasu
SkullerC
Amaterasu
0
1
0
0
L
Ymir
0
1
2
1
L
Ravana
SkullerM
Ravana
2
0
2
3
W
Arachne
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,236
Damage
6,707
13,915
Taken
11,315
4,347
Mitigated
3,241
5,737
Healing
5,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dadub
Cthulhu
440
187
0
710
2,067
1,211
310
0
2,067
16,677
0
W
Danzaburou
Drako646
Danzaburou
2,975
1,249
0
2,070
2,995
719
0
603
2,392
0
17,559
W
342
10
0
422
2,736
563
0
0
2,736
15,577
0
W
847
341
173
623
2,445
1,008
0
726
1,719
0
3,083
L
Danzaburou
Skull3rT
Danzaburou
1,658
756
0
1,730
2,110
441
0
34
2,052
0
12,682
L
Amaterasu
SkullerC
Amaterasu
776
292
0
1,781
3,427
868
0
390
2,987
0
7,576
L
Ymir
1,465
199
0
1,225
3,558
1,340
0
0
3,558
7,709
0
L
Ravana
SkullerM
Ravana
2,808
980
0
655
2,220
592
0
202
1,936
0
15,931
W
Arachne
632
570
0
1,739
3,672
846
0
136
3,536
0
7,554
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,443
Gold Earned
15,370
131
Minions Killed
102
0
Camps Cleared
0
495,628
Distance Traveled
383,096
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,181
836
34
7
0
98,939
0
W
Danzaburou
3,729
746
33
7
0
89,791
0
W
Ra
3,835
767
35
7
0
115,046
1
W
Horus
3,372
674
6
1
0
80,261
1
L
Danzaburou
3,799
760
35
7
0
85,406
0
L
Amaterasu
3,105
621
15
3
0
104,010
1
L
Ymir
3,578
716
14
3
0
84,866
0
L
Ravana
3,856
771
38
8
0
108,814
1
W
Arachne
3,326
665
23
5
0
111,591
1
L
Zeus
1,032
206
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role