Player Matchup

Ne Zha
Ne Zha
Nuts_N_Butts
Ne Zha
Level 29
God Stats
2W - 2L
1,759 SR
Queue Stats
27W - 27L
1,561 Elo+
Solo
Loki
Loki
OMWTFUB1969
Loki
Level 28
God Stats
8W - 5L
1,898 SR
Queue Stats
74W - 69L
1,604 Elo+
Solo
Izanami
Izanami
T3amNM3bkn
Izanami
Level 14
God Stats
2W - 0L
1,704 SR
Queue Stats
30W - 31L
1,469 Elo+
Party 1
Cabrakan
Cabrakan
TheHighlight194
Cabrakan
Level 18
God Stats
1W - 0L
1,804 SR
Queue Stats
34W - 28L
1,716 Elo+
Party 1
Sol
Sol
TrashCanSry
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,848 Elo+
Party 1
Team Averages
Level 19
1,733 SR
1,640 Elo+

VS

Team Averages
Level 10
1,639 SR
1,652 Elo+
Cerberus
Cerberus
Cesar Luis1393
Cerberus
Level 18
God Stats
23W - 17L
1,722 SR
Queue Stats
89W - 84L
1,622 Elo+
Solo
Thor
Thor
Dreygonyte
Thor
Level 16
God Stats
7W - 3L
1,873 SR
Queue Stats
253W - 219L
1,717 Elo+
Solo
Anhur
Anhur
Gato_fachero1
Anhur
Level 9
God Stats
6W - 10L
1,599 SR
Queue Stats
487W - 457L
1,643 Elo+
Solo
Guan Yu
Guan Yu
PdotDaGawd
Guan Yu
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 65L
1,680 Elo+
Solo
Ra
Ra
chance_tha_hoopa
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
2 / 0 / 3
5,757
576
2,663
5,877
1,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 2 / 0
6,289
629
2,764
5,390
3,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
T3amNM3bkn
Izanami
8
0 / 1 / 1
5,438
544
1,003
2,541
609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
9
3 / 1 / 4
5,810
581
2,432
5,107
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 1 / 4
5,893
589
3,944
4,077
1,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
1 / 1 / 0
4,869
487
2,118
5,463
2,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 1
5,825
583
2,014
5,530
1,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 4 / 1
4,221
422
1,838
5,854
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
PdotDaGawd
Guan Yu
8
2 / 1 / 0
4,811
481
1,369
2,695
1,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 4 / 1
3,898
390
374
3,684
1,086
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
10
Kills
4
5
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
1
0
1
L
1
1
1
1.5
L
0
4
1
0.13
W
Ne Zha
2
0
3
3.5
W
2
2
0
1
L
Guan Yu
PdotDaGawd
Guan Yu
2
1
0
2
W
Izanami
T3amNM3bkn
Izanami
0
1
1
0.5
W
Cabrakan
3
1
4
5
W
3
1
4
5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,806
Damage
7,713
22,992
Taken
23,226
9,301
Mitigated
7,727
6,362
Healing
7,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,118
6
301
2,364
5,463
2,055
0
1,652
3,811
19,946
0
L
2,014
429
0
2,372
5,530
1,665
0
0
5,230
0
32,404
L
1,838
888
0
1,359
5,854
1,586
0
2,149
3,705
0
15,381
W
Ne Zha
2,663
1,540
0
1,592
5,877
1,558
0
216
5,611
0
35,277
W
2,764
674
0
1,723
5,390
3,054
292
0
5,365
0
33,350
L
Guan Yu
PdotDaGawd
Guan Yu
1,369
488
0
723
2,695
1,335
0
488
2,207
0
9,374
W
Izanami
T3amNM3bkn
Izanami
1,003
641
0
0
2,541
609
401
0
2,516
0
26,318
W
Cabrakan
2,432
337
0
1,819
5,107
2,657
0
426
4,681
13,858
0
W
3,944
1,092
0
1,228
4,077
1,423
86
1,850
2,227
24,568
2,314
L
374
105
253
604
3,684
1,086
54
1,939
1,720
8,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,187
Gold Earned
23,624
283
Minions Killed
194
0
Camps Cleared
0
937,055
Distance Traveled
844,913
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,869
487
54
5
0
195,841
1
L
Thor
5,825
583
71
7
0
165,213
2
L
Anhur
4,221
422
37
4
0
164,008
1
W
Ne Zha
5,757
576
69
7
0
195,919
4
W
Loki
6,289
629
79
8
0
178,534
2
L
Guan Yu
4,811
481
18
2
0
170,397
1
W
Izanami
5,438
544
55
6
0
178,796
3
W
Cabrakan
5,810
581
28
3
0
193,164
4
W
Sol
5,893
589
52
5
0
190,642
0
L
Ra
3,898
390
14
1
0
149,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role