Player Matchup

Izanami
Izanami
Destroy11S
Izanami
Level 26
God Stats
7W - 7L
1,500 SR
Queue Stats
331W - 408L
1,351 Elo+
Party 1
Bastet
Bastet
Fbritty
Bastet
Level 29
God Stats
46W - 45L
1,541 SR
Queue Stats
246W - 343L
1,406 Elo+
Party 1
Kukulkan
Kukulkan
melonsaucin
Kukulkan
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 38L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
raphsean1000
Jormungandr
Level 20
God Stats
25W - 18L
1,665 SR
Queue Stats
347W - 313L
1,429 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xYersiniax
Tsukuyomi
Level 29
God Stats
11W - 10L
1,519 SR
Queue Stats
238W - 327L
1,414 Elo+
Party 1
Team Averages
Level 21
1,545 SR
1,420 Elo+

VS

Team Averages
Level 33
1,513 SR
1,504 Elo+
Yemoja
Yemoja
BryanMBernardo
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,498 Elo+
Party 3
Thoth
Thoth
EsLayer
Thoth
Level 29
God Stats
8W - 8L
1,564 SR
Queue Stats
207W - 182L
1,488 Elo+
Solo
Nemesis
Nemesis
PandaYBD
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Chiron
Chiron
TianZIE
Chiron
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 48L
1,482 Elo+
Solo
Da Ji
Da Ji
knotjxy
Da Ji
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 56L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Destroy11S
Izanami
19
6 / 5 / 2
12,699
508
13,023
24,203
8,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Fbritty
Bastet
19
9 / 4 / 5
13,673
547
9,550
17,797
6,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
melonsaucin
Kukulkan
20
5 / 7 / 4
14,582
583
11,615
12,050
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
raphsean1000
Jormungandr
17
1 / 3 / 4
10,495
420
9,199
17,412
18,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
xYersiniax
Tsukuyomi
20
7 / 2 / 13
15,022
601
17,998
19,253
10,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 4
11,208
448
10,002
14,982
14,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
EsLayer
Thoth
19
4 / 6 / 5
12,613
505
11,366
15,291
5,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
PandaYBD
Nemesis
13
1 / 5 / 0
8,808
352
2,088
8,421
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
TianZIE
Chiron
16
2 / 6 / 3
10,030
401
10,488
20,994
6,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
knotjxy
Da Ji
19
13 / 7 / 4
12,973
519
23,523
21,081
8,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
28
Kills
21
21
Deaths
28
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Izanami
Destroy11S
Izanami
6
5
2
1.4
L
Thoth
EsLayer
Thoth
4
6
5
1.08
W
Bastet
Fbritty
Bastet
9
4
5
2.88
L
Nemesis
PandaYBD
Nemesis
1
5
0
0.2
L
Chiron
TianZIE
Chiron
2
6
3
0.58
L
Da Ji
knotjxy
Da Ji
13
7
4
2.14
W
Kukulkan
melonsaucin
Kukulkan
5
7
4
1
W
Jormungandr
raphsean1000
Jormungandr
1
3
4
1
W
Tsukuyomi
xYersiniax
Tsukuyomi
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,385
Damage
57,467
90,715
Taken
80,769
48,502
Mitigated
38,103
31,028
Healing
15,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,002
2,483
1,539
1,465
14,982
14,264
333
4,678
9,829
49,616
0
W
Izanami
Destroy11S
Izanami
13,023
8,862
0
10,872
24,203
8,628
1,006
4,510
19,693
0
99,702
L
Thoth
EsLayer
Thoth
11,366
322
0
2,182
15,291
5,646
721
7,002
8,139
83,361
0
W
Bastet
Fbritty
Bastet
9,550
4,102
0
7,455
17,797
6,935
437
2,286
15,511
0
72,627
L
Nemesis
PandaYBD
Nemesis
2,088
577
0
928
8,421
2,697
372
0
8,093
0
27,154
L
Chiron
TianZIE
Chiron
10,488
5,412
1,241
6,835
20,994
6,660
457
6,188
14,226
0
56,280
L
Da Ji
knotjxy
Da Ji
23,523
8,153
0
856
21,081
8,836
900
2,370
18,536
0
87,449
W
Kukulkan
melonsaucin
Kukulkan
11,615
914
0
886
12,050
3,992
2,332
6,377
5,673
104,018
0
W
Jormungandr
raphsean1000
Jormungandr
9,199
1,009
0
1,911
17,412
18,062
726
5,226
12,186
41,250
0
W
Tsukuyomi
xYersiniax
Tsukuyomi
17,998
4,263
0
9,904
19,253
10,885
1,748
4,866
14,387
393
91,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,471
Gold Earned
55,632
599
Minions Killed
505
0
Camps Cleared
0
2,248,022
Distance Traveled
2,002,408
29
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,208
448
71
3
0
388,625
0
W
Izanami
12,699
508
139
6
0
411,585
3
L
Thoth
12,613
505
172
7
0
422,859
2
W
Bastet
13,673
547
98
4
0
487,575
11
L
Nemesis
8,808
352
57
2
0
370,086
2
L
Chiron
10,030
401
103
4
0
376,458
3
L
Da Ji
12,973
519
102
4
0
444,380
1
W
Kukulkan
14,582
583
171
7
0
394,289
3
W
Jormungandr
10,495
420
47
2
0
468,261
5
W
Tsukuyomi
15,022
601
144
6
0
486,312
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role