Player Matchup

Tiamat
Tiamat
BomkRibber
Tiamat
Level 6
God Stats
1W - 4L
1,366 SR
Queue Stats
2W - 10L
1,715 Elo+
Party 1
Cthulhu
Cthulhu
CarmelStev
Cthulhu
Level 8
God Stats
0W - 1L
1,272 SR
Queue Stats
2W - 10L
1,715 Elo+
Party 1
Ares
Ares
RUTHLESSxLIGHT
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Team Averages
Level 7
1,379 SR
1,644 Elo+

VS

Team Averages
Level 68
1,592 SR
1,593 Elo+
Hera
Hera
Madness3123
Hera
Level 127
God Stats
45W - 19L
1,609 SR
Queue Stats
382W - 246L
1,662 Elo+
Party 2
Bacchus
Bacchus
PapiAvatar13
Bacchus
Level 62
God Stats
2W - 1L
1,509 SR
Queue Stats
196W - 125L
1,584 Elo+
Party 2
Bellona
Bellona
freedomindreams
Bellona
Level 15
God Stats
17W - 14L
1,658 SR
Queue Stats
429W - 356L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BomkRibber
Tiamat
10
0 / 11 / 1
7,455
533
5,109
12,431
8,630
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
CarmelStev
Cthulhu
10
0 / 10 / 1
7,939
567
5,452
16,363
8,559
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

8
0 / 14 / 1
7,308
522
1,104
14,760
4,939

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
15 / 1 / 16
11,509
822
15,216
6,402
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
PapiAvatar13
Bacchus
14
15 / 0 / 16
12,178
870
11,855
13,140
15,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 0 / 24
10,077
720
5,036
7,440
6,340
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
90
0
Kills
34
35
Deaths
1
3
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BomkRibber
Tiamat
0
11
1
0.05
L
Cthulhu
CarmelStev
Cthulhu
0
10
1
0.05
W
15
1
16
23
W
Bacchus
PapiAvatar13
Bacchus
15
0
16
23
L
0
14
1
0.04
W
4
0
24
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,665
Damage
32,107
43,554
Taken
26,982
22,128
Mitigated
24,965
1,646
Healing
8,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BomkRibber
Tiamat
5,109
798
0
1,282
12,431
8,630
66
7,978
4,186
23,971
0
L
Cthulhu
CarmelStev
Cthulhu
5,452
433
34
330
16,363
8,559
0
11,391
4,715
19,405
0
W
15,216
3,699
222
2,576
6,402
2,755
1,558
2,703
3,699
62,073
0
W
Bacchus
PapiAvatar13
Bacchus
11,855
3,437
0
4,035
13,140
15,870
423
6,125
6,749
26,730
0
L
1,104
229
0
0
14,760
4,939
0
7,199
7,237
10,967
0
W
5,036
926
0
1,180
7,440
6,340
628
3,478
3,962
0
18,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,702
Gold Earned
33,764
77
Minions Killed
155
0
Camps Cleared
0
540,533
Distance Traveled
697,219
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,455
533
28
2
0
191,457
2
L
Cthulhu
7,939
567
34
2
0
183,824
3
W
Hera
11,509
822
112
8
0
229,052
2
W
Bacchus
12,178
870
23
2
0
237,054
3
L
Ares
7,308
522
15
1
0
165,252
0
W
Bellona
10,077
720
20
1
0
231,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role