Player Matchup

King Arthur
King Arthur
DrMedicTM
King Arthur
Level 18
God Stats
0W - 2L
1,267 SR
Queue Stats
0W - 2L
1,293 Elo+
Party 3
Ymir
Ymir
MrWhislers
Ymir
Level 15
God Stats
3W - 1L
1,835 SR
Queue Stats
7W - 8L
1,617 Elo+
Party 1
Neith
Neith
Stormchick
Neith
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Unworthiness
Kukulkan
Level 55
God Stats
4W - 3L
1,679 SR
Queue Stats
5W - 7L
1,545 Elo+
Party 3
Nemesis
Nemesis
zarcvip
Nemesis
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
207W - 174L
1,711 Elo+
Party 1
Team Averages
Level 39
1,556 SR
1,533 Elo+

VS

Team Averages
Level 118
1,707 SR
1,821 Elo+
Ymir
Ymir
AnimatroniX461
Ymir
Level 106
God Stats
6W - 5L
1,556 SR
Queue Stats
182W - 180L
1,546 Elo+
Solo
Scylla
Scylla
Eodbros
Scylla
Level 156
God Stats
1W - 0L
1,921 SR
Queue Stats
186W - 92L
1,903 Elo+
Party 2
Mercury
Mercury
JerryTheDog
Mercury
Level 47
God Stats
8W - 0L
1,838 SR
Queue Stats
195W - 54L
2,072 Elo+
Party 2
Eset
Eset
eliteseafowl
Eset
Level 153
God Stats
6W - 0L
1,719 SR
Queue Stats
429W - 226L
1,789 Elo+
Party 2
Hercules
Hercules
thatspyisaspy
Hercules
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 56L
1,797 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrMedicTM
King Arthur
14
1 / 7 / 3
8,682
868
6,204
17,795
19,411
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 9 / 3
9,753
975
5,167
20,636
19,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
14
0 / 6 / 3
8,484
848
12,332
16,117
6,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Unworthiness
Kukulkan
15
1 / 2 / 2
9,154
915
12,165
4,630
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
zarcvip
Nemesis
15
1 / 10 / 1
9,028
903
7,319
18,003
7,072
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

75

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 21
10,721
1,072
7,554
13,867
15,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
Eodbros
Scylla
17
6 / 0 / 21
10,907
1,091
19,819
6,899
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
JerryTheDog
Mercury
18
16 / 1 / 9
12,242
1,224
17,457
9,914
4,370
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
10 / 1 / 14
11,199
1,120
20,206
8,178
4,317
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
thatspyisaspy
Hercules
16
1 / 1 / 20
9,541
954
6,879
11,250
8,665
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
119
4
Kills
34
34
Deaths
4
12
Assists
85
Player
Kills
Deaths
Assists
KDA
W
1
1
21
11.5
L
King Arthur
DrMedicTM
King Arthur
1
7
3
0.36
W
Scylla
Eodbros
Scylla
6
0
21
16.5
W
Mercury
JerryTheDog
Mercury
16
1
9
20.5
L
1
9
3
0.28
L
Neith
0
6
3
0.25
L
Kukulkan
Unworthiness
Kukulkan
1
2
2
1
W
10
1
14
17
W
Hercules
thatspyisaspy
Hercules
1
1
20
11
L
Nemesis
zarcvip
Nemesis
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,187
Damage
71,915
77,181
Taken
50,108
54,497
Mitigated
35,296
2,929
Healing
8,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,554
1,065
0
1,221
13,867
15,246
0
6,071
7,796
13,932
0
L
King Arthur
DrMedicTM
King Arthur
6,204
714
0
124
17,795
19,411
0
9,123
8,366
0
11,676
W
Scylla
Eodbros
Scylla
19,819
2,574
0
815
6,899
2,698
0
1,196
5,703
45,987
0
W
Mercury
JerryTheDog
Mercury
17,457
8,511
0
0
9,914
4,370
0
3,430
6,036
0
39,046
L
5,167
632
0
868
20,636
19,962
0
12,606
7,513
13,455
0
L
Neith
12,332
5,397
0
1,389
16,117
6,152
0
10,245
5,764
0
23,114
L
Kukulkan
Unworthiness
Kukulkan
12,165
699
0
0
4,630
1,900
0
1,985
2,593
53,514
0
W
20,206
3,060
662
1,960
8,178
4,317
0
2,920
5,258
39,005
0
W
Hercules
thatspyisaspy
Hercules
6,879
1,016
1,152
2,662
11,250
8,665
0
3,715
7,535
0
8,823
L
Nemesis
zarcvip
Nemesis
7,319
2,282
0
548
18,003
7,072
0
12,391
5,366
0
17,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,101
Gold Earned
54,610
175
Minions Killed
186
5
Camps Cleared
9
887,671
Distance Traveled
999,238
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,721
1,072
17
2
2
179,824
1
L
King Arthur
8,682
868
13
1
0
164,549
0
W
Scylla
10,907
1,091
62
6
1
198,003
0
W
Mercury
12,242
1,224
59
6
6
230,664
1
L
Ymir
9,753
975
22
2
0
159,501
0
L
Neith
8,484
848
11
1
2
191,051
2
L
Kukulkan
9,154
915
112
11
1
180,069
0
W
Eset
11,199
1,120
45
5
0
188,607
0
W
Hercules
9,541
954
3
0
0
202,140
0
L
Nemesis
9,028
903
17
2
2
192,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role