Player Matchup

Nemesis
Nemesis
HereticalTophat
Nemesis
Level 65
God Stats
12W - 8L
1,590 SR
Queue Stats
38W - 34L
1,524 Elo+
Party 1
Medusa
Medusa
PixelKnightX
Medusa
Level 84
God Stats
1W - 0L
1,762 SR
Queue Stats
11W - 8L
1,537 Elo+
Party 1
Serqet
Serqet
PremiumGradeBeef
Serqet
Level 28
God Stats
2W - 0L
1,728 SR
Queue Stats
10W - 4L
1,665 Elo+
Party 1
Artio
Artio
Sanglint
Artio
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
TheKungFlu
Hera
Level 14
God Stats
4W - 2L
1,755 SR
Queue Stats
7W - 3L
1,621 Elo+
Party 1
Team Averages
Level 39
1,667 SR
1,569 Elo+

VS

Team Averages
Level 21
1,501 SR
1,575 Elo+
Olorun
Olorun
C9SMITE
Olorun
Level 22
God Stats
5W - 5L
1,568 SR
Queue Stats
7W - 8L
1,544 Elo+
Solo
Da Ji
Da Ji
FantasyWolf2468
Da Ji
Level 11
God Stats
6W - 4L
1,405 SR
Queue Stats
17W - 13L
1,524 Elo+
Solo
Izanami
Izanami
IshtarHeavenly
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 31L
1,641 Elo+
Solo
Chang'e
Chang'e
MAFIABUZZD100
Chang'e
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 125L
1,566 Elo+
Solo
King Arthur
King Arthur
gunzerker057
King Arthur
Level 25
God Stats
51W - 42L
1,534 SR
Queue Stats
166W - 133L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,506
551
2,374
5,754
2,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
10
7 / 0 / 3
6,376
638
8,134
5,155
1,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
4 / 0 / 6
6,465
647
3,584
5,109
2,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
Sanglint
Artio
9
0 / 0 / 1
4,882
488
1,538
5,734
2,284
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 0
5,911
591
1,014
2,084
687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
C9SMITE
Olorun
8
0 / 2 / 0
4,879
488
1,479
3,027
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

2
0 / 1 / 0
3,592
359
550
1,705
373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 4 / 0
4,797
480
2,148
6,230
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
6
0 / 4 / 0
4,118
412
1,841
6,517
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
gunzerker057
King Arthur
9
1 / 1 / 0
5,520
552
4,996
6,407
3,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
12
Kills
1
1
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Olorun
C9SMITE
Olorun
0
2
0
0
L
0
1
0
0
W
1
1
1
1.5
L
0
4
0
0
L
Chang'e
0
4
0
0
W
Medusa
7
0
3
8.5
W
4
0
6
7
W
Artio
Sanglint
Artio
0
0
1
0.5
W
0
0
0
0
L
King Arthur
gunzerker057
King Arthur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,644
Damage
11,014
23,836
Taken
23,886
8,441
Mitigated
8,316
8,406
Healing
6,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
C9SMITE
Olorun
1,479
619
0
637
3,027
1,545
105
30
2,997
20,237
1,282
L
550
90
0
394
1,705
373
0
112
1,593
0
3,313
W
2,374
1,037
0
1,202
5,754
2,096
0
357
5,347
0
31,676
L
2,148
1,675
0
1,327
6,230
1,400
0
0
6,062
0
27,747
L
Chang'e
1,841
130
619
1,251
6,517
1,520
0
0
6,517
10,962
0
W
Medusa
8,134
3,942
0
2,823
5,155
1,371
944
1,388
3,767
0
35,020
W
3,584
689
0
2,001
5,109
2,003
167
1,193
3,916
0
11,255
W
Artio
Sanglint
Artio
1,538
237
0
1,959
5,734
2,284
444
0
5,484
10,714
0
W
1,014
602
0
421
2,084
687
1,414
269
1,790
33,427
0
L
King Arthur
gunzerker057
King Arthur
4,996
857
0
2,482
6,407
3,478
0
2,410
3,997
0
26,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,140
Gold Earned
22,906
252
Minions Killed
194
0
Camps Cleared
0
944,858
Distance Traveled
671,479
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,879
488
55
6
0
141,201
2
L
Da Ji
3,592
359
11
1
0
66,408
1
W
Nemesis
5,506
551
64
6
0
212,192
0
L
Izanami
4,797
480
57
6
0
159,458
4
L
Chang'e
4,118
412
15
2
0
133,414
1
W
Medusa
6,376
638
61
6
0
175,667
0
W
Serqet
6,465
647
19
2
0
220,648
3
W
Artio
4,882
488
25
3
0
159,044
0
W
Hera
5,911
591
83
8
0
177,307
2
L
King Arthur
5,520
552
56
6
0
170,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role