Player Matchup

Ymir
Ymir
Fuentes24
Ymir
Level 4
God Stats
2W - 1L
1,744 SR
Queue Stats
12W - 21L
1,284 Elo+
Party 2
Tiamat
Tiamat
Tremonss
Tiamat
Level 27
God Stats
20W - 33L
1,398 SR
Queue Stats
153W - 207L
1,433 Elo+
Party 2
Danzaburou
Danzaburou
manrique32
Danzaburou
Level 49
God Stats
2W - 1L
1,203 SR
Queue Stats
159W - 247L
1,463 Elo+
Party 2
Team Averages
Level 27
1,448 SR
1,393 Elo+

VS

Team Averages
Level 31
1,500 SR
1,308 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
PurpleGuyWalkin
Achilles
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,201 Elo+
Party 1
Baron Samedi
Baron Samedi
Turnish
Baron Samedi
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 15L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 14
9,675
645
4,944
9,476
8,083
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Tremonss
Tiamat
16
8 / 3 / 9
11,512
767
16,121
11,393
8,775
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
manrique32
Danzaburou
14
9 / 2 / 6
11,549
770
13,117
8,728
3,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
7 / 4 / 1
10,375
692
10,000
14,008
8,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
11
0 / 8 / 6
8,618
575
4,078
14,210
13,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Turnish
Baron Samedi
11
1 / 5 / 4
8,538
569
7,337
11,566
6,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
17
Kills
8
8
Deaths
17
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
7
4
1
1.88
W
Ymir
0
3
14
2.33
L
Achilles
0
8
6
0.38
W
Tiamat
Tremonss
Tiamat
8
3
9
4.17
L
Baron Samedi
Turnish
Baron Samedi
1
5
4
0.6
W
Danzaburou
manrique32
Danzaburou
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,182
Damage
21,415
29,597
Taken
39,784
20,309
Mitigated
27,298
10,312
Healing
9,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,000
3,335
0
3,564
14,008
8,148
709
7,424
6,584
0
39,746
W
Ymir
4,944
440
388
1,920
9,476
8,083
0
2,622
6,733
27,926
0
L
Achilles
4,078
962
0
2,120
14,210
13,133
62
7,454
6,756
0
9,411
W
Tiamat
Tremonss
Tiamat
16,121
1,587
0
5,873
11,393
8,775
2,053
2,453
8,759
53,079
0
L
Baron Samedi
Turnish
Baron Samedi
7,337
996
1,860
2,354
11,566
6,017
360
6,211
5,355
23,863
0
W
Danzaburou
manrique32
Danzaburou
13,117
5,566
0
2,131
8,728
3,451
272
2,290
6,313
0
42,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,736
Gold Earned
27,531
151
Minions Killed
143
0
Camps Cleared
0
753,259
Distance Traveled
638,277
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,375
692
75
5
0
212,295
0
W
Ymir
9,675
645
24
2
0
227,237
0
L
Achilles
8,618
575
21
1
0
225,046
0
W
Tiamat
11,512
767
76
5
0
272,570
3
L
Baron Samedi
8,538
569
47
3
0
200,936
1
W
Danzaburou
11,549
770
51
3
0
253,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role