Player Matchup

Izanami
Izanami
CarlosAndresGB
Izanami
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 76L
1,504 Elo+
Solo
Thor
Thor
SaikiParker
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Artemis
Artemis
Secayo
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Olorun
Olorun
TMsuperbomba
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
brenogk
Bacchus
Level 26
God Stats
2W - 4L
1,472 SR
Queue Stats
61W - 63L
1,425 Elo+
Solo
Team Averages
Level 10
1,494 SR
1,486 Elo+

VS

Team Averages
Level 25
1,517 SR
1,360 Elo+
Merlin
Merlin
Sylvandul
Merlin
Level 22
God Stats
13W - 18L
1,487 SR
Queue Stats
166W - 249L
1,306 Elo+
Party 1
King Arthur
King Arthur
UPC_0
King Arthur
Level 21
God Stats
3W - 5L
1,500 SR
Queue Stats
405W - 560L
1,273 Elo+
Party 1
Arachne
Arachne
X_YInfinity_Zx
Arachne
Level 28
God Stats
8W - 7L
1,617 SR
Queue Stats
254W - 275L
1,524 Elo+
Solo
Raijin
Raijin
Xanilas
Raijin
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,299 Elo+
Solo
Cernunnos
Cernunnos
feeellp1-0
Cernunnos
Level 26
God Stats
16W - 21L
1,480 SR
Queue Stats
121W - 135L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 7
11,293
594
11,625
15,505
8,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 6 / 5
8,778
462
5,364
13,383
4,614
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
Secayo
Artemis
20
23 / 0 / 1
12,942
681
21,910
16,178
6,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
14
1 / 7 / 10
8,957
471
8,831
14,641
5,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
brenogk
Bacchus
14
5 / 3 / 19
10,313
543
6,795
13,034
15,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Sylvandul
Merlin
12
2 / 10 / 1
7,738
407
9,124
14,579
4,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
UPC_0
King Arthur
13
0 / 9 / 1
7,885
415
5,291
17,323
7,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
8 / 8 / 2
9,491
500
9,166
18,178
6,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Xanilas
Raijin
10
4 / 6 / 2
7,794
410
5,621
11,167
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
feeellp1-0
Cernunnos
15
6 / 10 / 2
9,617
506
8,886
15,592
5,664
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
28
41
Kills
20
20
Deaths
43
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
9
4
7
3.13
W
3
6
5
0.92
W
Artemis
Secayo
Artemis
23
0
1
23.5
L
Merlin
Sylvandul
Merlin
2
10
1
0.25
W
Olorun
1
7
10
0.86
L
King Arthur
UPC_0
King Arthur
0
9
1
0.06
L
8
8
2
1.13
L
Raijin
Xanilas
Raijin
4
6
2
0.83
W
Bacchus
brenogk
Bacchus
5
3
19
4.83
L
Cernunnos
feeellp1-0
Cernunnos
6
10
2
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,525
Damage
38,088
72,741
Taken
76,839
40,520
Mitigated
28,212
29,190
Healing
7,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,625
6,119
0
6,287
15,505
8,453
1,744
1,249
14,256
0
87,442
W
5,364
2,445
0
1,984
13,383
4,614
236
1,818
11,565
0
37,731
W
Artemis
Secayo
Artemis
21,910
15,356
0
12,368
16,178
6,647
2,462
3,297
12,881
0
99,016
L
Merlin
Sylvandul
Merlin
9,124
672
0
2,144
14,579
4,759
308
2,710
11,869
40,319
0
W
Olorun
8,831
5,480
576
5,941
14,641
5,200
3,168
4,836
9,805
47,270
0
L
King Arthur
UPC_0
King Arthur
5,291
1,875
0
0
17,323
7,555
588
3,069
14,254
0
39,386
L
9,166
7,238
0
4,626
18,178
6,514
461
3,186
14,992
0
40,642
L
Raijin
Xanilas
Raijin
5,621
518
0
1,002
11,167
3,720
246
2,762
8,405
21,876
0
W
Bacchus
brenogk
Bacchus
6,795
680
243
1,791
13,034
15,606
282
3,545
8,559
19,386
0
L
Cernunnos
feeellp1-0
Cernunnos
8,886
5,402
0
35
15,592
5,664
1,223
3,899
11,693
0
49,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,283
Gold Earned
42,525
433
Minions Killed
307
0
Camps Cleared
0
1,578,695
Distance Traveled
1,519,406
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,293
594
133
7
0
351,257
0
W
Thor
8,778
462
56
3
0
321,652
4
W
Artemis
12,942
681
151
8
0
283,946
0
L
Merlin
7,738
407
58
3
0
287,445
0
W
Olorun
8,957
471
64
3
0
260,468
6
L
King Arthur
7,885
415
71
4
0
334,498
2
L
Arachne
9,491
500
72
4
0
381,089
0
L
Raijin
7,794
410
32
2
0
211,911
0
W
Bacchus
10,313
543
29
2
0
361,372
4
L
Cernunnos
9,617
506
74
4
0
304,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role