Player Matchup

Thor
Thor
Diamond V
 
Thor
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond V
A Lazy Deer
Sobek
Diamond V
Level 136
God Stats
7W - 7L
1,812 SR
Queue Stats
49W - 43L
2,041 MMR
Solo
Danzaburou
Danzaburou
Platinum III
AdaptKing15
Danzaburou
Platinum III
Level 150
God Stats
4W - 1L
1,169 SR
Queue Stats
250W - 235L
2,035 MMR
Party 2
Scylla
Scylla
Diamond V
Mauricio 0112
Scylla
Diamond V
Level 142
God Stats
2W - 5L
1,415 SR
Queue Stats
247W - 237L
2,035 MMR
Party 2
Ao Kuang
Ao Kuang
Diamond V
rlombs
Ao Kuang
Diamond V
Level 91
God Stats
6W - 2L
1,979 SR
Queue Stats
54W - 44L
2,095 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,575 SR
1,941 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 105
1,621 SR
2,050 MMR
Serqet
Serqet
Diamond IV
ApocEinar
Serqet
Diamond IV
Level 104
God Stats
1W - 0L
1,830 SR
Queue Stats
183W - 151L
2,016 MMR
Party 3
Chronos
Chronos
Diamond IV
Kotaro73
Chronos
Diamond IV
Level 146
God Stats
40W - 32L
1,742 SR
Queue Stats
1,503W - 1,495L
2,072 MMR
Solo
Awilix
Awilix
Diamond IV
Noksha
Awilix
Diamond IV
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 68L
2,082 MMR
Party 3
Cthulhu
Cthulhu
Diamond V
SmiteLakers
Cthulhu
Diamond V
Level 66
God Stats
4W - 3L
1,639 SR
Queue Stats
90W - 75L
2,017 MMR
Solo
Rama
Rama
Platinum I
xSnoo
Rama
Platinum I
Level 127
God Stats
1W - 1L
1,394 SR
Queue Stats
70W - 58L
2,061 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
7 / 6 / 6
11,685
531
11,355
18,553
9,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
2 / 5 / 9
9,450
430
7,235
23,424
15,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
AdaptKing15
Danzaburou
19
2 / 4 / 1
11,721
533
7,952
15,555
7,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 5 / 7
9,813
446
10,796
9,861
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
rlombs
Ao Kuang
17
7 / 7 / 5
10,964
498
17,469
22,888
7,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
SetAphroditeCu ChulainnGuan YuNemesis

VS

Bans
ApolloGebAchillesCabrakanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ApocEinar
Serqet
19
6 / 5 / 5
12,194
554
12,728
19,013
18,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chronos
Kotaro73
Chronos
17
4 / 3 / 11
11,397
518
12,076
14,599
5,235
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
Noksha
Awilix
20
12 / 7 / 11
13,511
614
25,412
18,540
7,988
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
SmiteLakers
Cthulhu
16
2 / 5 / 15
10,725
488
9,087
19,171
17,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
xSnoo
Rama
20
3 / 2 / 4
12,641
575
9,344
15,215
6,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
73
21
Kills
27
27
Deaths
22
28
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
7
6
6
1.67
L
2
5
9
1.3
L
Danzaburou
AdaptKing15
Danzaburou
2
4
1
0.63
W
Serqet
ApocEinar
Serqet
6
5
5
1.7
W
Chronos
Kotaro73
Chronos
4
3
11
3.17
L
3
5
7
1.3
W
Awilix
Noksha
Awilix
12
7
11
2.5
W
Cthulhu
SmiteLakers
Cthulhu
2
5
15
1.9
L
Ao Kuang
rlombs
Ao Kuang
7
7
5
1.36
W
Rama
xSnoo
Rama
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,807
Damage
68,647
90,281
Taken
86,538
43,768
Mitigated
55,816
28,937
Healing
20,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
11,355
3,946
0
4,422
18,553
9,498
175
3,664
13,448
0
81,138
L
7,235
454
0
8,370
23,424
15,903
70
9,369
13,585
26,275
0
L
Danzaburou
AdaptKing15
Danzaburou
7,952
2,779
0
4,192
15,555
7,238
316
528
15,027
0
98,402
W
Serqet
ApocEinar
Serqet
12,728
2,674
0
5,209
19,013
18,001
640
10,801
8,056
0
59,879
W
Chronos
Kotaro73
Chronos
12,076
4,087
0
2,003
14,599
5,235
2,010
7,631
6,856
88,691
0
L
10,796
478
0
1,289
9,861
3,456
0
3,601
6,154
63,138
0
W
Awilix
Noksha
Awilix
25,412
11,735
0
3,739
18,540
7,988
0
8,346
10,036
0
107,755
W
Cthulhu
SmiteLakers
Cthulhu
9,087
604
594
1,945
19,171
17,714
300
9,269
9,698
32,568
0
L
Ao Kuang
rlombs
Ao Kuang
17,469
4,740
0
10,664
22,888
7,673
589
4,538
17,519
61,580
0
W
Rama
xSnoo
Rama
9,344
6,851
0
6,766
15,215
6,878
2,875
2,312
12,839
0
118,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,633
Gold Earned
60,468
559
Minions Killed
602
0
Camps Cleared
0
2,045,694
Distance Traveled
2,198,394
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,685
531
136
6
0
433,443
2
L
Sobek
9,450
430
26
1
0
434,295
3
L
Danzaburou
11,721
533
181
8
0
370,937
4
W
Serqet
12,194
554
99
5
0
457,800
4
W
Chronos
11,397
518
143
7
0
421,524
8
L
Scylla
9,813
446
128
6
0
423,614
7
W
Awilix
13,511
614
132
6
0
489,388
1
W
Cthulhu
10,725
488
37
2
0
434,319
7
L
Ao Kuang
10,964
498
88
4
0
383,405
5
W
Rama
12,641
575
191
9
0
395,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role