Player Matchup

Kali
Kali
 
Kali
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
BilliardTheKid
Chiron
Level 138
God Stats
16W - 16L
1,715 SR
Queue Stats
442W - 445L
1,642 Elo+
Party 1
Chronos
Chronos
Orbital Titain
Chronos
Level 119
God Stats
9W - 11L
1,339 SR
Queue Stats
156W - 143L
1,546 Elo+
Party 1
Ares
Ares
Ttv tfue3709
Ares
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 16L
1,500 Elo+
Party 1
King Arthur
King Arthur
xXDarkWxlfXx
King Arthur
Level 102
God Stats
110W - 121L
1,580 SR
Queue Stats
653W - 761L
1,369 Elo+
Party 1
Team Averages
Level 95
1,527 SR
1,511 Elo+

VS

Team Averages
Level 45
1,546 SR
1,402 Elo+
Nu Wa
Nu Wa
AdmiralZhen
Nu Wa
Level 25
God Stats
1W - 1L
1,444 SR
Queue Stats
33W - 47L
1,380 Elo+
Party 2
Tyr
Tyr
Captialchrisman
Tyr
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
455W - 498L
1,379 Elo+
Party 3
Freya
Freya
KingHuntsman
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 252L
1,500 Elo+
Party 3
Fenrir
Fenrir
ThaoNDVKT
Fenrir
Level 46
God Stats
2W - 2L
1,741 SR
Queue Stats
137W - 163L
1,340 Elo+
Party 2
Ares
Ares
UnwilledPluto35
Ares
Level 62
God Stats
21W - 24L
1,543 SR
Queue Stats
484W - 520L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
6 / 3 / 2
9,542
596
6,236
10,894
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

16
10 / 3 / 4
9,948
622
14,023
11,876
4,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

17
18 / 0 / 1
11,257
704
20,147
9,673
4,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
0 / 2 / 8
7,354
460
2,602
9,467
7,031
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
xXDarkWxlfXx
King Arthur
11
2 / 2 / 3
7,314
457
7,518
10,767
4,419
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 1
6,470
404
6,460
11,438
3,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 3 / 1
7,540
471
8,348
11,549
9,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 10 / 0
5,819
364
3,848
12,930
3,993
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
ThaoNDVKT
Fenrir
12
4 / 7 / 2
8,218
514
5,413
13,513
4,743
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
1 / 6 / 5
6,938
434
9,708
14,113
11,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
36
Kills
8
10
Deaths
36
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
6
3
2
2.33
L
0
10
1
0.05
W
10
3
4
4
L
3
3
1
1.17
L
0
10
0
0
W
18
0
1
18.5
L
Fenrir
ThaoNDVKT
Fenrir
4
7
2
0.71
W
0
2
8
2
L
1
6
5
0.58
W
King Arthur
xXDarkWxlfXx
King Arthur
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,526
Damage
33,777
52,677
Taken
63,543
24,591
Mitigated
32,826
12,430
Healing
9,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
6,236
4,013
0
2,094
10,894
4,296
459
2,945
7,874
0
65,570
L
6,460
573
87
997
11,438
3,072
0
2,578
8,860
34,740
0
W
14,023
5,285
326
3,957
11,876
4,771
1,680
3,895
7,772
0
72,053
L
8,348
1,780
0
3,486
11,549
9,857
0
2,764
8,785
0
28,260
L
3,848
777
0
1,484
12,930
3,993
0
9,250
3,680
20,082
0
W
20,147
9,339
0
4,204
9,673
4,074
3,093
5,935
3,713
75,855
0
L
Fenrir
ThaoNDVKT
Fenrir
5,413
1,369
0
2,879
13,513
4,743
0
1,796
11,717
0
26,953
W
2,602
398
0
408
9,467
7,031
515
3,797
5,595
14,188
0
L
9,708
519
0
552
14,113
11,161
0
6,361
7,752
19,921
0
W
King Arthur
xXDarkWxlfXx
King Arthur
7,518
1,581
0
1,441
10,767
4,419
41
3,444
7,031
0
24,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,415
Gold Earned
34,985
422
Minions Killed
197
0
Camps Cleared
0
1,432,089
Distance Traveled
1,410,508
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,542
596
124
8
0
354,563
2
L
Nu Wa
6,470
404
59
4
0
233,688
3
W
Chiron
9,948
622
120
8
0
301,768
1
L
Tyr
7,540
471
39
2
0
289,010
1
L
Freya
5,819
364
35
2
0
267,704
0
W
Chronos
11,257
704
115
7
0
276,537
1
L
Fenrir
8,218
514
44
3
0
294,596
0
W
Ares
7,354
460
25
2
0
295,036
2
L
Ares
6,938
434
20
1
0
325,510
0
W
King Arthur
7,314
457
38
2
0
204,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role