Player Matchup

Thoth
Thoth
Gold V
BENJIiiii2609
Thoth
Gold V
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 64L
1,550 MMR
Solo
Cerberus
Cerberus
Bronze III
BushyCascade639
Cerberus
Bronze III
Level 145
God Stats
1W - 1L
1,845 SR
Queue Stats
9W - 12L
1,550 MMR
Solo
Mercury
Mercury
Gold V
Gutsu-_-
Mercury
Gold V
Level 86
God Stats
0W - 1L
1,715 SR
Queue Stats
17W - 12L
1,543 MMR
Solo
Vamana
Vamana
Silver I
dunkin_donuts14
Vamana
Silver I
Level 108
God Stats
3W - 3L
1,623 SR
Queue Stats
41W - 48L
1,550 MMR
Party 1
Chiron
Chiron
Gold IV
friskymudbone
Chiron
Gold IV
Level 118
God Stats
9W - 8L
1,728 SR
Queue Stats
48W - 57L
1,562 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,682 SR
1,551 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,786 SR
1,552 MMR
Sylvanus
Sylvanus
Gold III
ITheRealVixenI
Sylvanus
Gold III
Level 150
God Stats
36W - 33L
1,629 SR
Queue Stats
533W - 529L
1,485 MMR
Party 3
Guan Yu
Guan Yu
Gold II
KillaQas_
Guan Yu
Gold II
Level 107
God Stats
8W - 8L
1,749 SR
Queue Stats
335W - 323L
1,600 MMR
Party 3
Izanami
Izanami
Silver I
Tephry
Izanami
Silver I
Level 105
God Stats
2W - 3L
1,806 SR
Queue Stats
52W - 49L
1,555 MMR
Solo
Fenrir
Fenrir
Gold I
boricualife9
Fenrir
Gold I
Level 155
God Stats
45W - 45L
1,790 SR
Queue Stats
575W - 565L
1,763 MMR
Party 2
Persephone
Persephone
Gold V
volcan_
Persephone
Gold V
Level 119
God Stats
4W - 0L
1,958 SR
Queue Stats
37W - 36L
1,356 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 9
13,614
469
23,785
19,151
8,068
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
19
3 / 4 / 10
14,290
493
21,118
42,625
59,917
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mercury
Gutsu-_-
Mercury
20
3 / 4 / 7
15,873
547
14,068
27,734
15,988
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
6 / 8 / 5
13,287
458
18,866
36,477
38,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
3 / 5 / 5
14,893
514
15,057
20,062
7,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
SetApolloCthulhuDanzaburouTsukuyomi

VS

Bans
Cu ChulainnCabrakanMedusaYmirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
0 / 4 / 13
11,900
410
13,539
32,090
30,579
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
KillaQas_
Guan Yu
20
4 / 4 / 9
15,420
532
22,380
32,321
36,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Tephry
Izanami
20
6 / 2 / 9
17,652
609
31,399
24,065
12,192
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fenrir
20
17 / 5 / 5
16,901
583
25,844
24,981
17,175
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
volcan_
Persephone
18
1 / 4 / 13
13,055
450
17,502
18,508
8,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
77
19
Kills
28
28
Deaths
19
36
Assists
49
Player
Kills
Deaths
Assists
KDA
L
4
7
9
1.21
L
Cerberus
3
4
10
2
L
Mercury
Gutsu-_-
Mercury
3
4
7
1.63
W
Sylvanus
0
4
13
1.63
W
Guan Yu
KillaQas_
Guan Yu
4
4
9
2.13
W
Izanami
Tephry
Izanami
6
2
9
5.25
W
Fenrir
17
5
5
3.9
L
6
8
5
1.06
L
3
5
5
1.1
W
Persephone
volcan_
Persephone
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,894
Damage
110,664
146,049
Taken
131,965
130,417
Mitigated
105,558
46,298
Healing
59,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,785
1,029
116
1,566
19,151
8,068
1,122
4,191
14,766
76,218
0
L
Cerberus
21,118
918
0
14,204
42,625
59,917
104
12,581
29,331
76,700
0
L
Mercury
Gutsu-_-
Mercury
14,068
7,744
0
10,288
27,734
15,988
1,843
2,391
25,238
0
147,719
W
Sylvanus
13,539
1,890
8,019
16,347
32,090
30,579
1,144
14,382
17,256
46,375
0
W
Guan Yu
KillaQas_
Guan Yu
22,380
4,422
4,293
13,499
32,321
36,998
2,528
9,477
22,564
0
113,824
W
Izanami
Tephry
Izanami
31,399
25,679
0
11,800
24,065
12,192
5,219
6,971
16,956
0
205,222
W
Fenrir
25,844
4,311
0
2,684
24,981
17,175
2,172
8,732
15,128
0
108,977
L
18,866
9,595
0
11,117
36,477
38,640
1,560
8,562
27,715
882
87,651
L
15,057
6,354
835
8,172
20,062
7,804
3,501
2,076
17,957
0
106,198
W
Persephone
volcan_
Persephone
17,502
656
0
3,287
18,508
8,614
203
5,249
12,927
65,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,957
Gold Earned
74,928
818
Minions Killed
763
0
Camps Cleared
0
2,804,171
Distance Traveled
2,726,707
35
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,614
469
139
5
0
525,839
4
L
Cerberus
14,290
493
152
5
0
529,710
9
L
Mercury
15,873
547
212
7
0
709,366
9
W
Sylvanus
11,900
410
67
2
0
485,244
16
W
Guan Yu
15,420
532
199
7
0
602,076
4
W
Izanami
17,652
609
267
9
0
516,535
7
W
Fenrir
16,901
583
138
5
0
578,561
3
L
Vamana
13,287
458
118
4
0
516,497
4
L
Chiron
14,893
514
197
7
0
522,759
9
W
Persephone
13,055
450
92
3
0
544,291
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role