Player Matchup

Kuzenbo
Kuzenbo
Lowjax
Kuzenbo
Level 18
God Stats
12W - 10L
1,546 SR
Queue Stats
701W - 645L
1,627 Elo+
Party 2
Heimdallr
Heimdallr
PepegaMaestro
Heimdallr
Level 12
God Stats
18W - 4L
1,958 SR
Queue Stats
144W - 103L
1,628 Elo+
Solo
Bellona
Bellona
Reactionz10
Bellona
Level 27
God Stats
15W - 15L
1,500 SR
Queue Stats
416W - 351L
1,638 Elo+
Party 2
Kali
Kali
YourDadsBF0
Kali
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
younglo1
Sol
Level 24
God Stats
4W - 4L
1,523 SR
Queue Stats
82W - 96L
1,607 Elo+
Solo
Team Averages
Level 22
1,605 SR
1,600 Elo+

VS

Team Averages
Level 28
1,644 SR
1,602 Elo+
Vulcan
Vulcan
BrumbasaurasRex
Vulcan
Level 25
God Stats
1W - 1L
1,715 SR
Queue Stats
57W - 35L
1,720 Elo+
Solo
Ao Kuang
Ao Kuang
Catgut
Ao Kuang
Level 28
God Stats
9W - 9L
1,688 SR
Queue Stats
115W - 132L
1,492 Elo+
Solo
Guan Yu
Guan Yu
GreenSkittle203
Guan Yu
Level 66
God Stats
8W - 8L
1,500 SR
Queue Stats
89W - 98L
1,574 Elo+
Party 1
Artemis
Artemis
Muszoo
Artemis
Level 9
God Stats
3W - 2L
1,818 SR
Queue Stats
52W - 53L
1,724 Elo+
Party 1
Geb
Geb
Takodachi
Geb
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Lowjax
Kuzenbo
7
4 / 1 / 3
5,159
737
2,118
3,433
2,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
PepegaMaestro
Heimdallr
9
4 / 0 / 3
5,454
779
5,645
5,584
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Reactionz10
Bellona
9
1 / 1 / 1
4,719
674
3,076
5,575
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 2
4,182
597
1,310
4,493
1,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
4 / 0 / 0
5,385
769
3,222
3,818
1,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,566
652
1,740
3,541
1,126
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
Catgut
Ao Kuang
6
1 / 2 / 1
4,049
578
1,663
4,232
1,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 1
4,257
608
2,606
5,475
2,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Artemis
Muszoo
Artemis
6
0 / 4 / 1
3,779
540
2,330
5,632
1,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

2
0 / 3 / 0
3,100
443
1,123
3,756
931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
13
Kills
2
3
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Ao Kuang
Catgut
Ao Kuang
1
2
1
0.75
L
0
2
1
0.25
W
Kuzenbo
Lowjax
Kuzenbo
4
1
3
5.5
L
Artemis
Muszoo
Artemis
0
4
1
0.13
W
Heimdallr
PepegaMaestro
Heimdallr
4
0
3
5.5
W
Bellona
Reactionz10
Bellona
1
1
1
1.5
L
0
3
0
0
W
0
1
2
1
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,371
Damage
9,462
22,903
Taken
22,636
8,784
Mitigated
7,302
12,972
Healing
6,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,740
268
0
472
3,541
1,126
0
2,234
1,307
25,057
0
L
Ao Kuang
Catgut
Ao Kuang
1,663
586
0
1,483
4,232
1,150
0
1,288
2,944
11,732
0
L
2,606
367
0
2,765
5,475
2,922
0
386
5,089
0
17,856
W
Kuzenbo
Lowjax
Kuzenbo
2,118
1,286
0
1,782
3,433
2,093
0
623
2,767
5,795
0
L
Artemis
Muszoo
Artemis
2,330
1,436
0
1,474
5,632
1,173
0
1,032
4,600
0
12,100
W
Heimdallr
PepegaMaestro
Heimdallr
5,645
3,130
0
4,059
5,584
1,701
540
598
4,986
0
29,737
W
Bellona
Reactionz10
Bellona
3,076
1,072
0
3,529
5,575
2,547
495
384
4,916
0
22,013
L
1,123
363
0
688
3,756
931
0
400
3,356
3,750
0
W
1,310
723
0
817
4,493
1,352
0
1,460
3,033
0
15,532
W
3,222
943
0
2,785
3,818
1,091
469
1,461
2,357
26,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,899
Gold Earned
19,751
206
Minions Killed
156
0
Camps Cleared
0
715,241
Distance Traveled
600,975
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,566
652
57
8
0
153,073
0
L
Ao Kuang
4,049
578
27
4
0
119,829
1
L
Guan Yu
4,257
608
45
6
0
122,121
0
W
Kuzenbo
5,159
737
9
1
0
171,243
2
L
Artemis
3,779
540
24
3
0
141,954
1
W
Heimdallr
5,454
779
42
6
0
125,113
1
W
Bellona
4,719
674
49
7
0
137,287
1
L
Geb
3,100
443
3
0
0
63,998
1
W
Kali
4,182
597
37
5
0
148,760
1
W
Sol
5,385
769
69
10
0
132,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role