Player Matchup

Fenrir
Fenrir
Raknarokx1x
Fenrir
Level 5
God Stats
2W - 7L
1,500 SR
Queue Stats
20W - 32L
1,308 Elo+
Party 1
Olorun
Olorun
VARD0C
Olorun
Level 4
God Stats
0W - 1L
1,218 SR
Queue Stats
3W - 4L
1,684 Elo+
Party 1
Neith
Neith
XxKgvidashxX
Neith
Level 3
God Stats
4W - 8L
1,373 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Ymir
Ymir
jorge228
Ymir
Level 25
God Stats
11W - 10L
1,657 SR
Queue Stats
20W - 25L
1,789 Elo+
Party 1
Anhur
Anhur
platanochips
Anhur
Level 4
God Stats
6W - 11L
1,245 SR
Queue Stats
6W - 15L
1,196 Elo+
Party 1
Team Averages
Level 8
1,399 SR
1,496 Elo+

VS

Team Averages
Level 24
1,582 SR
1,487 Elo+
Danzaburou
Danzaburou
FACU_i_wnl
Danzaburou
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 157L
1,479 Elo+
Solo
Nemesis
Nemesis
HeyDeyDey
Nemesis
Level 18
God Stats
5W - 1L
1,797 SR
Queue Stats
137W - 133L
1,454 Elo+
Solo
Agni
Agni
Jo_Ros_
Agni
Level 29
God Stats
8W - 9L
1,654 SR
Queue Stats
111W - 113L
1,502 Elo+
Solo
Yemoja
Yemoja
StrugglingGabe
Yemoja
Level 22
God Stats
61W - 69L
1,457 SR
Queue Stats
231W - 263L
1,424 Elo+
Solo
Jormungandr
Jormungandr
VortexTrey
Jormungandr
Level 28
God Stats
30W - 14L
1,503 SR
Queue Stats
114W - 82L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 5 / 0
8,906
495
9,739
17,102
7,785
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
VARD0C
Olorun
10
0 / 10 / 2
6,240
347
3,628
16,714
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
0 / 8 / 5
5,640
313
3,456
9,768
2,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
11
1 / 6 / 5
7,126
396
3,647
15,869
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 6 / 0
7,635
424
3,521
9,513
3,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FACU_i_wnl
Danzaburou
14
1 / 3 / 10
9,009
501
5,919
12,856
4,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
HeyDeyDey
Nemesis
16
8 / 3 / 1
10,167
565
7,760
12,008
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
Jo_Ros_
Agni
18
16 / 2 / 7
11,648
647
20,539
8,234
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 2 / 13
9,518
529
14,118
7,564
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
VortexTrey
Jormungandr
17
4 / 0 / 8
11,088
616
8,622
9,456
10,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
9
Kills
35
35
Deaths
10
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FACU_i_wnl
Danzaburou
1
3
10
2
W
Nemesis
HeyDeyDey
Nemesis
8
3
1
2.83
W
Agni
Jo_Ros_
Agni
16
2
7
9.75
L
Fenrir
8
5
0
1.6
W
6
2
13
6.25
L
Olorun
VARD0C
Olorun
0
10
2
0.1
W
Jormungandr
VortexTrey
Jormungandr
4
0
8
8
L
0
8
5
0.31
L
Ymir
1
6
5
0.58
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,991
Damage
56,958
68,966
Taken
50,118
25,810
Mitigated
27,599
13,099
Healing
22,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FACU_i_wnl
Danzaburou
5,919
1,967
0
5,214
12,856
4,550
1,555
2,440
10,416
0
54,116
W
Nemesis
HeyDeyDey
Nemesis
7,760
4,725
0
5,666
12,008
4,254
971
499
11,509
0
69,107
W
Agni
Jo_Ros_
Agni
20,539
2,816
302
3,298
8,234
3,269
1,020
1,451
6,783
74,768
0
L
Fenrir
9,739
3,052
0
4,164
17,102
7,785
0
7,087
9,791
0
43,989
W
14,118
2,005
1,072
1,725
7,564
4,682
450
2,447
5,117
44,572
0
L
Olorun
VARD0C
Olorun
3,628
1,979
114
3,369
16,714
5,095
141
10,636
5,725
19,910
0
W
Jormungandr
VortexTrey
Jormungandr
8,622
1,656
0
5,069
9,456
10,844
1,144
438
9,018
59,526
0
L
3,456
1,596
0
1,174
9,768
2,377
0
5,243
4,360
0
6,945
L
Ymir
3,647
643
600
3,172
15,869
7,232
0
11,589
3,992
22,575
0
L
3,521
1,960
0
506
9,513
3,321
369
7,442
1,819
0
30,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,547
Gold Earned
51,430
199
Minions Killed
488
0
Camps Cleared
0
1,335,703
Distance Traveled
1,632,276
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,009
501
79
4
0
296,005
0
W
Nemesis
10,167
565
100
6
0
336,420
0
W
Agni
11,648
647
140
8
0
329,629
3
L
Fenrir
8,906
495
63
4
0
328,228
2
W
Yemoja
9,518
529
48
3
0
326,935
5
L
Olorun
6,240
347
30
2
0
228,526
0
W
Jormungandr
11,088
616
121
7
0
343,287
3
L
Neith
5,640
313
7
0
0
217,178
0
L
Ymir
7,126
396
30
2
0
318,677
1
L
Anhur
7,635
424
69
4
0
243,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role