Player Matchup

Anhur
Anhur
Ashingflames
Anhur
Level 129
God Stats
20W - 27L
1,487 SR
Queue Stats
857W - 1,171L
1,403 Elo+
Solo
Chaac
Chaac
DaHoot
Chaac
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,525 Elo+
Party 2
Hera
Hera
Pongidae Jr
Hera
Level 69
God Stats
1W - 0L
1,833 SR
Queue Stats
73W - 73L
1,546 Elo+
Party 2
Team Averages
Level 69
1,606 SR
1,491 Elo+

VS

Team Averages
Level 90
1,631 SR
1,478 Elo+
Fenrir
Fenrir
Lizurdman
Fenrir
Level 155
God Stats
22W - 18L
1,861 SR
Queue Stats
708W - 621L
1,553 Elo+
Party 1
Mulan
Mulan
Winter-Dewey
Mulan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
dr axewound
Tiamat
Level 107
God Stats
6W - 12L
1,532 SR
Queue Stats
271W - 315L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 4 / 4
11,806
843
14,023
10,539
3,404
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
DaHoot
Chaac
14
1 / 3 / 18
9,745
696
8,043
13,423
11,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 6 / 11
10,871
777
8,413
7,800
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lizurdman
Fenrir
14
11 / 9 / 1
11,453
818
12,002
16,576
7,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 7 / 8
8,632
617
4,957
13,084
8,964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
12
1 / 4 / 10
9,244
660
8,254
10,782
6,212
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
32
20
Kills
13
13
Deaths
20
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
13
4
4
3.75
W
Chaac
DaHoot
Chaac
1
3
18
3.33
L
Fenrir
Lizurdman
Fenrir
11
9
1
1.28
W
6
6
11
1.92
L
1
7
8
0.71
L
Tiamat
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,479
Damage
25,213
31,762
Taken
40,442
17,808
Mitigated
23,150
9,733
Healing
7,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,023
6,843
0
3,378
10,539
3,404
1,240
2,539
8,000
0
50,159
W
Chaac
DaHoot
Chaac
8,043
1,123
0
5,242
13,423
11,001
666
4,543
8,880
0
23,696
L
Fenrir
Lizurdman
Fenrir
12,002
3,223
568
2,245
16,576
7,974
141
2,979
13,297
0
35,698
W
8,413
1,812
0
1,113
7,800
3,403
352
1,511
6,289
45,175
0
L
4,957
192
449
2,267
13,084
8,964
350
2,746
10,113
0
16,943
L
Tiamat
8,254
431
123
2,016
10,782
6,212
329
2,776
7,906
33,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,422
Gold Earned
29,329
157
Minions Killed
116
0
Camps Cleared
0
651,118
Distance Traveled
675,702
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,806
843
45
3
0
216,124
1
W
Chaac
9,745
696
30
2
0
204,048
0
L
Fenrir
11,453
818
46
3
0
206,341
0
W
Hera
10,871
777
82
6
0
230,946
3
L
Mulan
8,632
617
22
2
0
233,025
3
L
Tiamat
9,244
660
48
3
0
236,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role