Player Matchup

Thor
Thor
Arzeel
Thor
Level 29
God Stats
2W - 4L
1,435 SR
Queue Stats
38W - 47L
1,448 Elo+
Party 1
Neith
Neith
Detclos
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chang'e
Chang'e
Ipoomypants
Chang'e
Level 28
God Stats
33W - 40L
1,556 SR
Queue Stats
100W - 115L
1,592 Elo+
Solo
Ymir
Ymir
MegaMatchu
Ymir
Level 28
God Stats
7W - 4L
1,561 SR
Queue Stats
58W - 46L
1,565 Elo+
Solo
Osiris
Osiris
Susaneitor
Osiris
Level 9
God Stats
0W - 3L
1,176 SR
Queue Stats
21W - 26L
1,543 Elo+
Party 1
Team Averages
Level 22
1,446 SR
1,530 Elo+

VS

Team Averages
Level 23
1,616 SR
1,584 Elo+
Ra
Ra
Blumlio
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,508 Elo+
Solo
Set
Set
LegionOfEpirus
Set
Level 23
God Stats
9W - 7L
1,551 SR
Queue Stats
35W - 28L
1,587 Elo+
Party 2
Chaac
Chaac
chowdaaaa
Chaac
Level 29
God Stats
29W - 11L
1,709 SR
Queue Stats
77W - 50L
1,540 Elo+
Solo
Danzaburou
Danzaburou
crimmus
Danzaburou
Level 28
God Stats
16W - 11L
1,790 SR
Queue Stats
94W - 74L
1,684 Elo+
Party 2
King Arthur
King Arthur
gunzerker057
King Arthur
Level 25
God Stats
51W - 42L
1,530 SR
Queue Stats
166W - 133L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Arzeel
Thor
13
2 / 4 / 3
7,577
505
3,184
12,584
4,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Detclos
Neith
10
1 / 3 / 1
6,226
415
4,078
7,276
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Ipoomypants
Chang'e
13
2 / 5 / 1
7,324
488
7,682
9,629
4,035
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 2
6,189
413
3,825
14,357
6,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
Susaneitor
Osiris
12
0 / 5 / 1
6,842
456
4,408
10,688
9,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
7,927
528
5,337
7,324
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 1 / 4
7,789
519
5,328
9,567
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
chowdaaaa
Chaac
15
8 / 0 / 5
9,002
600
10,270
9,766
4,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
crimmus
Danzaburou
13
3 / 1 / 6
7,809
521
11,856
9,624
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
gunzerker057
King Arthur
16
5 / 0 / 2
8,971
598
7,941
8,495
6,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
22
22
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
Arzeel
Thor
2
4
3
0.88
W
2
4
5
1.13
L
Neith
Detclos
Neith
1
3
1
0.5
L
Chang'e
Ipoomypants
Chang'e
2
5
1
0.5
W
4
1
4
6
L
1
5
2
0.4
L
Osiris
Susaneitor
Osiris
0
5
1
0.1
W
Chaac
chowdaaaa
Chaac
8
0
5
10.5
W
Danzaburou
crimmus
Danzaburou
3
1
6
6
W
King Arthur
gunzerker057
King Arthur
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,177
Damage
40,732
54,534
Taken
44,776
25,158
Mitigated
22,234
16,145
Healing
20,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Arzeel
Thor
3,184
535
0
4,360
12,584
4,236
0
1,679
10,880
0
44,146
W
5,337
943
297
1,743
7,324
2,674
840
2,760
4,564
42,074
0
L
Neith
Detclos
Neith
4,078
1,296
0
3,383
7,276
1,642
0
0
7,276
0
29,447
L
Chang'e
Ipoomypants
Chang'e
7,682
1,759
130
3,226
9,629
4,035
0
3,024
6,393
39,498
0
W
5,328
2,146
0
3,265
9,567
5,241
295
2,182
7,360
0
24,812
L
3,825
795
0
4,126
14,357
6,204
0
634
13,723
15,151
0
L
Osiris
Susaneitor
Osiris
4,408
1,832
0
920
10,688
9,041
492
0
10,321
0
33,420
W
Chaac
chowdaaaa
Chaac
10,270
2,980
0
5,571
9,766
4,610
1,070
2,492
7,249
0
57,730
W
Danzaburou
crimmus
Danzaburou
11,856
5,686
0
6,116
9,624
3,447
420
3,214
6,385
0
52,893
W
King Arthur
gunzerker057
King Arthur
7,941
1,378
0
3,640
8,495
6,262
244
859
7,244
0
51,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,158
Gold Earned
41,498
328
Minions Killed
415
0
Camps Cleared
0
1,246,394
Distance Traveled
1,397,945
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,577
505
92
6
0
263,067
5
W
Ra
7,927
528
82
5
0
262,226
0
L
Neith
6,226
415
62
4
0
235,254
3
L
Chang'e
7,324
488
85
6
0
267,589
2
W
Set
7,789
519
39
3
0
291,886
0
L
Ymir
6,189
413
23
2
0
241,530
3
L
Osiris
6,842
456
66
4
0
238,954
0
W
Chaac
9,002
600
101
7
0
333,008
5
W
Danzaburou
7,809
521
85
6
0
239,910
0
W
King Arthur
8,971
598
108
7
0
270,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role