Player Matchup

Cthulhu
Cthulhu
AlMiGHtY T0M
Cthulhu
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Tyr
Tyr
Bichaelangelo
Tyr
Level 109
God Stats
1W - 2L
1,219 SR
Queue Stats
222W - 202L
1,522 Elo+
Party 2
Kukulkan
Kukulkan
Dr Doozy PhD
Kukulkan
Level 27
God Stats
16W - 18L
1,624 SR
Queue Stats
251W - 266L
1,481 Elo+
Party 2
Chaac
Chaac
Milleash000
Chaac
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
689W - 660L
1,490 Elo+
Party 2
Jormungandr
Jormungandr
RicoRS3
Jormungandr
Level 20
God Stats
8W - 12L
1,567 SR
Queue Stats
8W - 12L
1,581 Elo+
Party 3
Team Averages
Level 65
1,482 SR
1,515 Elo+

VS

Team Averages
Level 79
1,520 SR
1,471 Elo+
Cu Chulainn
Cu Chulainn
N1ghtmare2411
Cu Chulainn
Level 101
God Stats
3W - 5L
1,305 SR
Queue Stats
314W - 288L
1,486 Elo+
Party 1
Loki
Loki
PoynoV
Loki
Level 17
God Stats
5W - 3L
1,500 SR
Queue Stats
40W - 47L
1,426 Elo+
Party 1
Cupid
Cupid
Sixynz
Cupid
Level 127
God Stats
4W - 7L
1,679 SR
Queue Stats
329W - 278L
1,500 Elo+
Party 1
Ra
Ra
Soap1816
Ra
Level 48
God Stats
5W - 6L
1,514 SR
Queue Stats
146W - 174L
1,449 Elo+
Solo
Khepri
Khepri
tocanman10
Khepri
Level 100
God Stats
38W - 30L
1,601 SR
Queue Stats
285W - 258L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlMiGHtY T0M
Cthulhu
16
3 / 4 / 3
11,481
499
13,213
21,056
10,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 10 / 3
8,855
385
7,410
28,101
21,233
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
Dr Doozy PhD
Kukulkan
18
3 / 5 / 0
10,732
467
11,710
9,913
4,136
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 12 / 1
7,907
344
9,422
21,637
10,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
RicoRS3
Jormungandr
15
1 / 4 / 5
9,657
420
12,862
15,642
11,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
N1ghtmare2411
Cu Chulainn
20
6 / 1 / 5
14,786
643
14,110
18,092
16,133
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Loki
PoynoV
Loki
20
4 / 1 / 2
13,455
585
7,178
15,322
6,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cupid
Sixynz
Cupid
20
19 / 1 / 3
17,052
741
27,081
20,551
11,679
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 3 / 1
12,830
558
9,090
16,218
7,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Khepri
tocanman10
Khepri
15
3 / 2 / 8
12,343
537
7,481
31,620
28,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
8
Kills
35
35
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlMiGHtY T0M
Cthulhu
3
4
3
1.13
L
1
10
3
0.25
L
Kukulkan
Dr Doozy PhD
Kukulkan
3
5
0
0.6
L
0
12
1
0.04
W
Cu Chulainn
N1ghtmare2411
Cu Chulainn
6
1
5
8.5
W
Loki
PoynoV
Loki
4
1
2
5
L
Jormungandr
RicoRS3
Jormungandr
1
4
5
0.88
W
Cupid
Sixynz
Cupid
19
1
3
20.5
W
3
3
1
1.17
W
Khepri
tocanman10
Khepri
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,617
Damage
64,940
96,349
Taken
101,803
58,235
Mitigated
69,726
13,514
Healing
49,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlMiGHtY T0M
Cthulhu
13,213
818
0
2,784
21,056
10,954
250
3,794
17,010
50,339
0
L
7,410
1,958
0
5,095
28,101
21,233
479
4,406
23,609
0
49,447
L
Kukulkan
Dr Doozy PhD
Kukulkan
11,710
777
0
245
9,913
4,136
0
2,337
7,520
74,754
0
L
9,422
2,473
0
4,301
21,637
10,345
0
3,974
17,633
0
37,967
W
Cu Chulainn
N1ghtmare2411
Cu Chulainn
14,110
3,230
0
5,783
18,092
16,133
907
7,323
10,335
13,075
91,229
W
Loki
PoynoV
Loki
7,178
2,701
0
5,849
15,322
6,285
1,984
4,693
10,465
0
97,478
L
Jormungandr
RicoRS3
Jormungandr
12,862
4,362
0
1,089
15,642
11,567
772
3,623
11,875
59,584
0
W
Cupid
Sixynz
Cupid
27,081
22,225
628
15,401
20,551
11,679
7,874
5,033
15,466
0
167,897
W
9,090
1,730
2,422
7,369
16,218
7,060
2,921
10,310
5,539
72,242
0
W
Khepri
tocanman10
Khepri
7,481
1,179
1,092
10,494
31,620
28,569
1,328
14,512
16,653
34,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,632
Gold Earned
70,466
453
Minions Killed
745
0
Camps Cleared
0
1,896,851
Distance Traveled
2,129,916
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,481
499
71
3
0
377,934
4
L
Tyr
8,855
385
67
3
0
426,275
1
L
Kukulkan
10,732
467
171
7
0
368,460
0
L
Chaac
7,907
344
50
2
0
318,332
1
W
Cu Chulainn
14,786
643
184
8
0
438,978
0
W
Loki
13,455
585
160
7
0
480,011
1
L
Jormungandr
9,657
420
94
4
0
405,850
3
W
Cupid
17,052
741
221
10
0
371,372
6
W
Ra
12,830
558
137
6
0
408,892
2
W
Khepri
12,343
537
43
2
0
430,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role