Player Matchup

Ravana
Ravana
akkertakjes
Ravana
Level 136
God Stats
3W - 2L
1,500 SR
Queue Stats
431W - 208L
1,759 Elo+
Party 1
King Arthur
King Arthur
icuppouioui
King Arthur
Level 8
God Stats
49W - 8L
1,810 SR
Queue Stats
245W - 61L
1,783 Elo+
Party 1
Tiamat
Tiamat
rinconero1997
Tiamat
Level 125
God Stats
21W - 8L
1,727 SR
Queue Stats
351W - 168L
1,672 Elo+
Party 1
Team Averages
Level 90
1,679 SR
1,738 Elo+

VS

Team Averages
Level 33
1,687 SR
1,496 Elo+
Ymir
Ymir
GebStoleMyPants
Ymir
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
115W - 126L
1,296 Elo+
Party 2
Kumbhakarna
Kumbhakarna
KiaiNatsu
Kumbhakarna
Level 62
God Stats
6W - 3L
1,949 SR
Queue Stats
181W - 153L
1,647 Elo+
Solo
Yemoja
Yemoja
Noncooperation
Yemoja
Level 24
God Stats
8W - 9L
1,613 SR
Queue Stats
109W - 126L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
5 / 5 / 10
11,011
688
9,099
11,511
10,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
icuppouioui
King Arthur
15
8 / 1 / 9
11,430
714
16,138
22,318
16,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
4 / 0 / 13
10,796
675
19,643
7,237
5,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
9,515
595
6,691
17,184
9,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
KiaiNatsu
Kumbhakarna
12
1 / 4 / 3
10,227
639
6,084
19,732
18,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 2
9,102
569
5,886
13,028
5,257
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
17
Kills
3
6
Deaths
17
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Kumbhakarna
KiaiNatsu
Kumbhakarna
1
4
3
0.63
L
0
5
2
0.2
W
Ravana
5
5
10
2
W
King Arthur
icuppouioui
King Arthur
8
1
9
12.5
W
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,880
Damage
18,661
41,066
Taken
49,944
33,087
Mitigated
32,775
16,241
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,691
1,535
1,045
1,277
17,184
9,033
0
5,830
10,706
34,095
0
L
Kumbhakarna
KiaiNatsu
Kumbhakarna
6,084
1,096
0
4,566
19,732
18,485
161
6,652
11,850
22,884
0
L
5,886
1,059
2,921
1,181
13,028
5,257
288
6,015
6,639
55,391
0
W
Ravana
9,099
3,532
0
702
11,511
10,250
0
6,107
4,520
0
48,946
W
King Arthur
icuppouioui
King Arthur
16,138
1,526
0
10,600
22,318
16,925
317
8,791
11,373
0
34,823
W
19,643
1,429
449
4,490
7,237
5,912
1,029
3,784
3,453
52,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,237
Gold Earned
28,844
176
Minions Killed
185
0
Camps Cleared
0
835,942
Distance Traveled
768,060
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,515
595
63
4
0
259,945
3
L
Kumbhakarna
10,227
639
39
2
0
262,601
1
L
Yemoja
9,102
569
83
5
0
245,514
1
W
Ravana
11,011
688
66
4
0
263,189
1
W
King Arthur
11,430
714
38
2
0
284,128
1
W
Tiamat
10,796
675
72
5
0
288,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role