Player Matchup

King Arthur
King Arthur
Gold V
BENJIiiii2609
King Arthur
Gold V
Level 89
God Stats
2W - 2L
1,588 SR
Queue Stats
69W - 64L
1,596 MMR
Solo
He Bo
He Bo
Silver I
CopeBoss
He Bo
Silver I
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
236W - 237L
1,597 MMR
Solo
Awilix
Awilix
Gold II
FLAMINGHAWK64
Awilix
Gold II
Level 155
God Stats
2W - 2L
1,775 SR
Queue Stats
54W - 55L
1,600 MMR
Solo
Sobek
Sobek
Gold V
Gutsu-_-
Sobek
Gold V
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,589 MMR
Solo
Apollo
Apollo
Gold III
bricktop908
Apollo
Gold III
Level 143
God Stats
69W - 59L
1,525 SR
Queue Stats
350W - 366L
1,603 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,577 SR
1,597 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,627 SR
1,597 MMR
Neith
Neith
Gold II
GROUNDNPOUND170
Neith
Gold II
Level 157
God Stats
9W - 8L
1,702 SR
Queue Stats
237W - 234L
1,605 MMR
Solo
Xing Tian
Xing Tian
Silver I
Lord Romerax
Xing Tian
Silver I
Level 93
God Stats
2W - 4L
1,656 SR
Queue Stats
12W - 12L
1,588 MMR
Party 1
Ra
Ra
Silver I
Senpai Quaylo
Ra
Silver I
Level 109
God Stats
2W - 1L
1,530 SR
Queue Stats
12W - 11L
1,588 MMR
Party 1
Thanatos
Thanatos
Gold II
StopMe-DontCry
Thanatos
Gold II
Level 96
God Stats
42W - 49L
1,691 SR
Queue Stats
130W - 117L
1,609 MMR
Solo
Chang'e
Chang'e
Gold I
Young Nitwit
Chang'e
Gold I
Level 125
God Stats
21W - 18L
1,555 SR
Queue Stats
774W - 760L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BENJIiiii2609
King Arthur
19
3 / 4 / 2
11,268
512
16,917
25,735
20,662
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
CopeBoss
He Bo
15
1 / 8 / 4
9,222
419
7,066
17,558
7,162
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 4 / 3
11,345
516
10,939
13,629
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sobek
Gutsu-_-
Sobek
15
0 / 4 / 8
9,802
446
9,802
21,438
21,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
18
2 / 6 / 1
11,361
516
6,968
19,252
7,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
Cu ChulainnScyllaDanzaburouNu WaCthulhu

VS

Bans
TsukuyomiHeraGuan YuJanusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 9
12,266
558
11,647
11,742
6,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Lord Romerax
Xing Tian
18
4 / 0 / 14
11,674
531
11,922
15,599
17,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
5 / 3 / 15
12,302
559
13,645
12,961
6,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
19
12 / 6 / 8
12,560
571
19,024
17,948
8,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Young Nitwit
Chang'e
19
3 / 2 / 8
12,359
562
17,683
20,265
22,180
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
80
13
Kills
26
26
Deaths
13
18
Assists
54
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BENJIiiii2609
King Arthur
3
4
2
1
L
He Bo
CopeBoss
He Bo
1
8
4
0.38
L
7
4
3
2.13
W
2
2
9
3.25
L
Sobek
Gutsu-_-
Sobek
0
4
8
1
W
Xing Tian
Lord Romerax
Xing Tian
4
0
14
11
W
5
3
15
4.17
W
Thanatos
12
6
8
2.67
W
Chang'e
Young Nitwit
Chang'e
3
2
8
3.5
L
Apollo
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,692
Damage
73,921
97,612
Taken
78,515
61,073
Mitigated
60,265
28,448
Healing
46,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BENJIiiii2609
King Arthur
16,917
2,673
0
9,284
25,735
20,662
0
16,190
9,545
280
87,252
L
He Bo
CopeBoss
He Bo
7,066
276
0
3,799
17,558
7,162
0
6,734
10,824
56,204
0
L
10,939
4,184
0
3,316
13,629
4,273
0
3,125
10,504
0
61,198
W
11,647
4,920
0
6,990
11,742
6,520
4,116
1,933
9,809
0
93,860
L
Sobek
Gutsu-_-
Sobek
9,802
817
0
5,728
21,438
21,898
0
11,445
9,993
42,982
0
W
Xing Tian
Lord Romerax
Xing Tian
11,922
668
0
1,394
15,599
17,318
966
3,832
11,767
43,776
0
W
13,645
1,263
3,625
5,877
12,961
6,035
2,409
3,830
9,131
96,146
0
W
Thanatos
19,024
6,701
0
12,052
17,948
8,212
2,458
5,329
12,619
0
80,451
W
Chang'e
Young Nitwit
Chang'e
17,683
1,384
3,684
12,635
20,265
22,180
1,707
2,184
17,457
83,880
0
L
Apollo
6,968
4,876
0
6,321
19,252
7,078
0
5,756
13,496
0
81,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,998
Gold Earned
61,161
569
Minions Killed
648
0
Camps Cleared
0
2,076,713
Distance Traveled
2,094,084
16
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,268
512
157
7
0
421,406
4
L
He Bo
9,222
419
96
4
0
351,386
4
L
Awilix
11,345
516
93
4
0
457,590
0
W
Neith
12,266
558
165
8
0
360,425
5
L
Sobek
9,802
446
61
3
0
472,264
8
W
Xing Tian
11,674
531
64
3
0
455,609
5
W
Ra
12,302
559
170
8
0
427,291
10
W
Thanatos
12,560
571
108
5
0
447,232
8
W
Chang'e
12,359
562
141
6
0
403,527
4
L
Apollo
11,361
516
162
7
0
374,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role