Player Matchup

Fenrir
Fenrir
Sasbys
Fenrir
Level 21
God Stats
4W - 11L
1,292 SR
Queue Stats
32W - 47L
1,243 Elo+
Party 1
Kukulkan
Kukulkan
So_caliber2005
Kukulkan
Level 19
God Stats
1W - 6L
1,319 SR
Queue Stats
150W - 184L
1,247 Elo+
Party 1
Ymir
Ymir
zl_Sp33DzZ
Ymir
Level 17
God Stats
1W - 2L
1,511 SR
Queue Stats
66W - 75L
1,261 Elo+
Party 1
Team Averages
Level 19
1,374 SR
1,250 Elo+

VS

Team Averages
Level 9
1,542 SR
1,425 Elo+
Bellona
Bellona
American-Donkey1
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Mersenario2008
Tiamat
Level 9
God Stats
6W - 7L
1,513 SR
Queue Stats
24W - 31L
1,359 Elo+
Solo
Medusa
Medusa
mudkipers_rules
Medusa
Level 15
God Stats
4W - 1L
1,612 SR
Queue Stats
4W - 2L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Sasbys
Fenrir
10
5 / 9 / 4
9,276
714
7,451
13,938
5,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
13
4 / 4 / 1
8,737
672
5,532
8,893
3,571
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 6 / 6
8,768
674
5,990
16,978
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 0 / 7
11,276
867
18,037
12,572
10,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
4 / 5 / 5
9,338
718
5,177
6,380
4,751
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
4 / 6 / 9
9,768
751
9,233
10,430
3,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
11
Kills
19
19
Deaths
11
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
11
0
7
14.5
W
4
5
5
1.3
L
Fenrir
Sasbys
Fenrir
5
9
4
0.78
L
Kukulkan
4
4
1
1.13
W
4
6
9
1.42
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,973
Damage
32,447
39,809
Taken
29,382
20,503
Mitigated
18,875
3,701
Healing
9,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,037
12,190
0
8,478
12,572
10,730
1,097
3,934
8,638
0
67,394
W
5,177
938
0
918
6,380
4,751
1,600
3,030
3,350
20,994
0
L
Fenrir
Sasbys
Fenrir
7,451
2,017
342
710
13,938
5,149
0
2,035
11,903
0
17,110
L
Kukulkan
5,532
1,158
453
877
8,893
3,571
0
1,318
7,575
35,296
0
W
9,233
5,557
0
50
10,430
3,394
174
4,686
5,744
0
30,009
L
5,990
1,884
82
1,237
16,978
11,783
0
1,864
15,114
18,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,781
Gold Earned
30,382
137
Minions Killed
162
0
Camps Cleared
0
616,026
Distance Traveled
613,947
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,276
867
71
5
0
221,838
1
W
Tiamat
9,338
718
41
3
0
182,898
0
L
Fenrir
9,276
714
15
1
0
225,043
2
L
Kukulkan
8,737
672
89
7
0
179,037
5
W
Medusa
9,768
751
50
4
0
209,211
1
L
Ymir
8,768
674
33
3
0
211,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role