Player Matchup

Pele
Pele
Gold III
Blagick
Pele
Gold III
Level 121
God Stats
1W - 1L
1,780 SR
Queue Stats
94W - 94L
1,500 MMR
Solo
Janus
Janus
Gold III
FritzBlitz
Janus
Gold III
Level 129
God Stats
38W - 27L
1,648 SR
Queue Stats
176W - 153L
1,629 MMR
Party 1
Yemoja
Yemoja
Bronze III
PrecursorPrice
Yemoja
Bronze III
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 50L
1,495 MMR
Solo
Anhur
Anhur
Gold III
Tropiiks
Anhur
Gold III
Level 104
God Stats
88W - 57L
1,594 SR
Queue Stats
332W - 333L
1,353 MMR
Party 1
Arachne
Arachne
Silver II
adaisher
Arachne
Silver II
Level 125
God Stats
1W - 1L
1,908 SR
Queue Stats
73W - 69L
1,495 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,686 SR
1,494 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,505 SR
1,496 MMR
Guan Yu
Guan Yu
Gold V
Ivero64
Guan Yu
Gold V
Level 69
God Stats
6W - 5L
1,453 SR
Queue Stats
24W - 25L
1,467 MMR
Party 2
Bakasura
Bakasura
Gold II
JOLUDELLA
Bakasura
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver I
LordBirdley
Chronos
Silver I
Level 106
God Stats
4W - 3L
1,570 SR
Queue Stats
10W - 10L
1,530 MMR
Party 2
Horus
Horus
Bronze III
Steelpulsd
Horus
Bronze III
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 121L
1,488 MMR
Solo
Scylla
Scylla
Bronze III
jeramah
Scylla
Bronze III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Blagick
Pele
9
0 / 1 / 2
5,188
519
1,262
5,271
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
11
0 / 0 / 4
6,282
628
3,701
3,532
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 2 / 5
5,574
557
3,446
4,703
1,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Tropiiks
Anhur
12
8 / 0 / 0
7,011
701
5,051
3,316
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
adaisher
Arachne
10
0 / 2 / 0
5,595
560
3,743
7,575
1,736
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
SetCu ChulainnSobekDanzaburouCerberus

VS

Bans
YmirCthulhuFenrirAthenaHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ivero64
Guan Yu
12
3 / 0 / 1
6,489
649
5,768
6,294
4,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
JOLUDELLA
Bakasura
11
2 / 1 / 1
5,826
583
2,806
6,500
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
LordBirdley
Chronos
8
0 / 5 / 0
5,090
509
488
6,222
1,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Horus
7
0 / 2 / 3
4,526
453
1,050
5,457
2,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
jeramah
Scylla
9
0 / 1 / 1
5,268
527
2,759
3,210
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
9
Kills
5
5
Deaths
9
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
Blagick
Pele
0
1
2
1
W
Janus
0
0
4
2
L
Guan Yu
Ivero64
Guan Yu
3
0
1
3.5
L
Bakasura
JOLUDELLA
Bakasura
2
1
1
2.5
L
Chronos
LordBirdley
Chronos
0
5
0
0
W
1
2
5
1.75
L
Horus
0
2
3
0.75
W
Anhur
Tropiiks
Anhur
8
0
0
8
W
Arachne
adaisher
Arachne
0
2
0
0
L
Scylla
jeramah
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,203
Damage
12,871
24,397
Taken
27,683
6,660
Mitigated
10,854
9,449
Healing
10,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Blagick
Pele
1,262
456
0
2,698
5,271
1,217
0
335
4,782
0
27,038
W
Janus
3,701
150
0
789
3,532
1,023
0
1,355
1,879
48,577
0
L
Guan Yu
Ivero64
Guan Yu
5,768
1,008
282
4,730
6,294
4,118
0
655
5,635
0
32,056
L
Bakasura
JOLUDELLA
Bakasura
2,806
2,026
0
1,975
6,500
1,975
0
1,120
5,360
0
31,930
L
Chronos
LordBirdley
Chronos
488
210
0
1,093
6,222
1,058
0
979
5,243
18,967
0
W
3,446
576
342
1,350
4,703
1,696
0
919
3,590
13,872
0
L
Horus
1,050
507
570
1,644
5,457
2,724
0
2,275
3,104
0
5,963
W
Anhur
Tropiiks
Anhur
5,051
1,775
0
1,893
3,316
988
732
398
2,918
0
39,828
W
Arachne
adaisher
Arachne
3,743
2,052
0
2,377
7,575
1,736
0
0
7,250
0
28,932
L
Scylla
jeramah
Scylla
2,759
106
0
590
3,210
979
0
1,966
1,194
29,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,650
Gold Earned
27,199
336
Minions Killed
297
0
Camps Cleared
0
1,037,786
Distance Traveled
977,465
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,188
519
65
7
0
230,593
3
W
Janus
6,282
628
119
12
0
228,827
6
L
Guan Yu
6,489
649
85
9
0
201,323
2
L
Bakasura
5,826
583
81
8
0
228,274
1
L
Chronos
5,090
509
52
5
0
173,548
1
W
Yemoja
5,574
557
8
1
0
202,219
2
L
Horus
4,526
453
7
1
0
208,758
2
W
Anhur
7,011
701
87
9
0
169,692
1
W
Arachne
5,595
560
57
6
0
206,455
2
L
Scylla
5,268
527
72
7
0
165,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role