Player Matchup

Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Excelen7
Xbalanque
Gold IV
Level 134
God Stats
1W - 1L
1,688 SR
Queue Stats
109W - 113L
1,406 MMR
Party 1
Nemesis
Nemesis
Gold III
Hobeenz
Nemesis
Gold III
Level 49
God Stats
3W - 8L
1,508 SR
Queue Stats
153W - 155L
1,515 MMR
Solo
Ganesha
Ganesha
Gold II
KILLAxKEV500
Ganesha
Gold II
Level 142
God Stats
8W - 5L
1,615 SR
Queue Stats
85W - 80L
1,514 MMR
Solo
Ra
Ra
Gold I
Zyaruss
Ra
Gold I
Level 159
God Stats
23W - 20L
1,500 SR
Queue Stats
284W - 283L
1,633 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,562 SR
1,513 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,618 SR
1,522 MMR
Hel
Hel
Gold V
 
Hel
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold III
Im_Toxic_Asf_13
Odin
Gold III
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
435W - 427L
1,514 MMR
Solo
Chaac
Chaac
Gold II
MeLLoSp14
Chaac
Gold II
Level 155
God Stats
12W - 9L
1,500 SR
Queue Stats
1,053W - 1,064L
1,513 MMR
Solo
Hades
Hades
Silver II
SloreSlayer300
Hades
Silver II
Level 146
God Stats
0W - 5L
1,787 SR
Queue Stats
36W - 38L
1,568 MMR
Party 2
Anhur
Anhur
Gold IV
cptunderpants13
Anhur
Gold IV
Level 108
God Stats
2W - 4L
1,804 SR
Queue Stats
52W - 57L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
2 / 5 / 3
11,854
494
14,597
21,124
23,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
Excelen7
Xbalanque
18
1 / 6 / 6
11,758
490
8,422
17,744
6,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Hobeenz
Nemesis
19
3 / 3 / 6
11,992
500
13,378
22,088
12,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
KILLAxKEV500
Ganesha
17
0 / 2 / 15
11,514
480
7,028
21,536
23,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 5 / 3
13,335
556
17,674
17,741
8,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ApolloTsukuyomiDanzaburouMedusaNu Wa

VS

Bans
CthulhuIzanamiSetHeimdallrYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
4 / 5 / 3
10,844
452
9,489
17,492
15,206
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

19
2 / 2 / 4
12,037
502
13,005
19,583
18,078
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Chaac
MeLLoSp14
Chaac
20
6 / 0 / 4
12,378
516
13,829
18,881
11,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 5 / 6
11,906
496
18,311
21,267
10,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 3 / 6
12,852
536
13,336
18,560
8,047
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
44
15
Kills
21
21
Deaths
15
33
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
5
3
0.7
L
Hel
 
Hel
4
5
3
1.1
W
Xbalanque
Excelen7
Xbalanque
1
6
6
0.67
W
Nemesis
Hobeenz
Nemesis
3
3
6
2
L
2
2
4
2
W
Ganesha
KILLAxKEV500
Ganesha
0
2
15
3.75
L
Chaac
MeLLoSp14
Chaac
6
0
4
8
L
4
5
6
1.4
W
9
5
3
2.1
L
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,099
Damage
67,970
100,233
Taken
95,783
74,266
Mitigated
62,664
32,114
Healing
41,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,597
1,491
2,032
9,442
21,124
23,342
528
2,807
18,232
70,571
0
L
Hel
 
Hel
9,489
878
6,622
8,684
17,492
15,206
118
5,550
11,942
53,960
0
W
Xbalanque
Excelen7
Xbalanque
8,422
4,737
0
5,319
17,744
6,282
5,541
5,530
12,038
0
87,976
W
Nemesis
Hobeenz
Nemesis
13,378
7,271
0
2,017
22,088
12,502
1,931
5,824
16,124
0
104,694
L
13,005
3,820
0
3,112
19,583
18,078
262
10,196
9,387
0
82,894
W
Ganesha
KILLAxKEV500
Ganesha
7,028
627
0
3,675
21,536
23,602
337
6,546
14,720
32,157
0
L
Chaac
MeLLoSp14
Chaac
13,829
2,129
0
10,189
18,881
11,300
15
6,948
11,933
0
101,146
L
18,311
1,190
289
8,371
21,267
10,033
232
10,131
11,136
78,835
0
W
17,674
1,336
2,634
6,995
17,741
8,538
444
6,082
11,319
102,457
0
L
13,336
8,466
0
4,098
18,560
8,047
1,014
6,474
12,086
0
104,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,453
Gold Earned
60,017
628
Minions Killed
668
0
Camps Cleared
0
2,203,931
Distance Traveled
2,210,820
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,854
494
130
5
0
368,804
2
L
Hel
10,844
452
63
3
0
418,722
7
W
Xbalanque
11,758
490
159
7
0
360,642
4
W
Nemesis
11,992
500
148
6
0
527,517
1
L
Odin
12,037
502
152
6
0
452,899
3
W
Ganesha
11,514
480
10
0
0
443,102
9
L
Chaac
12,378
516
144
6
0
490,185
7
L
Hades
11,906
496
141
6
0
415,594
0
W
Ra
13,335
556
181
8
0
503,866
3
L
Anhur
12,852
536
168
7
0
433,420
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role